Previously level_add copied the top storey exactly, duplicating all named programme rooms and immediately triggering space-count failures for every room on the new floor. The lex outer-search comparison (-n_fails, score) then always rejected the multi-storey child because its fail count was far higher than the single-storey parent. Fix: retype all named-room leaves on the new storey to generic C or O before admitting the child. The outer search then retypes them incrementally via the normal retype operator. This allows level_add to produce designs with the same fail count as the parent (storey_minimum fail removed, no duplication fails added), making the multi-storey transition visible to the lex selector. Result on programme-house cold start (init.dom, 100k evals, 4 workers): before: 6 fails, single-storey, stuck after 40k evals after: 4 fails, two-storey, still improving at 100k Also adds examples/harbor-house/ from urb/examples for future runs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
25 lines
240 B
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25 lines
240 B
Text
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node:
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-
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- 0.0
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- 0.0
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- 25.0
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- 2.0
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- 23.0
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- 31.0
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- 0.0
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- 31.0
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perimeter:
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a: private
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b: private
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c: ~
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d: ~
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type: O
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rotation: 0
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height: 3
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elevation: 0.0
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wall_inner: 0.08
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wall_outer: 0.25
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