Fixes, still not quite there but does produce a butterfly

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Bruno Postle 2026-03-25 18:28:42 +00:00
parent 255844589f
commit 7812074151
3 changed files with 38063 additions and 29415 deletions

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@ -23,18 +23,24 @@ The 3D surface is swept over the control parameter space (a, b), with x (the sta
### Butterfly Catastrophe ### Butterfly Catastrophe
- **Potential:** V(x) = x⁶ + ax⁴ + bx³ (with c=0, d=0 fixed) - **Potential:** V(x) = x⁶ + ax⁴ + cx² + dx (a = 3 fixed, b = 0)
- **Equilibrium condition:** dV/dx = 6x⁵ + 4ax³ + 3bx² = 0 - **Equilibrium condition:** dV/dx = 6x⁵ 12x³ + 2cx + d = 0
- **Control space:** (a, b) swept over a 2D grid - **Control space:** (c, d) swept over a 2D grid
- **State space:** up to 5 real roots x at any given (a, b) - **State space:** up to 5 real roots x at any given (c, d)
- **Characteristic feature:** nested "butterfly wing" fold structure — more complex than the cusp, with additional inner fold lobes - **Characteristic feature:** nested "butterfly wing" fold structure — a self-intersecting bifurcation curve in the (c, d) plane enclosing a 5-root "pocket" (c∈[0,3], d≈0), surrounded by a 3-root wing region, with a single-root region outside
> **Why not vary (a, b) with c=d=0?** With c=d=0, the equilibrium equation factors as
> x²(6x³ + 4ax + 3b) = 0 — x=0 is always a double root and the remaining roots come
> from a cubic, which is structurally identical to the **cusp** catastrophe. The butterfly
> structure only appears when d ≠ 0 generically, which requires d (or an equivalent odd
> perturbation) to be varied as a control parameter.
--- ---
## Files ## Files
- `butterfly_catastrophe.py` — generates the butterfly surface STL - `butterfly_catastrophe.py` — generates the butterfly surface STL
- `butterfly_catastrophe.stl` — ready-to-slice output (ASCII STL, ~7,300 triangles) - `butterfly_catastrophe.stl` — ready-to-slice output (ASCII STL)
- `CLAUDE.md` — this file - `CLAUDE.md` — this file
> A cusp catastrophe script also exists and was the starting point for this project. > A cusp catastrophe script also exists and was the starting point for this project.
@ -63,10 +69,11 @@ Output: `butterfly_catastrophe.stl`
| Parameter | Default | Effect | | Parameter | Default | Effect |
|-----------|---------|--------| |-----------|---------|--------|
| `grid` | `40` | Resolution of the (a,b) control grid — increase for finer mesh | | `GRID` | `50` | Resolution of the (c,d) control grid — increase to 80100 for final print |
| `a_vals` range | `(-2.5, 1.2)` | Range of control parameter a | | `C_RANGE` | `(-2.0, 7.0)` | Range of control parameter c |
| `b_vals` range | `(-2.5, 2.5)` | Range of control parameter b | | `D_RANGE` | `(-6.0, 6.0)` | Range of control parameter d |
| `x_range` | `2.2` | Search window for equilibrium roots | | `X_RANGE` | `2.5` | Search window for equilibrium roots |
| `MAX_EDGE_DZ` | `0.6` | Z-jump threshold for rejecting branch-mismatch triangles at fold edges |
For a final high-quality print, increase `grid` to `80``100`. The default of `40` is optimised for STL viewer compatibility. For a final high-quality print, increase `grid` to `80``100`. The default of `40` is optimised for STL viewer compatibility.

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@ -1,121 +1,140 @@
""" """
Butterfly Catastrophe Surface - ASCII STL Generator Butterfly Catastrophe Surface ASCII STL Generator
Potential: V(x) = x^6 + a*x^4 + b*x^3
Equilibrium surface: dV/dx = 6x^5 + 4a*x^3 + 3b*x^2 = 0 Potential: V(x) = x^6 + a*x^4 + c*x^2 + d*x (a = -3 fixed, b = 0)
Equilibrium: dV/dx = 6x^5 - 12x^3 + 2c*x + d = 0
Control parameters (print base): c (horizontal), d (depth)
State variable (print height): x
With a = -3, the bifurcation set in the (c, d) plane forms the characteristic
butterfly shape: a self-intersecting loop passing through (c=3, d=0), enclosing
a region with 5 equilibria ("butterfly pocket"), surrounded by a 3-root region
with outer fold wings, and a single-root region outside. This is structurally
different from the cusp catastrophe and cannot be seen with c = d = 0 fixed.
""" """
import numpy as np import numpy as np
import os import os
# --------------------------------------------------------------------------- A_FIXED = -3.0 # butterfly unfolding parameter (must be negative)
# 1. Find equilibrium roots of dV/dx = 0
# ---------------------------------------------------------------------------
def dV(x, a, b): # ── Tuning ──────────────────────────────────────────────────────────────────
return 6*x**5 + 4*a*x**3 + 3*b*x**2 GRID = 50 # control-space resolution — increase to 80100 for print
C_RANGE = (-2.0, 7.0) # range of control parameter c
D_RANGE = (-6.0, 6.0) # range of control parameter d
X_RANGE = 2.5 # half-width of root search window
MAX_EDGE_DZ = 0.6 # max z-jump per quad edge (filters branch mismatches)
def d2V(x, a, b): # ── 1. Root finding ──────────────────────────────────────────────────────────
return 30*x**4 + 12*a*x**2 + 6*b*x
def find_roots(a, b, n_starts=40, x_range=2.2): def dV(x, c, d):
xs = np.linspace(-x_range, x_range, n_starts) return 6*x**5 + 4*A_FIXED*x**3 + 2*c*x + d
def d2V(x, c, d):
return 30*x**4 + 12*A_FIXED*x**2 + 2*c
def find_roots(c, d, n_starts=80):
"""Return sorted real roots of dV/dx = 0 for the given (c, d)."""
xs = np.linspace(-X_RANGE, X_RANGE, n_starts)
roots = [] roots = []
for x0 in xs: for x0 in xs:
x = float(x0) x = float(x0)
for _ in range(100): for _ in range(200):
fx = dV(x, a, b) fx = dV(x, c, d)
dfx = d2V(x, a, b) if abs(fx) < 1e-12:
break
dfx = d2V(x, c, d)
if abs(dfx) < 1e-14: if abs(dfx) < 1e-14:
break break
step = fx / dfx step = fx / dfx
x -= step x -= step
if abs(x) > 2.0 * X_RANGE: # diverged — abandon
break
if abs(step) < 1e-10: if abs(step) < 1e-10:
break break
if abs(dV(x, a, b)) < 1e-7 and abs(x) <= x_range + 0.05: if abs(dV(x, c, d)) < 1e-7 and abs(x) <= X_RANGE + 0.15:
if not any(abs(x - r) < 1e-4 for r in roots): if not any(abs(x - r) < 1e-4 for r in roots):
roots.append(x) roots.append(x)
return sorted(roots) return sorted(roots)
# --------------------------------------------------------------------------- # ── 2. Build mesh ────────────────────────────────────────────────────────────
# 2. Build mesh
# ---------------------------------------------------------------------------
def build_mesh(grid=40): def build_mesh():
a_vals = np.linspace(-2.5, 1.2, grid) c_vals = np.linspace(*C_RANGE, GRID)
b_vals = np.linspace(-2.5, 2.5, grid) d_vals = np.linspace(*D_RANGE, GRID)
# Pre-compute roots at every grid point print(f' Computing roots on {GRID}×{GRID} grid…')
roots_grid = [[find_roots(a, b) for b in b_vals] for a in a_vals] roots_grid = [[find_roots(c, d) for d in d_vals] for c in c_vals]
triangles = [] triangles = []
for i in range(grid - 1): for i in range(GRID - 1):
for j in range(grid - 1): for j in range(GRID - 1):
corners_roots = [ c0, c1 = c_vals[i], c_vals[i+1]
roots_grid[i ][j ], d0, d1 = d_vals[j], d_vals[j+1]
roots_grid[i+1][j ],
roots_grid[i+1][j+1],
roots_grid[i ][j+1],
]
a_c = [a_vals[i], a_vals[i+1], a_vals[i+1], a_vals[i ]]
b_c = [b_vals[j], b_vals[j ], b_vals[j+1], b_vals[j+1]]
max_branch = max(len(r) for r in corners_roots) r00 = roots_grid[i ][j ]
r10 = roots_grid[i+1][j ]
r11 = roots_grid[i+1][j+1]
r01 = roots_grid[i ][j+1]
for branch in range(max_branch): # Only draw branch k when ALL four corners have it.
pts = [] # The rs[-1] fallback used previously created false triangles at
for k in range(4): # fold edges by connecting unrelated branches — this is the main
rs = corners_roots[k] # cause of the messy, self-intersecting geometry.
if rs: n = min(len(r00), len(r10), len(r11), len(r01))
x = rs[branch] if branch < len(rs) else rs[-1]
else: for k in range(n):
pts = None p0 = (c0, d0, r00[k])
break p1 = (c1, d0, r10[k])
pts.append((a_c[k], b_c[k], x)) p2 = (c1, d1, r11[k])
p3 = (c0, d1, r01[k])
# Reject quads where any edge has a large z-jump. A large
# jump indicates a branch-index mismatch near a fold line
# (sorted order is preserved within a branch but can
# "swap" across folds where adjacent branches coalesce).
if any(abs(a[2] - b[2]) > MAX_EDGE_DZ
for a, b in [(p0,p1),(p1,p2),(p2,p3),(p3,p0)]):
continue
if pts and len(pts) == 4:
p0, p1, p2, p3 = pts
triangles.append((p0, p1, p2)) triangles.append((p0, p1, p2))
triangles.append((p0, p2, p3)) triangles.append((p0, p2, p3))
return triangles return triangles
# --------------------------------------------------------------------------- # ── 3. Flat base ─────────────────────────────────────────────────────────────
# 3. Add flat base
# ---------------------------------------------------------------------------
def add_base(triangles, z_base=-2.4): def add_base(triangles, z_base=-2.8):
a0, a1 = -2.5, 1.2 c0, c1 = C_RANGE
b0, b1 = -2.5, 2.5 d0, d1 = D_RANGE
zb, zt = z_base, z_base + 0.15 zb, zt = z_base, z_base + 0.15
triangles += [ triangles += [
((a0,b0,zt),(a1,b0,zt),(a1,b1,zt)), ((c0,d0,zt),(c1,d0,zt),(c1,d1,zt)),
((a0,b0,zt),(a1,b1,zt),(a0,b1,zt)), ((c0,d0,zt),(c1,d1,zt),(c0,d1,zt)),
((a0,b0,zb),(a1,b1,zb),(a1,b0,zb)), ((c0,d0,zb),(c1,d1,zb),(c1,d0,zb)),
((a0,b0,zb),(a0,b1,zb),(a1,b1,zb)), ((c0,d0,zb),(c0,d1,zb),(c1,d1,zb)),
] ]
walls = [ for (x0,y0),(x1,y1) in [
((a0,b0),(a1,b0)), ((a1,b0),(a1,b1)), ((c0,d0),(c1,d0)), ((c1,d0),(c1,d1)),
((a1,b1),(a0,b1)), ((a0,b1),(a0,b0)), ((c1,d1),(c0,d1)), ((c0,d1),(c0,d0)),
] ]:
for (x0,y0),(x1,y1) in walls:
triangles += [ triangles += [
((x0,y0,zb),(x1,y1,zb),(x1,y1,zt)), ((x0,y0,zb),(x1,y1,zb),(x1,y1,zt)),
((x0,y0,zb),(x1,y1,zt),(x0,y0,zt)), ((x0,y0,zb),(x1,y1,zt),(x0,y0,zt)),
] ]
return triangles return triangles
# --------------------------------------------------------------------------- # ── 4. ASCII STL output ───────────────────────────────────────────────────────
# 4. Write ASCII STL
# ---------------------------------------------------------------------------
def normal(v0, v1, v2): def normal(v0, v1, v2):
a = np.subtract(v1, v0) a = np.subtract(v1, v0)
b = np.subtract(v2, v0) b = np.subtract(v2, v0)
n = np.cross(a, b) n = np.cross(a, b)
length = np.linalg.norm(n) length = np.linalg.norm(n)
return n / length if length > 1e-14 else np.array([0, 0, 1]) return n / length if length > 1e-14 else np.array([0.0, 0.0, 1.0])
def write_ascii_stl(triangles, filename): def write_ascii_stl(triangles, filename):
with open(filename, 'w') as f: with open(filename, 'w') as f:
@ -134,13 +153,11 @@ def write_ascii_stl(triangles, filename):
print(f' Triangles : {len(triangles):,}') print(f' Triangles : {len(triangles):,}')
print(f' File size : {size_kb:.0f} KB → {filename}') print(f' File size : {size_kb:.0f} KB → {filename}')
# --------------------------------------------------------------------------- # ── 5. Main ───────────────────────────────────────────────────────────────────
# 5. Main
# ---------------------------------------------------------------------------
if __name__ == '__main__': if __name__ == '__main__':
print('Building butterfly catastrophe mesh (grid=40)…') print(f'Building butterfly catastrophe mesh (grid={GRID})…')
tris = build_mesh(grid=40) tris = build_mesh()
tris = add_base(tris) tris = add_base(tris)
print('Writing ASCII STL…') print('Writing ASCII STL…')
write_ascii_stl(tris, 'butterfly_catastrophe.stl') write_ascii_stl(tris, 'butterfly_catastrophe.stl')

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