ifcurl/forgejo/custom/public/assets/viewer-deps.js

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var vRe=Object.create;var gee=Object.defineProperty;var RRe=Object.getOwnPropertyDescriptor;var SRe=Object.getOwnPropertyNames;var ARe=Object.getPrototypeOf,bRe=Object.prototype.hasOwnProperty;var qU=(e=>typeof require<"u"?require:typeof Proxy<"u"?new Proxy(e,{get:(t,i)=>(typeof require<"u"?require:t)[i]}):e)(function(e){if(typeof require<"u")return require.apply(this,arguments);throw Error('Dynamic require of "'+e+'" is not supported')});var NRe=(e,t)=>()=>(t||e((t={exports:{}}).exports,t),t.exports),wee=(e,t)=>{for(var i in t)gee(e,i,{get:t[i],enumerable:!0})},_Re=(e,t,i,n)=>{if(t&&typeof t=="object"||typeof t=="function")for(let s of SRe(t))!bRe.call(e,s)&&s!==i&&gee(e,s,{get:()=>t[s],enumerable:!(n=RRe(t,s))||n.enumerable});return e};var DRe=(e,t,i)=>(i=e!=null?vRe(ARe(e)):{},_Re(t||!e||!e.__esModule?gee(i,"default",{value:e,enumerable:!0}):i,e));var m4e=NRe((I4e,V0e)=>{(function(e){typeof I4e=="object"&&typeof V0e<"u"?V0e.exports=e():typeof define=="function"&&define.amd?define([],e):(typeof window<"u"?window:typeof global<"u"?global:typeof self<"u"?self:this).JSZip=e()})(function(){return(function e(t,i,n){function s(l,d){if(!i[l]){if(!t[l]){var h=typeof qU=="function"&&qU;if(!d&&h)return h(l,!0);if(o)return o(l,!0);var p=new Error("Cannot find module '"+l+"'");throw p.code="MODULE_NOT_FOUND",p}var I=i[l]={exports:{}};t[l][0].call(I.exports,function(m){var y=t[l][1][m];return s(y||m)},I,I.exports,e,t,i,n)}return i[l].exports}for(var o=typeof qU=="function"&&qU,r=0;r<n.length;r++)s(n[r]);return s})({1:[function(e,t,i){"use strict";var n=e("./utils"),s=e("./support"),o="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";i.encode=function(r){for(var l,d,h,p,I,m,y,T=[],R=0,b=r.length,A=b,O=n.getTypeOf(r)!=="string";R<r.length;)A=b-R,h=O?(l=r[R++],d=R<b?r[R++]:0,R<b?r[R++]:0):(l=r.charCodeAt(R++),d=R<b?r.charCodeAt(R++):0,R<b?r.charCodeAt(R++):0),p=l>>2,I=(3&l)<<4|d>>4,m=1<A?(15&d)<<2|h>>6:64,y=2<A?63&h:64,T.push(o.charAt(p)+o.charAt(I)+o.charAt(m)+o.charAt(y));return T.join("")},i.decode=function(r){var l,d,h,p,I,m,y=0,T=0,R="data:";if(r.substr(0,R.length)===R)throw new Error("Invalid base64 input, it looks like a data url.");var b,A=3*(r=r.replace(/[^A-Za-z0-9+/=]/g,"")).length/4;if(r.charAt(r.length-1)===o.charAt(64)&&A--,r.charAt(r.length-2)===o.charAt(64)&&A--,A%1!=0)throw new Error("Invalid base64 input, bad content length.");for(b=s.uint8array?new Uint8Array(0|A):new Array(0|A);y<r.length;)l=o.indexOf(r.charAt(y++))<<2|(p=o.indexOf(r.charAt(y++)))>>4,d=(15&p)<<4|(I=o.indexOf(r.charAt(y++)))>>2,h=(3&I)<<6|(m=o.indexOf(r.charAt(y++))),b[T++]=l,I!==64&&(b[T++]=d),m!==64&&(b[T++]=h);return b}},{"./support":30,"./utils":32}],2:[function(e,t,i){"use strict";var n=e("./external"),s=e("./stream/DataWorker"),o=e("./stream/Crc32Probe"),r=e("./stream/DataLengthProbe");function l(d,h,p,I,m){this.compressedSize=d,this.uncompressedSize=h,this.crc32=p,this.compression=I,this.compressedContent=m}l.prototype={getContentWorker:function(){var d=new s(n.Promise.resolve(this.compressedContent)).pipe(this.compression.uncompressWorker()).pipe(new r("data_length")),h=this;return d.on("end",function(){if(this.streamInfo.data_length!==h.uncompressedSize)throw new Error("Bug : uncompressed data size mismatch")}),d},getCompressedWorker:function(){return new s(n.Promise.resolve(this.compressedContent)).withStreamInfo("compressedSize",this.compressedSize).withStreamInfo("uncompressedSize",this.uncompressedSize).withStreamInfo("crc32",this.crc32).withStreamInfo("compression",this.compression)}},l.createWorkerFrom=function(d,h,p){return d.pipe(new o).pipe(new r("uncompressedSize")).pipe(h.compressWorker(p)).pipe(new r("compressedSize")).withStreamInfo("compression",h)},t.exports=l},{"./external":6,"./stream/Crc32Probe":25,"./stream/DataLengthProbe":26,"./stream/DataWorker":27}],3:[function(e,t,i){"use strict";var n=e("./stream/GenericWorker");i.STORE={magic:"\0\0",compressWorker:function(){return new n("STORE compression")},uncompressWorker:function(){return new n("STORE decompression")}},i.DEFLATE=e("./flate")},{"./flate":7,".
\0`,ft+=n($e,2),ft+=U.magic,ft+=n(A,2),ft+=n(O,2),ft+=n(St.crc32,4),ft+=n(St.compressedSize,4),ft+=n(St.uncompressedSize,4),ft+=n(ne.length,2),ft+=n(Ae.length,2),{fileRecord:h.LOCAL_FILE_HEADER+ft+ne+Ae,dirRecord:h.CENTRAL_FILE_HEADER+n(It,2)+ft+n(se.length,2)+"\0\0\0\0"+n(ke,4)+n(T,4)+ne+Ae+se}}var o=e("../utils"),r=e("../stream/GenericWorker"),l=e("../utf8"),d=e("../crc32"),h=e("../signature");function p(I,m,y,T){r.call(this,"ZipFileWorker"),this.bytesWritten=0,this.zipComment=m,this.zipPlatform=y,this.encodeFileName=T,this.streamFiles=I,this.accumulate=!1,this.contentBuffer=[],this.dirRecords=[],this.currentSourceOffset=0,this.entriesCount=0,this.currentFile=null,this._sources=[]}o.inherits(p,r),p.prototype.push=function(I){var m=I.meta.percent||0,y=this.entriesCount,T=this._sources.length;this.accumulate?this.contentBuffer.push(I):(this.bytesWritten+=I.data.length,r.prototype.push.call(this,{data:I.data,meta:{currentFile:this.currentFile,percent:y?(m+100*(y-T-1))/y:100}}))},p.prototype.openedSource=function(I){this.currentSourceOffset=this.bytesWritten,this.currentFile=I.file.name;var m=this.streamFiles&&!I.file.dir;if(m){var y=s(I,m,!1,this.currentSourceOffset,this.zipPlatform,this.encodeFileName);this.push({data:y.fileRecord,meta:{percent:0}})}else this.accumulate=!0},p.prototype.closedSource=function(I){this.accumulate=!1;var m=this.streamFiles&&!I.file.dir,y=s(I,m,!0,this.currentSourceOffset,this.zipPlatform,this.encodeFileName);if(this.dirRecords.push(y.dirRecord),m)this.push({data:(function(T){return h.DATA_DESCRIPTOR+n(T.crc32,4)+n(T.compressedSize,4)+n(T.uncompressedSize,4)})(I),meta:{percent:100}});else for(this.push({data:y.fileRecord,meta:{percent:0}});this.contentBuffer.length;)this.push(this.contentBuffer.shift());this.currentFile=null},p.prototype.flush=function(){for(var I=this.bytesWritten,m=0;m<this.dirRecords.length;m++)this.push({data:this.dirRecords[m],meta:{percent:100}});var y=this.bytesWritten-I,T=(function(R,b,A,O,P){var U=o.transformTo("string",P(O));return h.CENTRAL_DIRECTORY_END+"\0\0\0\0"+n(R,2)+n(R,2)+n(b,4)+n(A,4)+n(U.length,2)+U})(this.dirRecords.length,y,I,this.zipComment,this.encodeFileName);this.push({data:T,meta:{percent:100}})},p.prototype.prepareNextSource=function(){this.previous=this._sources.shift(),this.openedSource(this.previous.streamInfo),this.isPaused?this.previous.pause():this.previous.resume()},p.prototype.registerPrevious=function(I){this._sources.push(I);var m=this;return I.on("data",function(y){m.processChunk(y)}),I.on("end",function(){m.closedSource(m.previous.streamInfo),m._sources.length?m.prepareNextSource():m.end()}),I.on("error",function(y){m.error(y)}),this},p.prototype.resume=function(){return!!r.prototype.resume.call(this)&&(!this.previous&&this._sources.length?(this.prepareNextSource(),!0):this.previous||this._sources.length||this.generatedError?void 0:(this.end(),!0))},p.prototype.error=function(I){var m=this._sources;if(!r.prototype.error.call(this,I))return!1;for(var y=0;y<m.length;y++)try{m[y].error(I)}catch{}return!0},p.prototype.lock=function(){r.prototype.lock.call(this);for(var I=this._sources,m=0;m<I.length;m++)I[m].lock()},t.exports=p},{"../crc32":4,"../signature":23,"../stream/GenericWorker":28,"../utf8":31,"../utils":32}],9:[function(e,t,i){"use strict";var n=e("../compressions"),s=e("./ZipFileWorker");i.generateWorker=function(o,r,l){var d=new s(r.streamFiles,l,r.platform,r.encodeFileName),h=0;try{o.forEach(function(p,I){h++;var m=(function(b,A){var O=b||A,P=n[O];if(!P)throw new Error(O+" is not a valid compression method !");return P})(I.options.compression,r.compression),y=I.options.compressionOptions||r.compressionOptions||{},T=I.dir,R=I.date;I._compressWorker(m,y).withStreamInfo("file",{name:p,dir:T,date:R,comment:I.comment||"",unixPermissions:I.unixPermissions,dosPermissions:I.dosPermissions}).pipe(d)}),d.entriesCount=h}catch(p){d.error(p)}return d}},{"../compressions":3,"./ZipFileWorker":8}],10:[function(e,t,i){"use strict";function n(){if(!(this instanceof n))return new n;if(arguments.length)throw new Error("The constructor with paramete
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,Q5e=`void main() {
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}`,Kl=class extends za{constructor(t){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=K5e,this.fragmentShader=Q5e,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,t!==void 0&&this.setValues(t)}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=PC(t.uniforms),this.uniformsGroups=Z5e(t.uniformsGroups),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.fog=t.fog,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this.defaultAttributeValues=Object.assign({},t.defaultAttributeValues),this.index0AttributeName=t.index0AttributeName,this.uniformsNeedUpdate=t.uniformsNeedUpdate,this}toJSON(t){let i=super.toJSON(t);i.glslVersion=this.glslVersion,i.uniforms={};for(let s in this.uniforms){let r=this.uniforms[s].value;r&&r.isTexture?i.uniforms[s]={type:"t",value:r.toJSON(t).uuid}:r&&r.isColor?i.uniforms[s]={type:"c",value:r.getHex()}:r&&r.isVector2?i.uniforms[s]={type:"v2",value:r.toArray()}:r&&r.isVector3?i.uniforms[s]={type:"v3",value:r.toArray()}:r&&r.isVector4?i.uniforms[s]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?i.uniforms[s]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?i.uniforms[s]={type:"m4",value:r.toArray()}:i.uniforms[s]={value:r}}Object.keys(this.defines).length>0&&(i.defines=this.defines),i.vertexShader=this.vertexShader,i.fragmentShader=this.fragmentShader,i.lights=this.lights,i.clipping=this.clipping;let n={};for(let s in this.extensions)this.extensions[s]===!0&&(n[s]=!0);return Object.keys(n).length>0&&(i.extensions=n),i}},yP=class extends Kl{constructor(t){super(t),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}},Fb=class extends za{constructor(t){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new Oi(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Oi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=kI,this.normalScale=new hi(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new UI,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.envMapIntensity=t.envMapIntensity,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}},IC=class extends Fb{constructor(t){super(),this.isMeshPhysicalMaterial=!0,this.defines={
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
#endif`,ASe=`#ifdef USE_ALPHAHASH
const float ALPHA_HASH_SCALE = 0.05;
float hash2D( vec2 value ) {
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
}
float hash3D( vec3 value ) {
return hash2D( vec2( hash2D( value.xy ), value.z ) );
}
float getAlphaHashThreshold( vec3 position ) {
float maxDeriv = max(
length( dFdx( position.xyz ) ),
length( dFdy( position.xyz ) )
);
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
vec2 pixScales = vec2(
exp2( floor( log2( pixScale ) ) ),
exp2( ceil( log2( pixScale ) ) )
);
vec2 alpha = vec2(
hash3D( floor( pixScales.x * position.xyz ) ),
hash3D( floor( pixScales.y * position.xyz ) )
);
float lerpFactor = fract( log2( pixScale ) );
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
float a = min( lerpFactor, 1.0 - lerpFactor );
vec3 cases = vec3(
x * x / ( 2.0 * a * ( 1.0 - a ) ),
( x - 0.5 * a ) / ( 1.0 - a ),
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
);
float threshold = ( x < ( 1.0 - a ) )
? ( ( x < a ) ? cases.x : cases.y )
: cases.z;
return clamp( threshold , 1.0e-6, 1.0 );
}
#endif`,bSe=`#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
#endif`,NSe=`#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,_Se=`#ifdef USE_ALPHATEST
#ifdef ALPHA_TO_COVERAGE
diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
if ( diffuseColor.a == 0.0 ) discard;
#else
if ( diffuseColor.a < alphaTest ) discard;
#endif
#endif`,DSe=`#ifdef USE_ALPHATEST
uniform float alphaTest;
#endif`,CSe=`#ifdef USE_AOMAP
float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
reflectedLight.indirectDiffuse *= ambientOcclusion;
#if defined( USE_CLEARCOAT )
clearcoatSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_SHEEN )
sheenSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD )
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
#endif
#endif`,xSe=`#ifdef USE_AOMAP
uniform sampler2D aoMap;
uniform float aoMapIntensity;
#endif`,OSe=`#ifdef USE_BATCHING
#if ! defined( GL_ANGLE_multi_draw )
#define gl_DrawID _gl_DrawID
uniform int _gl_DrawID;
#endif
uniform highp sampler2D batchingTexture;
uniform highp usampler2D batchingIdTexture;
mat4 getBatchingMatrix( const in float i ) {
int size = textureSize( batchingTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
float getIndirectIndex( const in int i ) {
int size = textureSize( batchingIdTexture, 0 ).x;
int x = i % size;
int y = i / size;
return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
}
#endif
#ifdef USE_BATCHING_COLOR
uniform sampler2D batchingColorTexture;
vec4 getBatchingColor( const in float i ) {
int size = textureSize( batchingColorTexture, 0 ).x;
int j = int( i );
int x = j % size;
int y = j / size;
return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );
}
#endif`,LSe=`#ifdef USE_BATCHING
mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
#endif`,PSe=`vec3 transformed = vec3( position );
#ifdef USE_ALPHAHASH
vPosition = vec3( position );
#endif`,MSe=`vec3 objectNormal = vec3( normal );
#ifdef USE_TANGENT
vec3 objectTangent = vec3( tangent.xyz );
#endif`,BSe=`float G_BlinnPhong_Implicit( ) {
return 0.25;
}
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
}
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
float G = G_BlinnPhong_Implicit( );
float D = D_BlinnPhong( shininess, dotNH );
return F * ( G * D );
} // validated`,FSe=`#ifdef USE_IRIDESCENCE
const mat3 XYZ_TO_REC709 = mat3(
3.2404542, -0.9692660, 0.0556434,
-1.5371385, 1.8760108, -0.2040259,
-0.4985314, 0.0415560, 1.0572252
);
vec3 Fresnel0ToIor( vec3 fresnel0 ) {
vec3 sqrtF0 = sqrt( fresnel0 );
return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
}
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
}
float IorToFresnel0( float transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
}
vec3 evalSensitivity( float OPD, vec3 shift ) {
float phase = 2.0 * PI * OPD * 1.0e-9;
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
xyz /= 1.0685e-7;
vec3 rgb = XYZ_TO_REC709 * xyz;
return rgb;
}
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
vec3 I;
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
float cosTheta2Sq = 1.0 - sinTheta2Sq;
if ( cosTheta2Sq < 0.0 ) {
return vec3( 1.0 );
}
float cosTheta2 = sqrt( cosTheta2Sq );
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
float T121 = 1.0 - R12;
float phi12 = 0.0;
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
float phi21 = PI - phi12;
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
vec3 phi23 = vec3( 0.0 );
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
vec3 phi = vec3( phi21 ) + phi23;
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
vec3 r123 = sqrt( R123 );
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
vec3 C0 = R12 + Rs;
I = C0;
vec3 Cm = Rs - T121;
for ( int m = 1; m <= 2; ++ m ) {
Cm *= r123;
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
I += Cm * Sm;
}
return max( I, vec3( 0.0 ) );
}
#endif`,USe=`#ifdef USE_BUMPMAP
uniform sampler2D bumpMap;
uniform float bumpScale;
vec2 dHdxy_fwd() {
vec2 dSTdx = dFdx( vBumpMapUv );
vec2 dSTdy = dFdy( vBumpMapUv );
float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
return vec2( dBx, dBy );
}
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
vec3 vN = surf_norm;
vec3 R1 = cross( vSigmaY, vN );
vec3 R2 = cross( vN, vSigmaX );
float fDet = dot( vSigmaX, R1 ) * faceDirection;
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
return normalize( abs( fDet ) * surf_norm - vGrad );
}
#endif`,HSe=`#if NUM_CLIPPING_PLANES > 0
vec4 plane;
#ifdef ALPHA_TO_COVERAGE
float distanceToPlane, distanceGradient;
float clipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
if ( clipOpacity == 0.0 ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
float unionClipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
}
#pragma unroll_loop_end
clipOpacity *= 1.0 - unionClipOpacity;
#endif
diffuseColor.a *= clipOpacity;
if ( diffuseColor.a == 0.0 ) discard;
#else
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
bool clipped = true;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
}
#pragma unroll_loop_end
if ( clipped ) discard;
#endif
#endif
#endif`,GSe=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
#endif`,VSe=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
#endif`,kSe=`#if NUM_CLIPPING_PLANES > 0
vClipPosition = - mvPosition.xyz;
#endif`,zSe=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
diffuseColor *= vColor;
#endif`,WSe=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#endif`,YSe=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
varying vec4 vColor;
#endif`,jSe=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
vColor = vec4( 1.0 );
#endif
#ifdef USE_COLOR_ALPHA
vColor *= color;
#elif defined( USE_COLOR )
vColor.rgb *= color;
#endif
#ifdef USE_INSTANCING_COLOR
vColor.rgb *= instanceColor.rgb;
#endif
#ifdef USE_BATCHING_COLOR
vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );
#endif`,qSe=`#define PI 3.141592653589793
#define PI2 6.283185307179586
#define PI_HALF 1.5707963267948966
#define RECIPROCAL_PI 0.3183098861837907
#define RECIPROCAL_PI2 0.15915494309189535
#define EPSILON 1e-6
#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
float pow2( const in float x ) { return x*x; }
vec3 pow2( const in vec3 x ) { return x*x; }
float pow3( const in float x ) { return x*x*x; }
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
highp float rand( const in vec2 uv ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract( sin( sn ) * c );
}
#ifdef HIGH_PRECISION
float precisionSafeLength( vec3 v ) { return length( v ); }
#else
float precisionSafeLength( vec3 v ) {
float maxComponent = max3( abs( v ) );
return length( v / maxComponent ) * maxComponent;
}
#endif
struct IncidentLight {
vec3 color;
vec3 direction;
bool visible;
};
struct ReflectedLight {
vec3 directDiffuse;
vec3 directSpecular;
vec3 indirectDiffuse;
vec3 indirectSpecular;
};
#ifdef USE_ALPHAHASH
varying vec3 vPosition;
#endif
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
}
bool isPerspectiveMatrix( mat4 m ) {
return m[ 2 ][ 3 ] == - 1.0;
}
vec2 equirectUv( in vec3 dir ) {
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
return vec2( u, v );
}
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
}
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
} // validated`,$Se=`#ifdef ENVMAP_TYPE_CUBE_UV
#define cubeUV_minMipLevel 4.0
#define cubeUV_minTileSize 16.0
float getFace( vec3 direction ) {
vec3 absDirection = abs( direction );
float face = - 1.0;
if ( absDirection.x > absDirection.z ) {
if ( absDirection.x > absDirection.y )
face = direction.x > 0.0 ? 0.0 : 3.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
} else {
if ( absDirection.z > absDirection.y )
face = direction.z > 0.0 ? 2.0 : 5.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
}
return face;
}
vec2 getUV( vec3 direction, float face ) {
vec2 uv;
if ( face == 0.0 ) {
uv = vec2( direction.z, direction.y ) / abs( direction.x );
} else if ( face == 1.0 ) {
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
} else if ( face == 2.0 ) {
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
} else if ( face == 3.0 ) {
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
} else if ( face == 4.0 ) {
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
} else {
uv = vec2( direction.x, direction.y ) / abs( direction.z );
}
return 0.5 * ( uv + 1.0 );
}
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
float face = getFace( direction );
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
mipInt = max( mipInt, cubeUV_minMipLevel );
float faceSize = exp2( mipInt );
highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
if ( face > 2.0 ) {
uv.y += faceSize;
face -= 3.0;
}
uv.x += face * faceSize;
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
uv.x *= CUBEUV_TEXEL_WIDTH;
uv.y *= CUBEUV_TEXEL_HEIGHT;
#ifdef texture2DGradEXT
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
#else
return texture2D( envMap, uv ).rgb;
#endif
}
#define cubeUV_r0 1.0
#define cubeUV_m0 - 2.0
#define cubeUV_r1 0.8
#define cubeUV_m1 - 1.0
#define cubeUV_r4 0.4
#define cubeUV_m4 2.0
#define cubeUV_r5 0.305
#define cubeUV_m5 3.0
#define cubeUV_r6 0.21
#define cubeUV_m6 4.0
float roughnessToMip( float roughness ) {
float mip = 0.0;
if ( roughness >= cubeUV_r1 ) {
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
} else if ( roughness >= cubeUV_r4 ) {
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
} else if ( roughness >= cubeUV_r5 ) {
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
} else if ( roughness >= cubeUV_r6 ) {
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
} else {
mip = - 2.0 * log2( 1.16 * roughness ); }
return mip;
}
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
float mipF = fract( mip );
float mipInt = floor( mip );
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
if ( mipF == 0.0 ) {
return vec4( color0, 1.0 );
} else {
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
return vec4( mix( color0, color1, mipF ), 1.0 );
}
}
#endif`,ZSe=`vec3 transformedNormal = objectNormal;
#ifdef USE_TANGENT
vec3 transformedTangent = objectTangent;
#endif
#ifdef USE_BATCHING
mat3 bm = mat3( batchingMatrix );
transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
transformedNormal = bm * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = bm * transformedTangent;
#endif
#endif
#ifdef USE_INSTANCING
mat3 im = mat3( instanceMatrix );
transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
transformedNormal = im * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = im * transformedTangent;
#endif
#endif
transformedNormal = normalMatrix * transformedNormal;
#ifdef FLIP_SIDED
transformedNormal = - transformedNormal;
#endif
#ifdef USE_TANGENT
transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
#ifdef FLIP_SIDED
transformedTangent = - transformedTangent;
#endif
#endif`,KSe=`#ifdef USE_DISPLACEMENTMAP
uniform sampler2D displacementMap;
uniform float displacementScale;
uniform float displacementBias;
#endif`,QSe=`#ifdef USE_DISPLACEMENTMAP
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
#endif`,JSe=`#ifdef USE_EMISSIVEMAP
vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
emissiveColor = sRGBTransferEOTF( emissiveColor );
#endif
totalEmissiveRadiance *= emissiveColor.rgb;
#endif`,XSe=`#ifdef USE_EMISSIVEMAP
uniform sampler2D emissiveMap;
#endif`,eAe="gl_FragColor = linearToOutputTexel( gl_FragColor );",tAe=`vec4 LinearTransferOETF( in vec4 value ) {
return value;
}
vec4 sRGBTransferEOTF( in vec4 value ) {
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
}
vec4 sRGBTransferOETF( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}`,iAe=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vec3 cameraToFrag;
if ( isOrthographic ) {
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToFrag = normalize( vWorldPosition - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
#else
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
#endif
#else
vec3 reflectVec = vReflect;
#endif
#ifdef ENVMAP_TYPE_CUBE
vec4 envColor = textureCube( envMap, envMapRotation * reflectVec );
#ifdef ENVMAP_BLENDING_MULTIPLY
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_MIX )
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_ADD )
outgoingLight += envColor.xyz * specularStrength * reflectivity;
#endif
#endif
#endif`,nAe=`#ifdef USE_ENVMAP
uniform float envMapIntensity;
uniform mat3 envMapRotation;
#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#else
uniform sampler2D envMap;
#endif
#endif`,sAe=`#ifdef USE_ENVMAP
uniform float reflectivity;
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
uniform float refractionRatio;
#else
varying vec3 vReflect;
#endif
#endif`,oAe=`#ifdef USE_ENVMAP
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
#else
varying vec3 vReflect;
uniform float refractionRatio;
#endif
#endif`,rAe=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vWorldPosition = worldPosition.xyz;
#else
vec3 cameraToVertex;
if ( isOrthographic ) {
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vReflect = reflect( cameraToVertex, worldNormal );
#else
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
#endif
#endif
#endif`,lAe=`#ifdef USE_FOG
vFogDepth = - mvPosition.z;
#endif`,aAe=`#ifdef USE_FOG
varying float vFogDepth;
#endif`,uAe=`#ifdef USE_FOG
#ifdef FOG_EXP2
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
#else
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
#endif
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
#endif`,cAe=`#ifdef USE_FOG
uniform vec3 fogColor;
varying float vFogDepth;
#ifdef FOG_EXP2
uniform float fogDensity;
#else
uniform float fogNear;
uniform float fogFar;
#endif
#endif`,dAe=`#ifdef USE_GRADIENTMAP
uniform sampler2D gradientMap;
#endif
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
float dotNL = dot( normal, lightDirection );
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
#ifdef USE_GRADIENTMAP
return vec3( texture2D( gradientMap, coord ).r );
#else
vec2 fw = fwidth( coord ) * 0.5;
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
#endif
}`,hAe=`#ifdef USE_LIGHTMAP
uniform sampler2D lightMap;
uniform float lightMapIntensity;
#endif`,fAe=`LambertMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularStrength = specularStrength;`,pAe=`varying vec3 vViewPosition;
struct LambertMaterial {
vec3 diffuseColor;
float specularStrength;
};
void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Lambert
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,IAe=`uniform bool receiveShadow;
uniform vec3 ambientLightColor;
#if defined( USE_LIGHT_PROBES )
uniform vec3 lightProbe[ 9 ];
#endif
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
float x = normal.x, y = normal.y, z = normal.z;
vec3 result = shCoefficients[ 0 ] * 0.886227;
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
return result;
}
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
return irradiance;
}
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
vec3 irradiance = ambientLightColor;
return irradiance;
}
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
if ( cutoffDistance > 0.0 ) {
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
}
return distanceFalloff;
}
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
return smoothstep( coneCosine, penumbraCosine, angleCosine );
}
#if NUM_DIR_LIGHTS > 0
struct DirectionalLight {
vec3 direction;
vec3 color;
};
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
light.color = directionalLight.color;
light.direction = directionalLight.direction;
light.visible = true;
}
#endif
#if NUM_POINT_LIGHTS > 0
struct PointLight {
vec3 position;
vec3 color;
float distance;
float decay;
};
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = pointLight.position - geometryPosition;
light.direction = normalize( lVector );
float lightDistance = length( lVector );
light.color = pointLight.color;
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
}
#endif
#if NUM_SPOT_LIGHTS > 0
struct SpotLight {
vec3 position;
vec3 direction;
vec3 color;
float distance;
float decay;
float coneCos;
float penumbraCos;
};
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = spotLight.position - geometryPosition;
light.direction = normalize( lVector );
float angleCos = dot( light.direction, spotLight.direction );
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
if ( spotAttenuation > 0.0 ) {
float lightDistance = length( lVector );
light.color = spotLight.color * spotAttenuation;
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
} else {
light.color = vec3( 0.0 );
light.visible = false;
}
}
#endif
#if NUM_RECT_AREA_LIGHTS > 0
struct RectAreaLight {
vec3 color;
vec3 position;
vec3 halfWidth;
vec3 halfHeight;
};
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
#endif
#if NUM_HEMI_LIGHTS > 0
struct HemisphereLight {
vec3 direction;
vec3 skyColor;
vec3 groundColor;
};
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
float dotNL = dot( normal, hemiLight.direction );
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
return irradiance;
}
#endif
#include <lightprobes_pars_fragment>`,mAe=`#ifdef USE_ENVMAP
vec3 getIBLIrradiance( const in vec3 normal ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
return PI * envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 reflectVec = reflect( - viewDir, normal );
reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
return envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
#ifdef USE_ANISOTROPY
vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 bentNormal = cross( bitangent, viewDir );
bentNormal = normalize( cross( bentNormal, bitangent ) );
bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
return getIBLRadiance( viewDir, bentNormal, roughness );
#else
return vec3( 0.0 );
#endif
}
#endif
#endif`,yAe=`ToonMaterial material;
material.diffuseColor = diffuseColor.rgb;`,EAe=`varying vec3 vViewPosition;
struct ToonMaterial {
vec3 diffuseColor;
};
void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Toon
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,TAe=`BlinnPhongMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularColor = specular;
material.specularShininess = shininess;
material.specularStrength = specularStrength;`,gAe=`varying vec3 vViewPosition;
struct BlinnPhongMaterial {
vec3 diffuseColor;
vec3 specularColor;
float specularShininess;
float specularStrength;
};
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
}
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_BlinnPhong
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,wAe=`PhysicalMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );
material.metalness = metalnessFactor;
vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
material.roughness = min( material.roughness, 1.0 );
#ifdef IOR
material.ior = ior;
#ifdef USE_SPECULAR
float specularIntensityFactor = specularIntensity;
vec3 specularColorFactor = specularColor;
#ifdef USE_SPECULAR_COLORMAP
specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
#endif
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
#else
float specularIntensityFactor = 1.0;
vec3 specularColorFactor = vec3( 1.0 );
material.specularF90 = 1.0;
#endif
material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;
material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
#else
material.specularColor = vec3( 0.04 );
material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
material.specularF90 = 1.0;
#endif
#ifdef USE_CLEARCOAT
material.clearcoat = clearcoat;
material.clearcoatRoughness = clearcoatRoughness;
material.clearcoatF0 = vec3( 0.04 );
material.clearcoatF90 = 1.0;
#ifdef USE_CLEARCOATMAP
material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
#endif
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
material.clearcoatRoughness += geometryRoughness;
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
#endif
#ifdef USE_DISPERSION
material.dispersion = dispersion;
#endif
#ifdef USE_IRIDESCENCE
material.iridescence = iridescence;
material.iridescenceIOR = iridescenceIOR;
#ifdef USE_IRIDESCENCEMAP
material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
#else
material.iridescenceThickness = iridescenceThicknessMaximum;
#endif
#endif
#ifdef USE_SHEEN
material.sheenColor = sheenColor;
#ifdef USE_SHEEN_COLORMAP
material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
#endif
material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );
#ifdef USE_SHEEN_ROUGHNESSMAP
material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
#endif
#endif
#ifdef USE_ANISOTROPY
#ifdef USE_ANISOTROPYMAP
mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
#else
vec2 anisotropyV = anisotropyVector;
#endif
material.anisotropy = length( anisotropyV );
if( material.anisotropy == 0.0 ) {
anisotropyV = vec2( 1.0, 0.0 );
} else {
anisotropyV /= material.anisotropy;
material.anisotropy = saturate( material.anisotropy );
}
material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
#endif`,vAe=`uniform sampler2D dfgLUT;
struct PhysicalMaterial {
vec3 diffuseColor;
vec3 diffuseContribution;
vec3 specularColor;
vec3 specularColorBlended;
float roughness;
float metalness;
float specularF90;
float dispersion;
#ifdef USE_CLEARCOAT
float clearcoat;
float clearcoatRoughness;
vec3 clearcoatF0;
float clearcoatF90;
#endif
#ifdef USE_IRIDESCENCE
float iridescence;
float iridescenceIOR;
float iridescenceThickness;
vec3 iridescenceFresnel;
vec3 iridescenceF0;
vec3 iridescenceFresnelDielectric;
vec3 iridescenceFresnelMetallic;
#endif
#ifdef USE_SHEEN
vec3 sheenColor;
float sheenRoughness;
#endif
#ifdef IOR
float ior;
#endif
#ifdef USE_TRANSMISSION
float transmission;
float transmissionAlpha;
float thickness;
float attenuationDistance;
vec3 attenuationColor;
#endif
#ifdef USE_ANISOTROPY
float anisotropy;
float alphaT;
vec3 anisotropyT;
vec3 anisotropyB;
#endif
};
vec3 clearcoatSpecularDirect = vec3( 0.0 );
vec3 clearcoatSpecularIndirect = vec3( 0.0 );
vec3 sheenSpecularDirect = vec3( 0.0 );
vec3 sheenSpecularIndirect = vec3(0.0 );
vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
float x2 = x * x;
float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
}
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
float a2 = pow2( alpha );
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
float D_GGX( const in float alpha, const in float dotNH ) {
float a2 = pow2( alpha );
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
return RECIPROCAL_PI * a2 / pow2( denom );
}
#ifdef USE_ANISOTROPY
float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
float a2 = alphaT * alphaB;
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
highp float v2 = dot( v, v );
float w2 = a2 / v2;
return RECIPROCAL_PI * a2 * pow2 ( w2 );
}
#endif
#ifdef USE_CLEARCOAT
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
vec3 f0 = material.clearcoatF0;
float f90 = material.clearcoatF90;
float roughness = material.clearcoatRoughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
return F * ( V * D );
}
#endif
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
vec3 f0 = material.specularColorBlended;
float f90 = material.specularF90;
float roughness = material.roughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
#ifdef USE_IRIDESCENCE
F = mix( F, material.iridescenceFresnel, material.iridescence );
#endif
#ifdef USE_ANISOTROPY
float dotTL = dot( material.anisotropyT, lightDir );
float dotTV = dot( material.anisotropyT, viewDir );
float dotTH = dot( material.anisotropyT, halfDir );
float dotBL = dot( material.anisotropyB, lightDir );
float dotBV = dot( material.anisotropyB, viewDir );
float dotBH = dot( material.anisotropyB, halfDir );
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
#else
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
#endif
return F * ( V * D );
}
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
const float LUT_SIZE = 64.0;
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
const float LUT_BIAS = 0.5 / LUT_SIZE;
float dotNV = saturate( dot( N, V ) );
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
uv = uv * LUT_SCALE + LUT_BIAS;
return uv;
}
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
float l = length( f );
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
}
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
float x = dot( v1, v2 );
float y = abs( x );
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
float b = 3.4175940 + ( 4.1616724 + y ) * y;
float v = a / b;
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
return cross( v1, v2 ) * theta_sintheta;
}
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
vec3 lightNormal = cross( v1, v2 );
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
vec3 T1, T2;
T1 = normalize( V - N * dot( V, N ) );
T2 = - cross( N, T1 );
mat3 mat = mInv * transpose( mat3( T1, T2, N ) );
vec3 coords[ 4 ];
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
coords[ 0 ] = normalize( coords[ 0 ] );
coords[ 1 ] = normalize( coords[ 1 ] );
coords[ 2 ] = normalize( coords[ 2 ] );
coords[ 3 ] = normalize( coords[ 3 ] );
vec3 vectorFormFactor = vec3( 0.0 );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
return vec3( result );
}
#if defined( USE_SHEEN )
float D_Charlie( float roughness, float dotNH ) {
float alpha = pow2( roughness );
float invAlpha = 1.0 / alpha;
float cos2h = dotNH * dotNH;
float sin2h = max( 1.0 - cos2h, 0.0078125 );
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
}
float V_Neubelt( float dotNV, float dotNL ) {
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
}
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float D = D_Charlie( sheenRoughness, dotNH );
float V = V_Neubelt( dotNV, dotNL );
return sheenColor * ( D * V );
}
#endif
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
float r2 = roughness * roughness;
float rInv = 1.0 / ( roughness + 0.1 );
float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;
float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;
float DG = exp( a * dotNV + b );
return saturate( DG );
}
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
return specularColor * fab.x + specularF90 * fab.y;
}
#ifdef USE_IRIDESCENCE
void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#else
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#endif
float dotNV = saturate( dot( normal, viewDir ) );
vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
#ifdef USE_IRIDESCENCE
vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
#else
vec3 Fr = specularColor;
#endif
vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
float Ess = fab.x + fab.y;
float Ems = 1.0 - Ess;
vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
singleScatter += FssEss;
multiScatter += Fms * Ems;
}
vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;
vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;
vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;
vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;
float Ess_V = dfgV.x + dfgV.y;
float Ess_L = dfgL.x + dfgL.y;
float Ems_V = 1.0 - Ess_V;
float Ems_L = 1.0 - Ess_L;
vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;
vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );
float compensationFactor = Ems_V * Ems_L;
vec3 multiScatter = Fms * compensationFactor;
return singleScatter + multiScatter;
}
#if NUM_RECT_AREA_LIGHTS > 0
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 normal = geometryNormal;
vec3 viewDir = geometryViewDir;
vec3 position = geometryPosition;
vec3 lightPos = rectAreaLight.position;
vec3 halfWidth = rectAreaLight.halfWidth;
vec3 halfHeight = rectAreaLight.halfHeight;
vec3 lightColor = rectAreaLight.color;
float roughness = material.roughness;
vec3 rectCoords[ 4 ];
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
vec2 uv = LTC_Uv( normal, viewDir, roughness );
vec4 t1 = texture2D( ltc_1, uv );
vec4 t2 = texture2D( ltc_2, uv );
mat3 mInv = mat3(
vec3( t1.x, 0, t1.y ),
vec3( 0, 1, 0 ),
vec3( t1.z, 0, t1.w )
);
vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
#ifdef USE_CLEARCOAT
vec3 Ncc = geometryClearcoatNormal;
vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );
vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );
vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );
mat3 mInvClearcoat = mat3(
vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),
vec3( 0, 1, 0 ),
vec3( t1Clearcoat.z, 0, t1Clearcoat.w )
);
vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;
clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );
#endif
}
#endif
void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
#ifdef USE_CLEARCOAT
float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
vec3 ccIrradiance = dotNLcc * directLight.color;
clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
#endif
#ifdef USE_SHEEN
sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );
irradiance *= sheenEnergyComp;
#endif
reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );
}
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );
#ifdef USE_SHEEN
float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
diffuse *= sheenEnergyComp;
#endif
reflectedLight.indirectDiffuse += diffuse;
}
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
#ifdef USE_CLEARCOAT
clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
#endif
#ifdef USE_SHEEN
sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;
#endif
vec3 singleScatteringDielectric = vec3( 0.0 );
vec3 multiScatteringDielectric = vec3( 0.0 );
vec3 singleScatteringMetallic = vec3( 0.0 );
vec3 multiScatteringMetallic = vec3( 0.0 );
#ifdef USE_IRIDESCENCE
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
#else
computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
#endif
vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );
vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );
vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;
vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
vec3 indirectSpecular = radiance * singleScattering;
indirectSpecular += multiScattering * cosineWeightedIrradiance;
vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;
#ifdef USE_SHEEN
float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
indirectSpecular *= sheenEnergyComp;
indirectDiffuse *= sheenEnergyComp;
#endif
reflectedLight.indirectSpecular += indirectSpecular;
reflectedLight.indirectDiffuse += indirectDiffuse;
}
#define RE_Direct RE_Direct_Physical
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
}`,RAe=`
vec3 geometryPosition = - vViewPosition;
vec3 geometryNormal = normal;
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
vec3 geometryClearcoatNormal = vec3( 0.0 );
#ifdef USE_CLEARCOAT
geometryClearcoatNormal = clearcoatNormal;
#endif
#ifdef USE_IRIDESCENCE
float dotNVi = saturate( dot( normal, geometryViewDir ) );
if ( material.iridescenceThickness == 0.0 ) {
material.iridescence = 0.0;
} else {
material.iridescence = saturate( material.iridescence );
}
if ( material.iridescence > 0.0 ) {
material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );
material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
}
#endif
IncidentLight directLight;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
getPointLightInfo( pointLight, geometryPosition, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
pointLightShadow = pointLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
vec4 spotColor;
vec3 spotLightCoord;
bool inSpotLightMap;
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
getSpotLightInfo( spotLight, geometryPosition, directLight );
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
#else
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#endif
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
#endif
#undef SPOT_LIGHT_MAP_INDEX
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
getDirectionalLightInfo( directionalLight, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
RectAreaLight rectAreaLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
rectAreaLight = rectAreaLights[ i ];
RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
#if defined( USE_LIGHT_PROBES )
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
#endif
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
}
#pragma unroll_loop_end
#endif
#ifdef USE_LIGHT_PROBES_GRID
vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;
vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );
irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );
#endif
#endif
#if defined( RE_IndirectSpecular )
vec3 radiance = vec3( 0.0 );
vec3 clearcoatRadiance = vec3( 0.0 );
#endif`,SAe=`#if defined( RE_IndirectDiffuse )
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
irradiance += lightMapIrradiance;
#endif
#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )
#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )
iblIrradiance += getIBLIrradiance( geometryNormal );
#endif
#endif
#endif
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
#ifdef USE_ANISOTROPY
radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
#else
radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
#endif
#ifdef USE_CLEARCOAT
clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
#endif
#endif`,AAe=`#if defined( RE_IndirectDiffuse )
#if defined( LAMBERT ) || defined( PHONG )
irradiance += iblIrradiance;
#endif
RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif
#if defined( RE_IndirectSpecular )
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif`,bAe=`#ifdef USE_LIGHT_PROBES_GRID
uniform highp sampler3D probesSH;
uniform vec3 probesMin;
uniform vec3 probesMax;
uniform vec3 probesResolution;
vec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {
vec3 res = probesResolution;
vec3 gridRange = probesMax - probesMin;
vec3 resMinusOne = res - 1.0;
vec3 probeSpacing = gridRange / resMinusOne;
vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;
vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );
uvw = uvw * resMinusOne / res + 0.5 / res;
float nz = res.z;
float paddedSlices = nz + 2.0;
float atlasDepth = 7.0 * paddedSlices;
float uvZBase = uvw.z * nz + 1.0;
vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );
vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );
vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );
vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );
vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );
vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );
vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );
vec3 c0 = s0.xyz;
vec3 c1 = vec3( s0.w, s1.xy );
vec3 c2 = vec3( s1.zw, s2.x );
vec3 c3 = s2.yzw;
vec3 c4 = s3.xyz;
vec3 c5 = vec3( s3.w, s4.xy );
vec3 c6 = vec3( s4.zw, s5.x );
vec3 c7 = s5.yzw;
vec3 c8 = s6.xyz;
float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;
vec3 result = c0 * 0.886227;
result += c1 * 2.0 * 0.511664 * y;
result += c2 * 2.0 * 0.511664 * z;
result += c3 * 2.0 * 0.511664 * x;
result += c4 * 2.0 * 0.429043 * x * y;
result += c5 * 2.0 * 0.429043 * y * z;
result += c6 * ( 0.743125 * z * z - 0.247708 );
result += c7 * 2.0 * 0.429043 * x * z;
result += c8 * 0.429043 * ( x * x - y * y );
return max( result, vec3( 0.0 ) );
}
#endif`,NAe=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
#endif`,_Ae=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
uniform float logDepthBufFC;
varying float vFragDepth;
varying float vIsPerspective;
#endif`,DAe=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
varying float vFragDepth;
varying float vIsPerspective;
#endif`,CAe=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
vFragDepth = 1.0 + gl_Position.w;
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
#endif`,xAe=`#ifdef USE_MAP
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
#endif
diffuseColor *= sampledDiffuseColor;
#endif`,OAe=`#ifdef USE_MAP
uniform sampler2D map;
#endif`,LAe=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
#if defined( USE_POINTS_UV )
vec2 uv = vUv;
#else
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
#endif
#endif
#ifdef USE_MAP
diffuseColor *= texture2D( map, uv );
#endif
#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, uv ).g;
#endif`,PAe=`#if defined( USE_POINTS_UV )
varying vec2 vUv;
#else
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
uniform mat3 uvTransform;
#endif
#endif
#ifdef USE_MAP
uniform sampler2D map;
#endif
#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,MAe=`float metalnessFactor = metalness;
#ifdef USE_METALNESSMAP
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
metalnessFactor *= texelMetalness.b;
#endif`,BAe=`#ifdef USE_METALNESSMAP
uniform sampler2D metalnessMap;
#endif`,FAe=`#ifdef USE_INSTANCING_MORPH
float morphTargetInfluences[ MORPHTARGETS_COUNT ];
float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
}
#endif`,UAe=`#if defined( USE_MORPHCOLORS )
vColor *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
#if defined( USE_COLOR_ALPHA )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
#elif defined( USE_COLOR )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
#endif
}
#endif`,HAe=`#ifdef USE_MORPHNORMALS
objectNormal *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
}
#endif`,GAe=`#ifdef USE_MORPHTARGETS
#ifndef USE_INSTANCING_MORPH
uniform float morphTargetBaseInfluence;
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
#endif
uniform sampler2DArray morphTargetsTexture;
uniform ivec2 morphTargetsTextureSize;
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
int y = texelIndex / morphTargetsTextureSize.x;
int x = texelIndex - y * morphTargetsTextureSize.x;
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
return texelFetch( morphTargetsTexture, morphUV, 0 );
}
#endif`,VAe=`#ifdef USE_MORPHTARGETS
transformed *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
}
#endif`,kAe=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
#ifdef FLAT_SHADED
vec3 fdx = dFdx( vViewPosition );
vec3 fdy = dFdy( vViewPosition );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal *= faceDirection;
#endif
#endif
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
#ifdef USE_TANGENT
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn = getTangentFrame( - vViewPosition, normal,
#if defined( USE_NORMALMAP )
vNormalMapUv
#elif defined( USE_CLEARCOAT_NORMALMAP )
vClearcoatNormalMapUv
#else
vUv
#endif
);
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn[0] *= faceDirection;
tbn[1] *= faceDirection;
#endif
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
#ifdef USE_TANGENT
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn2[0] *= faceDirection;
tbn2[1] *= faceDirection;
#endif
#endif
vec3 nonPerturbedNormal = normal;`,zAe=`#ifdef USE_NORMALMAP_OBJECTSPACE
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
#elif defined( USE_NORMALMAP_TANGENTSPACE )
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
#if defined( USE_PACKED_NORMALMAP )
mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );
#endif
mapN.xy *= normalScale;
normal = normalize( tbn * mapN );
#elif defined( USE_BUMPMAP )
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
#endif`,WAe=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,YAe=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,jAe=`#ifndef FLAT_SHADED
vNormal = normalize( transformedNormal );
#ifdef USE_TANGENT
vTangent = normalize( transformedTangent );
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
#endif
#endif`,qAe=`#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform vec2 normalScale;
#endif
#ifdef USE_NORMALMAP_OBJECTSPACE
uniform mat3 normalMatrix;
#endif
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
return mat3( T * scale, B * scale, N );
}
#endif`,$Ae=`#ifdef USE_CLEARCOAT
vec3 clearcoatNormal = nonPerturbedNormal;
#endif`,ZAe=`#ifdef USE_CLEARCOAT_NORMALMAP
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
clearcoatMapN.xy *= clearcoatNormalScale;
clearcoatNormal = normalize( tbn2 * clearcoatMapN );
#endif`,KAe=`#ifdef USE_CLEARCOATMAP
uniform sampler2D clearcoatMap;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform sampler2D clearcoatNormalMap;
uniform vec2 clearcoatNormalScale;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform sampler2D clearcoatRoughnessMap;
#endif`,QAe=`#ifdef USE_IRIDESCENCEMAP
uniform sampler2D iridescenceMap;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform sampler2D iridescenceThicknessMap;
#endif`,JAe=`#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
#ifdef USE_TRANSMISSION
diffuseColor.a *= material.transmissionAlpha;
#endif
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,XAe=`vec3 packNormalToRGB( const in vec3 normal ) {
return normalize( normal ) * 0.5 + 0.5;
}
vec3 unpackRGBToNormal( const in vec3 rgb ) {
return 2.0 * rgb.xyz - 1.0;
}
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
const float Inv255 = 1. / 255.;
const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
vec4 packDepthToRGBA( const in float v ) {
if( v <= 0.0 )
return vec4( 0., 0., 0., 0. );
if( v >= 1.0 )
return vec4( 1., 1., 1., 1. );
float vuf;
float af = modf( v * PackFactors.a, vuf );
float bf = modf( vuf * ShiftRight8, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
}
vec3 packDepthToRGB( const in float v ) {
if( v <= 0.0 )
return vec3( 0., 0., 0. );
if( v >= 1.0 )
return vec3( 1., 1., 1. );
float vuf;
float bf = modf( v * PackFactors.b, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec3( vuf * Inv255, gf * PackUpscale, bf );
}
vec2 packDepthToRG( const in float v ) {
if( v <= 0.0 )
return vec2( 0., 0. );
if( v >= 1.0 )
return vec2( 1., 1. );
float vuf;
float gf = modf( v * 256., vuf );
return vec2( vuf * Inv255, gf );
}
float unpackRGBAToDepth( const in vec4 v ) {
return dot( v, UnpackFactors4 );
}
float unpackRGBToDepth( const in vec3 v ) {
return dot( v, UnpackFactors3 );
}
float unpackRGToDepth( const in vec2 v ) {
return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
}
vec4 pack2HalfToRGBA( const in vec2 v ) {
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
}
vec2 unpackRGBATo2Half( const in vec4 v ) {
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
}
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
return ( viewZ + near ) / ( near - far );
}
float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
#ifdef USE_REVERSED_DEPTH_BUFFER
return depth * ( far - near ) - far;
#else
return depth * ( near - far ) - near;
#endif
}
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
}
float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
#ifdef USE_REVERSED_DEPTH_BUFFER
return ( near * far ) / ( ( near - far ) * depth - near );
#else
return ( near * far ) / ( ( far - near ) * depth - far );
#endif
}`,ebe=`#ifdef PREMULTIPLIED_ALPHA
gl_FragColor.rgb *= gl_FragColor.a;
#endif`,tbe=`vec4 mvPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
mvPosition = batchingMatrix * mvPosition;
#endif
#ifdef USE_INSTANCING
mvPosition = instanceMatrix * mvPosition;
#endif
mvPosition = modelViewMatrix * mvPosition;
gl_Position = projectionMatrix * mvPosition;`,ibe=`#ifdef DITHERING
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
#endif`,nbe=`#ifdef DITHERING
vec3 dithering( vec3 color ) {
float grid_position = rand( gl_FragCoord.xy );
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
return color + dither_shift_RGB;
}
#endif`,sbe=`float roughnessFactor = roughness;
#ifdef USE_ROUGHNESSMAP
vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
roughnessFactor *= texelRoughness.g;
#endif`,obe=`#ifdef USE_ROUGHNESSMAP
uniform sampler2D roughnessMap;
#endif`,rbe=`#if NUM_SPOT_LIGHT_COORDS > 0
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#if NUM_SPOT_LIGHT_MAPS > 0
uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
#else
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
#endif
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
#else
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
#elif defined( SHADOWMAP_TYPE_BASIC )
uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
#endif
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
#if defined( SHADOWMAP_TYPE_PCF )
float interleavedGradientNoise( vec2 position ) {
return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );
}
vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {
const float goldenAngle = 2.399963229728653;
float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );
float theta = float( sampleIndex ) * goldenAngle + phi;
return vec2( cos( theta ), sin( theta ) ) * r;
}
#endif
#if defined( SHADOWMAP_TYPE_PCF )
float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
shadowCoord.z += shadowBias;
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float radius = shadowRadius * texelSize.x;
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
shadow = (
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )
) * 0.2;
}
return mix( 1.0, shadow, shadowIntensity );
}
#elif defined( SHADOWMAP_TYPE_VSM )
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
#ifdef USE_REVERSED_DEPTH_BUFFER
shadowCoord.z -= shadowBias;
#else
shadowCoord.z += shadowBias;
#endif
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;
float mean = distribution.x;
float variance = distribution.y * distribution.y;
#ifdef USE_REVERSED_DEPTH_BUFFER
float hard_shadow = step( mean, shadowCoord.z );
#else
float hard_shadow = step( shadowCoord.z, mean );
#endif
if ( hard_shadow == 1.0 ) {
shadow = 1.0;
} else {
variance = max( variance, 0.0000001 );
float d = shadowCoord.z - mean;
float p_max = variance / ( variance + d * d );
p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );
shadow = max( hard_shadow, p_max );
}
}
return mix( 1.0, shadow, shadowIntensity );
}
#else
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
#ifdef USE_REVERSED_DEPTH_BUFFER
shadowCoord.z -= shadowBias;
#else
shadowCoord.z += shadowBias;
#endif
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
float depth = texture2D( shadowMap, shadowCoord.xy ).r;
#ifdef USE_REVERSED_DEPTH_BUFFER
shadow = step( depth, shadowCoord.z );
#else
shadow = step( shadowCoord.z, depth );
#endif
}
return mix( 1.0, shadow, shadowIntensity );
}
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
float shadow = 1.0;
vec3 lightToPosition = shadowCoord.xyz;
vec3 bd3D = normalize( lightToPosition );
vec3 absVec = abs( lightToPosition );
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
#ifdef USE_REVERSED_DEPTH_BUFFER
float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
dp -= shadowBias;
#else
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
dp += shadowBias;
#endif
float texelSize = shadowRadius / shadowMapSize.x;
vec3 absDir = abs( bd3D );
vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );
tangent = normalize( cross( bd3D, tangent ) );
vec3 bitangent = cross( bd3D, tangent );
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
vec2 sample0 = vogelDiskSample( 0, 5, phi );
vec2 sample1 = vogelDiskSample( 1, 5, phi );
vec2 sample2 = vogelDiskSample( 2, 5, phi );
vec2 sample3 = vogelDiskSample( 3, 5, phi );
vec2 sample4 = vogelDiskSample( 4, 5, phi );
shadow = (
texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )
) * 0.2;
}
return mix( 1.0, shadow, shadowIntensity );
}
#elif defined( SHADOWMAP_TYPE_BASIC )
float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
float shadow = 1.0;
vec3 lightToPosition = shadowCoord.xyz;
vec3 absVec = abs( lightToPosition );
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
dp += shadowBias;
vec3 bd3D = normalize( lightToPosition );
float depth = textureCube( shadowMap, bd3D ).r;
#ifdef USE_REVERSED_DEPTH_BUFFER
depth = 1.0 - depth;
#endif
shadow = step( dp, depth );
}
return mix( 1.0, shadow, shadowIntensity );
}
#endif
#endif
#endif`,lbe=`#if NUM_SPOT_LIGHT_COORDS > 0
uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
#endif`,abe=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
#ifdef HAS_NORMAL
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#else
vec3 shadowWorldNormal = vec3( 0.0 );
#endif
vec4 shadowWorldPosition;
#endif
#if defined( USE_SHADOWMAP )
#if NUM_DIR_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#endif
#if NUM_SPOT_LIGHT_COORDS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
shadowWorldPosition = worldPosition;
#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
#endif
vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif`,ube=`float getShadowMask() {
float shadow = 1.0;
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
directionalLight = directionalLightShadows[ i ];
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
spotLight = spotLightShadows[ i ];
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
PointLightShadow pointLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
pointLight = pointLightShadows[ i ];
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
}
#pragma unroll_loop_end
#endif
#endif
return shadow;
}`,cbe=`#ifdef USE_SKINNING
mat4 boneMatX = getBoneMatrix( skinIndex.x );
mat4 boneMatY = getBoneMatrix( skinIndex.y );
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
mat4 boneMatW = getBoneMatrix( skinIndex.w );
#endif`,dbe=`#ifdef USE_SKINNING
uniform mat4 bindMatrix;
uniform mat4 bindMatrixInverse;
uniform highp sampler2D boneTexture;
mat4 getBoneMatrix( const in float i ) {
int size = textureSize( boneTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
#endif`,hbe=`#ifdef USE_SKINNING
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
vec4 skinned = vec4( 0.0 );
skinned += boneMatX * skinVertex * skinWeight.x;
skinned += boneMatY * skinVertex * skinWeight.y;
skinned += boneMatZ * skinVertex * skinWeight.z;
skinned += boneMatW * skinVertex * skinWeight.w;
transformed = ( bindMatrixInverse * skinned ).xyz;
#endif`,fbe=`#ifdef USE_SKINNING
mat4 skinMatrix = mat4( 0.0 );
skinMatrix += skinWeight.x * boneMatX;
skinMatrix += skinWeight.y * boneMatY;
skinMatrix += skinWeight.z * boneMatZ;
skinMatrix += skinWeight.w * boneMatW;
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
#ifdef USE_TANGENT
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
#endif
#endif`,pbe=`float specularStrength;
#ifdef USE_SPECULARMAP
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
specularStrength = texelSpecular.r;
#else
specularStrength = 1.0;
#endif`,Ibe=`#ifdef USE_SPECULARMAP
uniform sampler2D specularMap;
#endif`,mbe=`#if defined( TONE_MAPPING )
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
#endif`,ybe=`#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
uniform float toneMappingExposure;
vec3 LinearToneMapping( vec3 color ) {
return saturate( toneMappingExposure * color );
}
vec3 ReinhardToneMapping( vec3 color ) {
color *= toneMappingExposure;
return saturate( color / ( vec3( 1.0 ) + color ) );
}
vec3 CineonToneMapping( vec3 color ) {
color *= toneMappingExposure;
color = max( vec3( 0.0 ), color - 0.004 );
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
}
vec3 RRTAndODTFit( vec3 v ) {
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
return a / b;
}
vec3 ACESFilmicToneMapping( vec3 color ) {
const mat3 ACESInputMat = mat3(
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
vec3( 0.04823, 0.01566, 0.83777 )
);
const mat3 ACESOutputMat = mat3(
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
vec3( -0.07367, -0.00605, 1.07602 )
);
color *= toneMappingExposure / 0.6;
color = ACESInputMat * color;
color = RRTAndODTFit( color );
color = ACESOutputMat * color;
return saturate( color );
}
const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
vec3( 1.6605, - 0.1246, - 0.0182 ),
vec3( - 0.5876, 1.1329, - 0.1006 ),
vec3( - 0.0728, - 0.0083, 1.1187 )
);
const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
vec3( 0.6274, 0.0691, 0.0164 ),
vec3( 0.3293, 0.9195, 0.0880 ),
vec3( 0.0433, 0.0113, 0.8956 )
);
vec3 agxDefaultContrastApprox( vec3 x ) {
vec3 x2 = x * x;
vec3 x4 = x2 * x2;
return + 15.5 * x4 * x2
- 40.14 * x4 * x
+ 31.96 * x4
- 6.868 * x2 * x
+ 0.4298 * x2
+ 0.1191 * x
- 0.00232;
}
vec3 AgXToneMapping( vec3 color ) {
const mat3 AgXInsetMatrix = mat3(
vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
);
const mat3 AgXOutsetMatrix = mat3(
vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
);
const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
color *= toneMappingExposure;
color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
color = AgXInsetMatrix * color;
color = max( color, 1e-10 ); color = log2( color );
color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
color = clamp( color, 0.0, 1.0 );
color = agxDefaultContrastApprox( color );
color = AgXOutsetMatrix * color;
color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
color = clamp( color, 0.0, 1.0 );
return color;
}
vec3 NeutralToneMapping( vec3 color ) {
const float StartCompression = 0.8 - 0.04;
const float Desaturation = 0.15;
color *= toneMappingExposure;
float x = min( color.r, min( color.g, color.b ) );
float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
color -= offset;
float peak = max( color.r, max( color.g, color.b ) );
if ( peak < StartCompression ) return color;
float d = 1. - StartCompression;
float newPeak = 1. - d * d / ( peak + d - StartCompression );
color *= newPeak / peak;
float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
return mix( color, vec3( newPeak ), g );
}
vec3 CustomToneMapping( vec3 color ) { return color; }`,Ebe=`#ifdef USE_TRANSMISSION
material.transmission = transmission;
material.transmissionAlpha = 1.0;
material.thickness = thickness;
material.attenuationDistance = attenuationDistance;
material.attenuationColor = attenuationColor;
#ifdef USE_TRANSMISSIONMAP
material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
#endif
#ifdef USE_THICKNESSMAP
material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
#endif
vec3 pos = vWorldPosition;
vec3 v = normalize( cameraPosition - pos );
vec3 n = inverseTransformDirection( normal, viewMatrix );
vec4 transmitted = getIBLVolumeRefraction(
n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
material.attenuationColor, material.attenuationDistance );
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
#endif`,Tbe=`#ifdef USE_TRANSMISSION
uniform float transmission;
uniform float thickness;
uniform float attenuationDistance;
uniform vec3 attenuationColor;
#ifdef USE_TRANSMISSIONMAP
uniform sampler2D transmissionMap;
#endif
#ifdef USE_THICKNESSMAP
uniform sampler2D thicknessMap;
#endif
uniform vec2 transmissionSamplerSize;
uniform sampler2D transmissionSamplerMap;
uniform mat4 modelMatrix;
uniform mat4 projectionMatrix;
varying vec3 vWorldPosition;
float w0( float a ) {
return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
}
float w1( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
}
float w2( float a ){
return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
}
float w3( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * a );
}
float g0( float a ) {
return w0( a ) + w1( a );
}
float g1( float a ) {
return w2( a ) + w3( a );
}
float h0( float a ) {
return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
}
float h1( float a ) {
return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
}
vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
uv = uv * texelSize.zw + 0.5;
vec2 iuv = floor( uv );
vec2 fuv = fract( uv );
float g0x = g0( fuv.x );
float g1x = g1( fuv.x );
float h0x = h0( fuv.x );
float h1x = h1( fuv.x );
float h0y = h0( fuv.y );
float h1y = h1( fuv.y );
vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
}
vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
vec2 fLodSizeInv = 1.0 / fLodSize;
vec2 cLodSizeInv = 1.0 / cLodSize;
vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
return mix( fSample, cSample, fract( lod ) );
}
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
vec3 modelScale;
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
return normalize( refractionVector ) * thickness * modelScale;
}
float applyIorToRoughness( const in float roughness, const in float ior ) {
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
}
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
}
vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
if ( isinf( attenuationDistance ) ) {
return vec3( 1.0 );
} else {
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
}
}
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
const in vec3 attenuationColor, const in float attenuationDistance ) {
vec4 transmittedLight;
vec3 transmittance;
#ifdef USE_DISPERSION
float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
for ( int i = 0; i < 3; i ++ ) {
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
transmittedLight[ i ] = transmissionSample[ i ];
transmittedLight.a += transmissionSample.a;
transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
}
transmittedLight.a /= 3.0;
#else
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
#endif
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
}
#endif`,gbe=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
varying vec2 vNormalMapUv;
#endif
#ifdef USE_EMISSIVEMAP
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_SPECULARMAP
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,wbe=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
uniform mat3 mapTransform;
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
uniform mat3 alphaMapTransform;
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
uniform mat3 lightMapTransform;
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
uniform mat3 aoMapTransform;
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
uniform mat3 bumpMapTransform;
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
uniform mat3 normalMapTransform;
varying vec2 vNormalMapUv;
#endif
#ifdef USE_DISPLACEMENTMAP
uniform mat3 displacementMapTransform;
varying vec2 vDisplacementMapUv;
#endif
#ifdef USE_EMISSIVEMAP
uniform mat3 emissiveMapTransform;
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
uniform mat3 metalnessMapTransform;
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
uniform mat3 roughnessMapTransform;
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
uniform mat3 anisotropyMapTransform;
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
uniform mat3 clearcoatMapTransform;
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform mat3 clearcoatNormalMapTransform;
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform mat3 clearcoatRoughnessMapTransform;
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
uniform mat3 sheenColorMapTransform;
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform mat3 sheenRoughnessMapTransform;
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
uniform mat3 iridescenceMapTransform;
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform mat3 iridescenceThicknessMapTransform;
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SPECULARMAP
uniform mat3 specularMapTransform;
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
uniform mat3 specularColorMapTransform;
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform mat3 specularIntensityMapTransform;
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,vbe=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
vUv = vec3( uv, 1 ).xy;
#endif
#ifdef USE_MAP
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ALPHAMAP
vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_LIGHTMAP
vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_AOMAP
vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_BUMPMAP
vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_NORMALMAP
vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_DISPLACEMENTMAP
vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_EMISSIVEMAP
vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_METALNESSMAP
vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ROUGHNESSMAP
vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ANISOTROPYMAP
vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOATMAP
vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCEMAP
vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_COLORMAP
vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULARMAP
vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_COLORMAP
vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_TRANSMISSIONMAP
vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_THICKNESSMAP
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
#endif`,Rbe=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
vec4 worldPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
worldPosition = batchingMatrix * worldPosition;
#endif
#ifdef USE_INSTANCING
worldPosition = instanceMatrix * worldPosition;
#endif
worldPosition = modelMatrix * worldPosition;
#endif`,Sbe=`varying vec2 vUv;
uniform mat3 uvTransform;
void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
gl_Position = vec4( position.xy, 1.0, 1.0 );
}`,Abe=`uniform sampler2D t2D;
uniform float backgroundIntensity;
varying vec2 vUv;
void main() {
vec4 texColor = texture2D( t2D, vUv );
#ifdef DECODE_VIDEO_TEXTURE
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,bbe=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,Nbe=`#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#elif defined( ENVMAP_TYPE_CUBE_UV )
uniform sampler2D envMap;
#endif
uniform float backgroundBlurriness;
uniform float backgroundIntensity;
uniform mat3 backgroundRotation;
varying vec3 vWorldDirection;
#include <cube_uv_reflection_fragment>
void main() {
#ifdef ENVMAP_TYPE_CUBE
vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
#else
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,_be=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,Dbe=`uniform samplerCube tCube;
uniform float tFlip;
uniform float opacity;
varying vec3 vWorldDirection;
void main() {
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
gl_FragColor = texColor;
gl_FragColor.a *= opacity;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Cbe=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
varying vec2 vHighPrecisionZW;
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vHighPrecisionZW = gl_Position.zw;
}`,xbe=`#if DEPTH_PACKING == 3200
uniform float opacity;
#endif
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
varying vec2 vHighPrecisionZW;
void main() {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#if DEPTH_PACKING == 3200
diffuseColor.a = opacity;
#endif
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <logdepthbuf_fragment>
#ifdef USE_REVERSED_DEPTH_BUFFER
float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];
#else
float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;
#endif
#if DEPTH_PACKING == 3200
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
#elif DEPTH_PACKING == 3201
gl_FragColor = packDepthToRGBA( fragCoordZ );
#elif DEPTH_PACKING == 3202
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
#elif DEPTH_PACKING == 3203
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
#endif
}`,Obe=`#define DISTANCE
varying vec3 vWorldPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <worldpos_vertex>
#include <clipping_planes_vertex>
vWorldPosition = worldPosition.xyz;
}`,Lbe=`#define DISTANCE
uniform vec3 referencePosition;
uniform float nearDistance;
uniform float farDistance;
varying vec3 vWorldPosition;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <clipping_planes_pars_fragment>
void main () {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
float dist = length( vWorldPosition - referencePosition );
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
dist = saturate( dist );
gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );
}`,Pbe=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}`,Mbe=`uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Bbe=`uniform float scale;
attribute float lineDistance;
varying float vLineDistance;
#include <common>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
vLineDistance = scale * lineDistance;
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,Fbe=`uniform vec3 diffuse;
uniform float opacity;
uniform float dashSize;
uniform float totalSize;
varying float vLineDistance;
#include <common>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
if ( mod( vLineDistance, totalSize ) > dashSize ) {
discard;
}
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,Ube=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <envmap_vertex>
#include <fog_vertex>
}`,Hbe=`uniform vec3 diffuse;
uniform float opacity;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
#else
reflectedLight.indirectDiffuse += vec3( 1.0 );
#endif
#include <aomap_fragment>
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
vec3 outgoingLight = reflectedLight.indirectDiffuse;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Gbe=`#define LAMBERT
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Vbe=`#define LAMBERT
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_lambert_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_lambert_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,kbe=`#define MATCAP
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <displacementmap_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
vViewPosition = - mvPosition.xyz;
}`,zbe=`#define MATCAP
uniform vec3 diffuse;
uniform float opacity;
uniform sampler2D matcap;
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
vec3 viewDir = normalize( vViewPosition );
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
vec3 y = cross( viewDir, x );
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
#ifdef USE_MATCAP
vec4 matcapColor = texture2D( matcap, uv );
#else
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
#endif
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Wbe=`#define NORMAL
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
vViewPosition = - mvPosition.xyz;
#endif
}`,Ybe=`#define NORMAL
uniform float opacity;
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <uv_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );
#ifdef OPAQUE
gl_FragColor.a = 1.0;
#endif
}`,jbe=`#define PHONG
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,qbe=`#define PHONG
uniform vec3 diffuse;
uniform vec3 emissive;
uniform vec3 specular;
uniform float shininess;
uniform float opacity;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_phong_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,$be=`#define STANDARD
varying vec3 vViewPosition;
#ifdef USE_TRANSMISSION
varying vec3 vWorldPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
#ifdef USE_TRANSMISSION
vWorldPosition = worldPosition.xyz;
#endif
}`,Zbe=`#define STANDARD
#ifdef PHYSICAL
#define IOR
#define USE_SPECULAR
#endif
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float roughness;
uniform float metalness;
uniform float opacity;
#ifdef IOR
uniform float ior;
#endif
#ifdef USE_SPECULAR
uniform float specularIntensity;
uniform vec3 specularColor;
#ifdef USE_SPECULAR_COLORMAP
uniform sampler2D specularColorMap;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform sampler2D specularIntensityMap;
#endif
#endif
#ifdef USE_CLEARCOAT
uniform float clearcoat;
uniform float clearcoatRoughness;
#endif
#ifdef USE_DISPERSION
uniform float dispersion;
#endif
#ifdef USE_IRIDESCENCE
uniform float iridescence;
uniform float iridescenceIOR;
uniform float iridescenceThicknessMinimum;
uniform float iridescenceThicknessMaximum;
#endif
#ifdef USE_SHEEN
uniform vec3 sheenColor;
uniform float sheenRoughness;
#ifdef USE_SHEEN_COLORMAP
uniform sampler2D sheenColorMap;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform sampler2D sheenRoughnessMap;
#endif
#endif
#ifdef USE_ANISOTROPY
uniform vec2 anisotropyVector;
#ifdef USE_ANISOTROPYMAP
uniform sampler2D anisotropyMap;
#endif
#endif
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <iridescence_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_physical_pars_fragment>
#include <transmission_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <clearcoat_pars_fragment>
#include <iridescence_pars_fragment>
#include <roughnessmap_pars_fragment>
#include <metalnessmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <roughnessmap_fragment>
#include <metalnessmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <clearcoat_normal_fragment_begin>
#include <clearcoat_normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_physical_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
#include <transmission_fragment>
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
#ifdef USE_SHEEN
outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;
#endif
#ifdef USE_CLEARCOAT
float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
#endif
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Kbe=`#define TOON
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Qbe=`#define TOON
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <gradientmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_toon_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_toon_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Jbe=`uniform float size;
uniform float scale;
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
#ifdef USE_POINTS_UV
varying vec2 vUv;
uniform mat3 uvTransform;
#endif
void main() {
#ifdef USE_POINTS_UV
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
gl_PointSize = size;
#ifdef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
#endif
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <fog_vertex>
}`,Xbe=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <color_pars_fragment>
#include <map_particle_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_particle_fragment>
#include <color_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,eNe=`#include <common>
#include <batching_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <shadowmap_pars_vertex>
void main() {
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,tNe=`uniform vec3 color;
uniform float opacity;
#include <common>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <logdepthbuf_pars_fragment>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
void main() {
#include <logdepthbuf_fragment>
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,iNe=`uniform float rotation;
uniform vec2 center;
#include <common>
#include <uv_pars_vertex>
#include <fog_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
vec4 mvPosition = modelViewMatrix[ 3 ];
vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
#ifndef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) scale *= - mvPosition.z;
#endif
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
vec2 rotatedPosition;
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
mvPosition.xy += rotatedPosition;
gl_Position = projectionMatrix * mvPosition;
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,nNe=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
}`,Ps={alphahash_fragment:SSe,alphahash_pars_fragment:ASe,alphamap_fragment:bSe,alphamap_pars_fragment:NSe,alphatest_fragment:_Se,alphatest_pars_fragment:DSe,aomap_fragment:CSe,aomap_pars_fragment:xSe,batching_pars_vertex:OSe,batching_vertex:LSe,begin_vertex:PSe,beginnormal_vertex:MSe,bsdfs:BSe,iridescence_fragment:FSe,bumpmap_pars_fragment:USe,clipping_planes_fragment:HSe,clipping_planes_pars_fragment:GSe,clipping_planes_pars_vertex:VSe,clipping_planes_vertex:kSe,color_fragment:zSe,color_pars_fragment:WSe,color_pars_vertex:YSe,color_vertex:jSe,common:qSe,cube_uv_reflection_fragment:$Se,defaultnormal_vertex:ZSe,displacementmap_pars_vertex:KSe,displacementmap_vertex:QSe,emissivemap_fragment:JSe,emissivemap_pars_fragment:XSe,colorspace_fragment:eAe,colorspace_pars_fragment:tAe,envmap_fragment:iAe,envmap_common_pars_fragment:nAe,envmap_pars_fragment:sAe,envmap_pars_vertex:oAe,envmap_physical_pars_fragment:mAe,envmap_vertex:rAe,fog_vertex:lAe,fog_pars_vertex:aAe,fog_fragment:uAe,fog_pars_fragment:cAe,gradientmap_pars_fragment:dAe,lightmap_pars_fragment:hAe,lights_lambert_fragment:fAe,lights_lambert_pars_fragment:pAe,lights_pars_begin:IAe,lights_toon_fragment:yAe,lights_toon_pars_fragment:EAe,lights_phong_fragment:TAe,lights_phong_pars_fragment:gAe,lights_physical_fragment:wAe,lights_physical_pars_fragment:vAe,lights_fragment_begin:RAe,lights_fragment_maps:SAe,lights_fragment_end:AAe,lightprobes_pars_fragment:bAe,logdepthbuf_fragment:NAe,logdepthbuf_pars_fragment:_Ae,logdepthbuf_pars_vertex:DAe,logdepthbuf_vertex:CAe,map_fragment:xAe,map_pars_fragment:OAe,map_particle_fragment:LAe,map_particle_pars_fragment:PAe,metalnessmap_fragment:MAe,metalnessmap_pars_fragment:BAe,morphinstance_vertex:FAe,morphcolor_vertex:UAe,morphnormal_vertex:HAe,morphtarget_pars_vertex:GAe,morphtarget_vertex:VAe,normal_fragment_begin:kAe,normal_fragment_maps:zAe,normal_pars_fragment:WAe,normal_pars_vertex:YAe,normal_vertex:jAe,normalmap_pars_fragment:qAe,clearcoat_normal_fragment_begin:$Ae,clearcoat_normal_fragment_maps:ZAe,clearcoat_pars_fragment:KAe,iridescence_pars_fragment:QAe,opaque_fragment:JAe,packing:XAe,premultiplied_alpha_fragment:ebe,project_vertex:tbe,dithering_fragment:ibe,dithering_pars_fragment:nbe,roughnessmap_fragment:sbe,roughnessmap_pars_fragment:obe,shadowmap_pars_fragment:rbe,shadowmap_pars_vertex:lbe,shadowmap_vertex:abe,shadowmask_pars_fragment:ube,skinbase_vertex:cbe,skinning_pars_vertex:dbe,skinning_vertex:hbe,skinnormal_vertex:fbe,specularmap_fragment:pbe,specularmap_pars_fragment:Ibe,tonemapping_fragment:mbe,tonemapping_pars_fragment:ybe,transmission_fragment:Ebe,transmission_pars_fragment:Tbe,uv_pars_fragment:gbe,uv_pars_vertex:wbe,uv_vertex:vbe,worldpos_vertex:Rbe,background_vert:Sbe,background_frag:Abe,backgroundCube_vert:bbe,backgroundCube_frag:Nbe,cube_vert:_be,cube_frag:Dbe,depth_vert:Cbe,depth_frag:xbe,distance_vert:Obe,distance_frag:Lbe,equirect_vert:Pbe,equirect_frag:Mbe,linedashed_vert:Bbe,linedashed_frag:Fbe,meshbasic_vert:Ube,meshbasic_frag:Hbe,meshlambert_vert:Gbe,meshlambert_frag:Vbe,meshmatcap_vert:kbe,meshmatcap_frag:zbe,meshnormal_vert:Wbe,meshnormal_frag:Ybe,meshphong_vert:jbe,meshphong_frag:qbe,meshphysical_vert:$be,meshphysical_frag:Zbe,meshtoon_vert:Kbe,meshtoon_frag:Qbe,points_vert:Jbe,points_frag:Xbe,shadow_vert:eNe,shadow_frag:tNe,sprite_vert:iNe,sprite_frag:nNe},an={common:{diffuse:{value:new Oi(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Qn},alphaMap:{value:null},alphaMapTransform:{value:new Qn},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Qn}},envmap:{envMap:{value:null},envMapRotation:{value:new Qn},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Qn}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Qn}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Qn},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Qn},normalScale:{value:n
precision highp float;
precision highp int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform float roughness;
uniform float mipInt;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
#define PI 3.14159265359
// Van der Corput radical inverse
float radicalInverse_VdC(uint bits) {
bits = (bits << 16u) | (bits >> 16u);
bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
return float(bits) * 2.3283064365386963e-10; // / 0x100000000
}
// Hammersley sequence
vec2 hammersley(uint i, uint N) {
return vec2(float(i) / float(N), radicalInverse_VdC(i));
}
// GGX VNDF importance sampling (Eric Heitz 2018)
// "Sampling the GGX Distribution of Visible Normals"
// https://jcgt.org/published/0007/04/01/
vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
float alpha = roughness * roughness;
// Section 4.1: Orthonormal basis
vec3 T1 = vec3(1.0, 0.0, 0.0);
vec3 T2 = cross(V, T1);
// Section 4.2: Parameterization of projected area
float r = sqrt(Xi.x);
float phi = 2.0 * PI * Xi.y;
float t1 = r * cos(phi);
float t2 = r * sin(phi);
float s = 0.5 * (1.0 + V.z);
t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
// Section 4.3: Reprojection onto hemisphere
vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;
// Section 3.4: Transform back to ellipsoid configuration
return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
}
void main() {
vec3 N = normalize(vOutputDirection);
vec3 V = N; // Assume view direction equals normal for pre-filtering
vec3 prefilteredColor = vec3(0.0);
float totalWeight = 0.0;
// For very low roughness, just sample the environment directly
if (roughness < 0.001) {
gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
return;
}
// Tangent space basis for VNDF sampling
vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
vec3 tangent = normalize(cross(up, N));
vec3 bitangent = cross(N, tangent);
for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
// For PMREM, V = N, so in tangent space V is always (0, 0, 1)
vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
// Transform H back to world space
vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
vec3 L = normalize(2.0 * dot(V, H) * H - V);
float NdotL = max(dot(N, L), 0.0);
if(NdotL > 0.0) {
// Sample environment at fixed mip level
// VNDF importance sampling handles the distribution filtering
vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
// Weight by NdotL for the split-sum approximation
// VNDF PDF naturally accounts for the visible microfacet distribution
prefilteredColor += sampleColor * NdotL;
totalWeight += NdotL;
}
}
if (totalWeight > 0.0) {
prefilteredColor = prefilteredColor / totalWeight;
}
gl_FragColor = vec4(prefilteredColor, 1.0);
}
`,blending:Na,depthTest:!1,depthWrite:!1})}function pNe(e,t,i){let n=new Float32Array(MC),s=new ye(0,1,0);return new Kl({name:"SphericalGaussianBlur",defines:{n:MC,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/i,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:s}},vertexShader:dj(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform int samples;
uniform float weights[ n ];
uniform bool latitudinal;
uniform float dTheta;
uniform float mipInt;
uniform vec3 poleAxis;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
vec3 getSample( float theta, vec3 axis ) {
float cosTheta = cos( theta );
// Rodrigues' axis-angle rotation
vec3 sampleDirection = vOutputDirection * cosTheta
+ cross( axis, vOutputDirection ) * sin( theta )
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
return bilinearCubeUV( envMap, sampleDirection, mipInt );
}
void main() {
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
}
axis = normalize( axis );
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
for ( int i = 1; i < n; i++ ) {
if ( i >= samples ) {
break;
}
float theta = dTheta * float( i );
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
}
}
`,blending:Na,depthTest:!1,depthWrite:!1})}function Mfe(){return new Kl({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:dj(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
#include <common>
void main() {
vec3 outputDirection = normalize( vOutputDirection );
vec2 uv = equirectUv( outputDirection );
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
}
`,blending:Na,depthTest:!1,depthWrite:!1})}function Bfe(){return new Kl({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:dj(),fragmentShader:`
precision mediump float;
precision mediump int;
uniform float flipEnvMap;
varying vec3 vOutputDirection;
uniform samplerCube envMap;
void main() {
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
}
`,blending:Na,depthTest:!1,depthWrite:!1})}function dj(){return`
precision mediump float;
precision mediump int;
attribute float faceIndex;
varying vec3 vOutputDirection;
// RH coordinate system; PMREM face-indexing convention
vec3 getDirection( vec2 uv, float face ) {
uv = 2.0 * uv - 1.0;
vec3 direction = vec3( uv, 1.0 );
if ( face == 0.0 ) {
direction = direction.zyx; // ( 1, v, u ) pos x
} else if ( face == 1.0 ) {
direction = direction.xzy;
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
} else if ( face == 2.0 ) {
direction.x *= -1.0; // ( -u, v, 1 ) pos z
} else if ( face == 3.0 ) {
direction = direction.zyx;
direction.xz *= -1.0; // ( -1, v, -u ) neg x
} else if ( face == 4.0 ) {
direction = direction.xzy;
direction.xy *= -1.0; // ( -u, -1, v ) neg y
} else if ( face == 5.0 ) {
direction.z *= -1.0; // ( u, v, -1 ) neg z
}
return direction;
}
void main() {
vOutputDirection = getDirection( uv, faceIndex );
gl_Position = vec4( position, 1.0 );
}
`}var yG=class extends ka{constructor(t=1,i={}){super(t,t,i),this.isWebGLCubeRenderTarget=!0;let n={width:t,height:t,depth:1},s=[n,n,n,n,n,n];this.texture=new Nm(s),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(t,i){this.texture.type=i.type,this.texture.colorSpace=i.colorSpace,this.texture.generateMipmaps=i.generateMipmaps,this.texture.minFilter=i.minFilter,this.texture.magFilter=i.magFilter;let n={uniforms:{tEquirect:{value:null}},vertexShader:`
varying vec3 vWorldDirection;
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}
`,fragmentShader:`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
}
`},s=new pr(5,5,5),o=new Kl({name:"CubemapFromEquirect",uniforms:PC(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Js,blending:Na});o.uniforms.tEquirect.value=i;let r=new _i(s,o),l=i.minFilter;return i.minFilter===qc&&(i.minFilter=Us),new AC(1,10,this).update(t,r),i.minFilter=l,r.geometry.dispose(),r.material.dispose(),this}clear(t,i=!0,n=!0,s=!0){let o=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(i,n,s);t.setRenderTarget(o)}};function INe(e){let t=new WeakMap,i=new WeakMap,n=null;function s(m,y=!1){return m==null?null:y?r(m):o(m)}function o(m){if(m&&m.isTexture){let y=m.mapping;if(y===rw||y===lw)if(t.has(m)){let T=t.get(m).texture;return l(T,m.mapping)}else{let T=m.image;if(T&&T.height>0){let R=new yG(T.height);return R.fromEquirectangularTexture(e,m),t.set(m,R),m.addEventListener("dispose",h),l(R.texture,m.mapping)}else return null}}return m}function r(m){if(m&&m.isTexture){let y=m.mapping,T=y===rw||y===lw,R=y===Ef||y===VI;if(T||R){let b=i.get(m),A=b!==void 0?b.texture.pmremVersion:0;if(m.isRenderTargetTexture&&m.pmremVersion!==A)return n===null&&(n=new mG(e)),b=T?n.fromEquirectangular(m,b):n.fromCubemap(m,b),b.texture.pmremVersion=m.pmremVersion,i.set(m,b),b.texture;if(b!==void 0)return b.texture;{let O=m.image;return T&&O&&O.height>0||R&&O&&d(O)?(n===null&&(n=new mG(e)),b=T?n.fromEquirectangular(m):n.fromCubemap(m),b.texture.pmremVersion=m.pmremVersion,i.set(m,b),m.addEventListener("dispose",p),b.texture):null}}}return m}function l(m,y){return y===rw?m.mapping=Ef:y===lw&&(m.mapping=VI),m}function d(m){let y=0,T=6;for(let R=0;R<T;R++)m[R]!==void 0&&y++;return y===T}function h(m){let y=m.target;y.removeEventListener("dispose",h);let T=t.get(y);T!==void 0&&(t.delete(y),T.dispose())}function p(m){let y=m.target;y.removeEventListener("dispose",p);let T=i.get(y);T!==void 0&&(i.delete(y),T.dispose())}function I(){t=new WeakMap,i=new WeakMap,n!==null&&(n.dispose(),n=null)}return{get:s,dispose:I}}function mNe(e){let t={};function i(n){if(t[n]!==void 0)return t[n];let s=e.getExtension(n);return t[n]=s,s}return{has:function(n){return i(n)!==null},init:function(){i("EXT_color_buffer_float"),i("WEBGL_clip_cull_distance"),i("OES_texture_float_linear"),i("EXT_color_buffer_half_float"),i("WEBGL_multisampled_render_to_texture"),i("WEBGL_render_shared_exponent")},get:function(n){let s=i(n);return s===null&&Oo("WebGLRenderer: "+n+" extension not supported."),s}}}function yNe(e,t,i,n){let s={},o=new WeakMap;function r(I){let m=I.target;m.index!==null&&t.remove(m.index);for(let T in m.attributes)t.remove(m.attributes[T]);m.removeEventListener("dispose",r),delete s[m.id];let y=o.get(m);y&&(t.remove(y),o.delete(m)),n.releaseStatesOfGeometry(m),m.isInstancedBufferGeometry===!0&&delete m._maxInstanceCount,i.memory.geometries--}function l(I,m){return s[m.id]===!0||(m.addEventListener("dispose",r),s[m.id]=!0,i.memory.geometries++),m}function d(I){let m=I.attributes;for(let y in m)t.update(m[y],e.ARRAY_BUFFER)}function h(I){let m=[],y=I.index,T=I.attributes.position,R=0;if(T===void 0)return;if(y!==null){let O=y.array;R=y.version;for(let P=0,U=O.length;P<U;P+=3){let Z=O[P+0],ne=O[P+1],K=O[P+2];m.push(Z,ne,ne,K,K,Z)}}else{let O=T.array;R=T.version;for(let P=0,U=O.length/3-1;P<U;P+=3){let Z=P+0,ne=P+1,K=P+2;m.push(Z,ne,ne,K,K,Z)}}let b=new(T.count>=65535?Ob:xb)(m,1);b.version=R;let A=o.get(I);A&&t.remove(A),o.set(I,b)}function p(I){let m=o.get(I);if(m){let y=I.index;y!==null&&m.version<y.version&&h(I)}else h(I);return o.get(I)}return{get:l,update:d,getWireframeAttribute:p}}function ENe(e,t,i){let n;function s(I){n=I}let o,r;function l(I){o=I.type,r=I.bytesPerElement}function d(I,m){e.drawElements(n,m,o,I*r),i.update(m,n,1)}function h(I,m,y){y!==0&&(e.drawElementsInstanced(n,m,o,I*r,y),i.update(m,n,y))}function p(I,m,y){if(y===0)return;t.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n,m,0,o,I,0,y);let R=0;for(let b=0;b<y;b++)R+=m[b];i.update(R,n,1)}this.setMode=s,this.setIndex=l,this.render=d,this.renderInstances=h,this.renderMultiDraw=p}function TNe(e){let t={geometries:0,textures:0},
precision highp float;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec3 position;
attribute vec2 uv;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
precision highp float;
uniform sampler2D tDiffuse;
varying vec2 vUv;
#include <tonemapping_pars_fragment>
#include <colorspace_pars_fragment>
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
#ifdef LINEAR_TONE_MAPPING
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
#elif defined( REINHARD_TONE_MAPPING )
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
#elif defined( CINEON_TONE_MAPPING )
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
#elif defined( ACES_FILMIC_TONE_MAPPING )
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
#elif defined( AGX_TONE_MAPPING )
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
#elif defined( NEUTRAL_TONE_MAPPING )
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
#elif defined( CUSTOM_TONE_MAPPING )
gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
#endif
#ifdef SRGB_TRANSFER
gl_FragColor = sRGBTransferOETF( gl_FragColor );
#endif
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`)+`
`+A);let P=O+b+r,U=O+A+l,Z=zfe(s,s.VERTEX_SHADER,P),ne=zfe(s,s.FRAGMENT_SHADER,U);s.attachShader(R,Z),s.attachShader(R,ne),i.index0AttributeName!==void 0?s.bindAttribLocation(R,0,i.index0AttributeName):i.morphTargets===!0&&s.bindAttribLocation(R,0,"position"),s.linkProgram(R);function K(Re){if(e.debug.checkShaderErrors){let ee=s.getProgramInfoLog(R)||"",Ae=s.getShaderInfoLog(Z)||"",Ee=s.getShaderInfoLog(ne)||"",Ce=ee.trim(),Qe=Ae.trim(),qe=Ee.trim(),St=!0,$e=!0;if(s.getProgramParameter(R,s.LINK_STATUS)===!1)if(St=!1,typeof e.debug.onShaderError=="function")e.debug.onShaderError(s,R,Z,ne);else{let ke=Yfe(s,Z,"vertex"),It=Yfe(s,ne,"fragment");yi("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(R,s.VALIDATE_STATUS)+`
Material Name: `+Re.name+`
Material Type: `+Re.type+`
Program Info Log: `+Ce+`
`+ke+`
`+It)}else Ce!==""?ci("WebGLProgram: Program Info Log:",Ce):(Qe===""||qe==="")&&($e=!1);$e&&(Re.diagnostics={runnable:St,programLog:Ce,vertexShader:{log:Qe,prefix:b},fragmentShader:{log:qe,prefix:A}})}s.deleteShader(Z),s.deleteShader(ne),oe=new n7(s,R),se=w_e(s,R)}let oe;this.getUniforms=function(){return oe===void 0&&K(this),oe};let se;this.getAttributes=function(){return se===void 0&&K(this),se};let he=i.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return he===!1&&(he=s.getProgramParameter(R,d_e)),he},this.destroy=function(){n.releaseStatesOfProgram(this),s.deleteProgram(R),this.program=void 0},this.type=i.shaderType,this.name=i.shaderName,this.id=h_e++,this.cacheKey=t,this.usedTimes=1,this.program=R,this.vertexShader=Z,this.fragmentShader=ne,this}var F_e=0,jte=class{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(t){let i=t.vertexShader,n=t.fragmentShader,s=this._getShaderStage(i),o=this._getShaderStage(n),r=this._getShaderCacheForMaterial(t);return r.has(s)===!1&&(r.add(s),s.usedTimes++),r.has(o)===!1&&(r.add(o),o.usedTimes++),this}remove(t){let i=this.materialCache.get(t);for(let n of i)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n.code);return this.materialCache.delete(t),this}getVertexShaderID(t){return this._getShaderStage(t.vertexShader).id}getFragmentShaderID(t){return this._getShaderStage(t.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(t){let i=this.materialCache,n=i.get(t);return n===void 0&&(n=new Set,i.set(t,n)),n}_getShaderStage(t){let i=this.shaderCache,n=i.get(t);return n===void 0&&(n=new qte(t),i.set(t,n)),n}},qte=class{constructor(t){this.id=F_e++,this.code=t,this.usedTimes=0}};function U_e(e){return e===Dc||e===WT||e===YT}function H_e(e,t,i,n,s,o){let r=new oC,l=new jte,d=new Set,h=[],p=new Map,I=n.logarithmicDepthBuffer,m=n.precision,y={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distance",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function T(oe){return d.add(oe),oe===0?"uv":`uv${oe}`}function R(oe,se,he,Re,ee,Ae){let Ee=Re.fog,Ce=ee.geometry,Qe=oe.isMeshStandardMaterial||oe.isMeshLambertMaterial||oe.isMeshPhongMaterial?Re.environment:null,qe=oe.isMeshStandardMaterial||oe.isMeshLambertMaterial&&!oe.envMap||oe.isMeshPhongMaterial&&!oe.envMap,St=t.get(oe.envMap||Qe,qe),$e=St&&St.mapping===BT?St.image.height:null,ke=y[oe.type];oe.precision!==null&&(m=n.getMaxPrecision(oe.precision),m!==oe.precision&&ci("WebGLProgram.getParameters:",oe.precision,"not supported, using",m,"instead."));let It=Ce.morphAttributes.position||Ce.morphAttributes.normal||Ce.morphAttributes.color,ft=It!==void 0?It.length:0,Dt=0;Ce.morphAttributes.position!==void 0&&(Dt=1),Ce.morphAttributes.normal!==void 0&&(Dt=2),Ce.morphAttributes.color!==void 0&&(Dt=3);let Zt,Ct,Ut,ii;if(ke){let Un=gf[ke];Zt=Un.vertexShader,Ct=Un.fragmentShader}else Zt=oe.vertexShader,Ct=oe.fragmentShader,l.update(oe),Ut=l.getVertexShaderID(oe),ii=l.getFragmentShaderID(oe);let Vt=e.getRenderTarget(),Kt=e.state.buffers.depth.getReversed(),ui=ee.isInstancedMesh===!0,jt=ee.isBatchedMesh===!0,Oe=!!oe.map,Ft=!!oe.matcap,ge=!!St,Ue=!!oe.aoMap,Pe=!!oe.lightMap,Me=!!oe.bumpMap,ze=!!oe.normalMap,pt=!!oe.displacementMap,He=!!oe.emissiveMap,At=!!oe.metalnessMap,Tt=!!oe.roughnessMap,Lt=oe.anisotropy>0,Ht=oe.clearcoat>0,ri=oe.dispersion>0,Xe=oe.iridescence>0,We=oe.sheen>0,Mt=oe.transmission>0,si=Lt&&!!oe.anisotropyMap,gi=Ht&&!!oe.clearcoatMap,mi=Ht&&!!oe.clearcoatNormalMap,bi=Ht&&!!oe.clearcoatRoughnessMap,Qt=Xe&&!!oe.iridescenceMap,di=Xe&&!!oe.iridescenceThicknessMap,Wi=We&&!!oe.sheenColorMap,ki=We&&!!oe.sheenRoughnessMap,Pi=!!oe.specularMap,Di=!!oe.specularColorMap,dn=!!oe.specularIntensityMap,Ln=Mt&&!!oe.transmissionMap,Zi=Mt&&!!oe.thick
gl_Position = vec4( position, 1.0 );
}`,K_e=`uniform sampler2D shadow_pass;
uniform vec2 resolution;
uniform float radius;
void main() {
const float samples = float( VSM_SAMPLES );
float mean = 0.0;
float squared_mean = 0.0;
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
for ( float i = 0.0; i < samples; i ++ ) {
float uvOffset = uvStart + i * uvStride;
#ifdef HORIZONTAL_PASS
vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;
mean += distribution.x;
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
#else
float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;
mean += depth;
squared_mean += depth * depth;
#endif
}
mean = mean / samples;
squared_mean = squared_mean / samples;
float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );
gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );
}`,Q_e=[new ye(1,0,0),new ye(-1,0,0),new ye(0,1,0),new ye(0,-1,0),new ye(0,0,1),new ye(0,0,-1)],J_e=[new ye(0,-1,0),new ye(0,-1,0),new ye(0,0,1),new ye(0,0,-1),new ye(0,-1,0),new ye(0,-1,0)],Xfe=new Ai,pG=new ye,Gte=new ye;function X_e(e,t,i){let n=new F0,s=new hi,o=new hi,r=new xn,l=new EP,d=new TP,h={},p=i.maxTextureSize,I={[$l]:Js,[Js]:$l,[so]:so},m=new Kl({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new hi},radius:{value:4}},vertexShader:Z_e,fragmentShader:K_e}),y=m.clone();y.defines.HORIZONTAL_PASS=1;let T=new nn;T.setAttribute("position",new Tn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let R=new _i(T,m),b=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=eR;let A=this.type;this.render=function(ne,K,oe){if(b.enabled===!1||b.autoUpdate===!1&&b.needsUpdate===!1||ne.length===0)return;this.type===eG&&(ci("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."),this.type=eR);let se=e.getRenderTarget(),he=e.getActiveCubeFace(),Re=e.getActiveMipmapLevel(),ee=e.state;ee.setBlending(Na),ee.buffers.depth.getReversed()===!0?ee.buffers.color.setClear(0,0,0,0):ee.buffers.color.setClear(1,1,1,1),ee.buffers.depth.setTest(!0),ee.setScissorTest(!1);let Ae=A!==this.type;Ae&&K.traverse(function(Ee){Ee.material&&(Array.isArray(Ee.material)?Ee.material.forEach(Ce=>Ce.needsUpdate=!0):Ee.material.needsUpdate=!0)});for(let Ee=0,Ce=ne.length;Ee<Ce;Ee++){let Qe=ne[Ee],qe=Qe.shadow;if(qe===void 0){ci("WebGLShadowMap:",Qe,"has no shadow.");continue}if(qe.autoUpdate===!1&&qe.needsUpdate===!1)continue;s.copy(qe.mapSize);let St=qe.getFrameExtents();s.multiply(St),o.copy(qe.mapSize),(s.x>p||s.y>p)&&(s.x>p&&(o.x=Math.floor(p/St.x),s.x=o.x*St.x,qe.mapSize.x=o.x),s.y>p&&(o.y=Math.floor(p/St.y),s.y=o.y*St.y,qe.mapSize.y=o.y));let $e=e.state.buffers.depth.getReversed();if(qe.camera._reversedDepth=$e,qe.map===null||Ae===!0){if(qe.map!==null&&(qe.map.depthTexture!==null&&(qe.map.depthTexture.dispose(),qe.map.depthTexture=null),qe.map.dispose()),this.type===xm){if(Qe.isPointLight){ci("WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.");continue}qe.map=new ka(s.x,s.y,{format:Dc,type:sr,minFilter:Us,magFilter:Us,generateMipmaps:!1}),qe.map.texture.name=Qe.name+".shadowMap",qe.map.depthTexture=new Zl(s.x,s.y,Ro),qe.map.depthTexture.name=Qe.name+".shadowMapDepth",qe.map.depthTexture.format=Aa,qe.map.depthTexture.compareFunction=null,qe.map.depthTexture.minFilter=Vs,qe.map.depthTexture.magFilter=Vs}else Qe.isPointLight?(qe.map=new yG(s.x),qe.map.depthTexture=new uC(s.x,co)):(qe.map=new ka(s.x,s.y),qe.map.depthTexture=new Zl(s.x,s.y,co)),qe.map.depthTexture.name=Qe.name+".shadowMap",qe.map.depthTexture.format=Aa,this.type===eR?(qe.map.depthTexture.compareFunction=$e?Ty:jT,qe.map.depthTexture.minFilter=Us,qe.map.depthTexture.magFilter=Us):(qe.map.depthTexture.compareFunction=null,qe.map.depthTexture.minFilter=Vs,qe.map.depthTexture.magFilter=Vs);qe.camera.updateProjectionMatrix()}let ke=qe.map.isWebGLCubeRenderTarget?6:1;for(let It=0;It<ke;It++){if(qe.map.isWebGLCubeRenderTarget)e.setRenderTarget(qe.map,It),e.clear();else{It===0&&(e.setRenderTarget(qe.map),e.clear());let ft=qe.getViewport(It);r.set(o.x*ft.x,o.y*ft.y,o.x*ft.z,o.y*ft.w),ee.viewport(r)}if(Qe.isPointLight){let ft=qe.camera,Dt=qe.matrix,Zt=Qe.distance||ft.far;Zt!==ft.far&&(ft.far=Zt,ft.updateProjectionMatrix()),pG.setFromMatrixPosition(Qe.matrixWorld),ft.position.copy(pG),Gte.copy(ft.position),Gte.add(Q_e[It]),ft.up.copy(J_e[It]),ft.lookAt(Gte),ft.updateMatrixWorld(),Dt.makeTranslation(-pG.x,-pG.y,-pG.z),Xfe.multiplyMatrices(ft.projectionMatrix,ft.matrixWorldInverse),qe._frustum.setFromProjectionMatrix(Xfe,ft.coordinateSystem,ft.reversedDepth)}else qe.updateMatrices(Qe);n=qe.getFrustum(),U(K,oe,qe.camera,Qe,this.type)}qe.isPointLightShadow!==!0&&this.type===xm&&O(qe,oe),qe.needsUpdate=!1}A=this.type,b.needsUpdate=!1,e.setRenderTarget(se,he,Re)};function O(ne,K){let oe=t.update(R);m.defines.VSM_SAMPLES!==ne.blurSamples&&(m.defines.VSM_SAMPLES=ne.blurSamples,y.def
void main() {
gl_Position = vec4( position, 1.0 );
}`,nDe=`
uniform sampler2DArray depthColor;
uniform float depthWidth;
uniform float depthHeight;
void main() {
vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
if ( coord.x >= 1.0 ) {
gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
} else {
gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
}
}`,$te=class{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(t,i){if(this.texture===null){let n=new cP(t.texture);(t.depthNear!==i.depthNear||t.depthFar!==i.depthFar)&&(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=n}}getMesh(t){if(this.texture!==null&&this.mesh===null){let i=t.cameras[0].viewport,n=new Kl({vertexShader:iDe,fragmentShader:nDe,uniforms:{depthColor:{value:this.texture},depthWidth:{value:i.z},depthHeight:{value:i.w}}});this.mesh=new _i(new dp(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}},Zte=class extends jc{constructor(t,i){super();let n=this,s=null,o=1,r=null,l="local-floor",d=1,h=null,p=null,I=null,m=null,y=null,T=null,R=typeof XRWebGLBinding<"u",b=new $te,A={},O=i.getContextAttributes(),P=null,U=null,Z=[],ne=[],K=new hi,oe=null,se=new xo;se.viewport=new xn;let he=new xo;he.viewport=new xn;let Re=[se,he],ee=new bC,Ae=null,Ee=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(Ut){let ii=Z[Ut];return ii===void 0&&(ii=new jv,Z[Ut]=ii),ii.getTargetRaySpace()},this.getControllerGrip=function(Ut){let ii=Z[Ut];return ii===void 0&&(ii=new jv,Z[Ut]=ii),ii.getGripSpace()},this.getHand=function(Ut){let ii=Z[Ut];return ii===void 0&&(ii=new jv,Z[Ut]=ii),ii.getHandSpace()};function Ce(Ut){let ii=ne.indexOf(Ut.inputSource);if(ii===-1)return;let Vt=Z[ii];Vt!==void 0&&(Vt.update(Ut.inputSource,Ut.frame,h||r),Vt.dispatchEvent({type:Ut.type,data:Ut.inputSource}))}function Qe(){s.removeEventListener("select",Ce),s.removeEventListener("selectstart",Ce),s.removeEventListener("selectend",Ce),s.removeEventListener("squeeze",Ce),s.removeEventListener("squeezestart",Ce),s.removeEventListener("squeezeend",Ce),s.removeEventListener("end",Qe),s.removeEventListener("inputsourceschange",qe);for(let Ut=0;Ut<Z.length;Ut++){let ii=ne[Ut];ii!==null&&(ne[Ut]=null,Z[Ut].disconnect(ii))}Ae=null,Ee=null,b.reset();for(let Ut in A)delete A[Ut];t.setRenderTarget(P),y=null,m=null,I=null,s=null,U=null,Ct.stop(),n.isPresenting=!1,t.setPixelRatio(oe),t.setSize(K.width,K.height,!1),n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(Ut){o=Ut,n.isPresenting===!0&&ci("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(Ut){l=Ut,n.isPresenting===!0&&ci("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return h||r},this.setReferenceSpace=function(Ut){h=Ut},this.getBaseLayer=function(){return m!==null?m:y},this.getBinding=function(){return I===null&&R&&(I=new XRWebGLBinding(s,i)),I},this.getFrame=function(){return T},this.getSession=function(){return s},this.setSession=async function(Ut){if(s=Ut,s!==null){if(P=t.getRenderTarget(),s.addEventListener("select",Ce),s.addEventListener("selectstart",Ce),s.addEventListener("selectend",Ce),s.addEventListener("squeeze",Ce),s.addEventListener("squeezestart",Ce),s.addEventListener("squeezeend",Ce),s.addEventListener("end",Qe),s.addEventListener("inputsourceschange",qe),O.xrCompatible!==!0&&await i.makeXRCompatible(),oe=t.getPixelRatio(),t.getSize(K),R&&"createProjectionLayer"in XRWebGLBinding.prototype){let Vt=null,Kt=null,ui=null;O.depth&&(ui=O.stencil?i.DEPTH24_STENCIL8:i.DEPTH_COMPONENT24,Vt=O.stencil?$c:Aa,Kt=O.stencil?yh:co);let jt={colorFormat:i.RGBA8,depthFormat:ui,scaleFactor:o};I=this.getBinding(),m=I.createProjectionLayer(jt),s.updateRenderState({layers:[m]}),t.setPixelRatio(1),t.setSize(m.textureWidth,m.textureHeight,!1),U=new ka(m.textureWidth,m.textureHeight,{format:Ko,type:Lo,depthTexture:new Zl(m.textureWidth,m.textureHeight,Kt,void 0,void 0,void 0,void 0,void 0,void 0,Vt),stencilBuffer:O.stencil,colorSpace:t.outputColorSpace,samples:O.antialias?4:0,resolveDepthBuffer:m.ignoreDepthValues===!1,resolveStencilBuffer:m.ignoreDepthValues===!1})}else{let Vt={antialias:O.antialias,alpha:!0,depth:O.depth,stencil:O.stencil,framebufferScaleFactor:o};y=new XRWebGLLayer(s,i,Vt),s.updateRenderState({baseLayer:y}),t.setPixelR
`)),!k)return null;k1=WE(k,!0)}return k1.shift()},nf={ttys:[],init(){},shutdown(){},register(k,X){nf.ttys[k]={input:[],output:[],ops:X},ot.registerDevice(k,nf.stream_ops)},stream_ops:{open(k){var X=nf.ttys[k.node.rdev];if(!X)throw new ot.ErrnoError(43);k.tty=X,k.seekable=!1},close(k){k.tty.ops.fsync(k.tty)},fsync(k){k.tty.ops.fsync(k.tty)},read(k,X,we,xe,Ke){if(!k.tty||!k.tty.ops.get_char)throw new ot.ErrnoError(60);for(var yt=0,gt=0;gt<xe;gt++){var Rt;try{Rt=k.tty.ops.get_char(k.tty)}catch{throw new ot.ErrnoError(29)}if(Rt===void 0&&yt===0)throw new ot.ErrnoError(6);if(Rt==null)break;yt++,X[we+gt]=Rt}return yt&&(k.node.atime=Date.now()),yt},write(k,X,we,xe,Ke){if(!k.tty||!k.tty.ops.put_char)throw new ot.ErrnoError(60);try{for(var yt=0;yt<xe;yt++)k.tty.ops.put_char(k.tty,X[we+yt])}catch{throw new ot.ErrnoError(29)}return xe&&(k.node.mtime=k.node.ctime=Date.now()),yt}},default_tty_ops:{get_char(k){return ig()},put_char(k,X){X===null||X===10?(P(II(k.output)),k.output=[]):X!=0&&k.output.push(X)},fsync(k){k.output?.length>0&&(P(II(k.output)),k.output=[])},ioctl_tcgets(k){return{c_iflag:25856,c_oflag:5,c_cflag:191,c_lflag:35387,c_cc:[3,28,127,21,4,0,1,0,17,19,26,0,18,15,23,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]}},ioctl_tcsets(k,X,we){return 0},ioctl_tiocgwinsz(k){return[24,80]}},default_tty1_ops:{put_char(k,X){X===null||X===10?(U(II(k.output)),k.output=[]):X!=0&&k.output.push(X)},fsync(k){k.output?.length>0&&(U(II(k.output)),k.output=[])}}},st=k=>{jt()},jn={ops_table:null,mount(k){return jn.createNode(null,"/",16895,0)},createNode(k,X,we,xe){if(ot.isBlkdev(we)||ot.isFIFO(we))throw new ot.ErrnoError(63);jn.ops_table||={dir:{node:{getattr:jn.node_ops.getattr,setattr:jn.node_ops.setattr,lookup:jn.node_ops.lookup,mknod:jn.node_ops.mknod,rename:jn.node_ops.rename,unlink:jn.node_ops.unlink,rmdir:jn.node_ops.rmdir,readdir:jn.node_ops.readdir,symlink:jn.node_ops.symlink},stream:{llseek:jn.stream_ops.llseek}},file:{node:{getattr:jn.node_ops.getattr,setattr:jn.node_ops.setattr},stream:{llseek:jn.stream_ops.llseek,read:jn.stream_ops.read,write:jn.stream_ops.write,mmap:jn.stream_ops.mmap,msync:jn.stream_ops.msync}},link:{node:{getattr:jn.node_ops.getattr,setattr:jn.node_ops.setattr,readlink:jn.node_ops.readlink},stream:{}},chrdev:{node:{getattr:jn.node_ops.getattr,setattr:jn.node_ops.setattr},stream:ot.chrdev_stream_ops}};var Ke=ot.createNode(k,X,we,xe);return ot.isDir(Ke.mode)?(Ke.node_ops=jn.ops_table.dir.node,Ke.stream_ops=jn.ops_table.dir.stream,Ke.contents={}):ot.isFile(Ke.mode)?(Ke.node_ops=jn.ops_table.file.node,Ke.stream_ops=jn.ops_table.file.stream,Ke.usedBytes=0,Ke.contents=null):ot.isLink(Ke.mode)?(Ke.node_ops=jn.ops_table.link.node,Ke.stream_ops=jn.ops_table.link.stream):ot.isChrdev(Ke.mode)&&(Ke.node_ops=jn.ops_table.chrdev.node,Ke.stream_ops=jn.ops_table.chrdev.stream),Ke.atime=Ke.mtime=Ke.ctime=Date.now(),k&&(k.contents[X]=Ke,k.atime=k.mtime=k.ctime=Ke.atime),Ke},getFileDataAsTypedArray(k){return k.contents?k.contents.subarray?k.contents.subarray(0,k.usedBytes):new Uint8Array(k.contents):new Uint8Array(0)},expandFileStorage(k,X){var we=k.contents?k.contents.length:0;if(!(we>=X)){var xe=1024*1024;X=Math.max(X,we*(we<xe?2:1.125)>>>0),we!=0&&(X=Math.max(X,256));var Ke=k.contents;k.contents=new Uint8Array(X),k.usedBytes>0&&k.contents.set(Ke.subarray(0,k.usedBytes),0)}},resizeFileStorage(k,X){if(k.usedBytes!=X)if(X==0)k.contents=null,k.usedBytes=0;else{var we=k.contents;k.contents=new Uint8Array(X),we&&k.contents.set(we.subarray(0,Math.min(X,k.usedBytes))),k.usedBytes=X}},node_ops:{getattr(k){var X={};return X.dev=ot.isChrdev(k.mode)?k.id:1,X.ino=k.id,X.mode=k.mode,X.nlink=1,X.uid=0,X.gid=0,X.rdev=k.rdev,ot.isDir(k.mode)?X.size=4096:ot.isFile(k.mode)?X.size=k.usedBytes:ot.isLink(k.mode)?X.size=k.link.length:X.size=0,X.atime=new Date(k.atime),X.mtime=new Date(k.mtime),X.ctime=new Date(k.ctime),X.blksize=4096,X.blocks=Math.ceil(X.size/X.blksize),X},setattr(k,X){for(let we of["mode","atime","mtime","ctime"])X[we]!=null&&(k[we]=X[we]);X.size!==void 0&&jn.resizeFileStorage(k,X.size)},lookup(k,X){throw jn.doesNotExistError||(jn.doesNot
We'll free it automatically in this case, but this functionality is not reliable across various environments.
Make sure to invoke .delete() manually once you're done with the instance instead.
Originally allocated`);"captureStackTrace"in Error&&Error.captureStackTrace(Nt,ni),nt.leakWarning=Nt.stack.replace(/^Error: /,""),Dr.register(le,nt,le)}return le},ma=le=>Dr.unregister(le),ei(W)):(ei=le=>le,W),Xt=[],ji=()=>{for(;Xt.length;){var W=Xt.pop();W.$$.deleteScheduled=!1,W.delete()}},rn,Ki=()=>{let W=fn.prototype;Object.assign(W,{isAliasOf(be){if(!(this instanceof fn)||!(be instanceof fn))return!1;var Ve=this.$$.ptrType.registeredClass,nt=this.$$.ptr;be.$$=be.$$;for(var vt=be.$$.ptrType.registeredClass,Nt=be.$$.ptr;Ve.baseClass;)nt=Ve.upcast(nt),Ve=Ve.baseClass;for(;vt.baseClass;)Nt=vt.upcast(Nt),vt=vt.baseClass;return Ve===vt&&nt===Nt},clone(){if(this.$$.ptr||Hc(this),this.$$.preservePointerOnDelete)return this.$$.count.value+=1,this;var be=ei(Object.create(Object.getPrototypeOf(this),{$$:{value:_r(this.$$)}}));return be.$$.count.value+=1,be.$$.deleteScheduled=!1,be},delete(){this.$$.ptr||Hc(this),this.$$.deleteScheduled&&!this.$$.preservePointerOnDelete&&Yn("Object already scheduled for deletion"),ma(this),Gc(this.$$),this.$$.preservePointerOnDelete||(this.$$.smartPtr=void 0,this.$$.ptr=void 0)},isDeleted(){return!this.$$.ptr},deleteLater(){return this.$$.ptr||Hc(this),this.$$.deleteScheduled&&!this.$$.preservePointerOnDelete&&Yn("Object already scheduled for deletion"),Xt.push(this),Xt.length===1&&rn&&rn(ji),this.$$.deleteScheduled=!0,this}});let le=Symbol.dispose;le&&(W[le]=W.delete)};function fn(){}var En=(W,le)=>Object.defineProperty(le,"name",{value:W}),zn=(W,le,be)=>{if(W[le].overloadTable===void 0){var Ve=W[le];W[le]=function(...nt){return W[le].overloadTable.hasOwnProperty(nt.length)||Yn(`Function '${be}' called with an invalid number of arguments (${nt.length}) - expects one of (${W[le].overloadTable})!`),W[le].overloadTable[nt.length].apply(this,nt)},W[le].overloadTable=[],W[le].overloadTable[Ve.argCount]=Ve}},Vn=(W,le,be)=>{r.hasOwnProperty(W)?((be===void 0||r[W].overloadTable!==void 0&&r[W].overloadTable[be]!==void 0)&&Yn(`Cannot register public name '${W}' twice`),zn(r,W,W),r[W].overloadTable.hasOwnProperty(be)&&Yn(`Cannot register multiple overloads of a function with the same number of arguments (${be})!`),r[W].overloadTable[be]=le):(r[W]=le,r[W].argCount=be)},wn=48,Ds=57,Ws=W=>{K(typeof W=="string"),W=W.replace(/[^a-zA-Z0-9_]/g,"$");var le=W.charCodeAt(0);return le>=wn&&le<=Ds?`_${W}`:W};function Ys(W,le,be,Ve,nt,vt,Nt,xt){this.name=W,this.constructor=le,this.instancePrototype=be,this.rawDestructor=Ve,this.baseClass=nt,this.getActualType=vt,this.upcast=Nt,this.downcast=xt,this.pureVirtualFunctions=[]}var hs=(W,le,be)=>{for(;le!==be;)le.upcast||Yn(`Expected null or instance of ${be.name}, got an instance of ${le.name}`),W=le.upcast(W),le=le.baseClass;return W};function uo(W,le){if(le===null)return this.isReference&&Yn(`null is not a valid ${this.name}`),0;le.$$||Yn(`Cannot pass "${Er(le)}" as a ${this.name}`),le.$$.ptr||Yn(`Cannot pass deleted object as a pointer of type ${this.name}`);var be=le.$$.ptrType.registeredClass,Ve=hs(le.$$.ptr,be,this.registeredClass);return Ve}function sn(W,le){var be;if(le===null)return this.isReference&&Yn(`null is not a valid ${this.name}`),this.isSmartPointer?(be=this.rawConstructor(),W!==null&&W.push(this.rawDestructor,be),be):0;(!le||!le.$$)&&Yn(`Cannot pass "${Er(le)}" as a ${this.name}`),le.$$.ptr||Yn(`Cannot pass deleted object as a pointer of type ${this.name}`),!this.isConst&&le.$$.ptrType.isConst&&Yn(`Cannot convert argument of type ${le.$$.smartPtrType?le.$$.smartPtrType.name:le.$$.ptrType.name} to parameter type ${this.name}`);var Ve=le.$$.ptrType.registeredClass;if(be=hs(le.$$.ptr,Ve,this.registeredClass),this.isSmartPointer)switch(le.$$.smartPtr===void 0&&Yn("Passing raw pointer to smart pointer is illegal"),this.sharingPolicy){case 0:le.$$.smartPtrType===this?be=le.$$.smartPtr:Yn(`Cannot convert argument of type ${le.$$.smartPtrType?le.$$.smartPtrType.name:le.$$.ptrType.name} to parameter type ${this.name}`);break;case 1:be=le.$$.smartPtr;break;case 2:if(le.$$.smartPtrType===this)be=le.$$.smartPtr;else{var nt=le.clone();be=this.rawShare(be,io.toHandle
`)),!W)return null;HE=GE(W,!0)}return HE.shift()},oh={ttys:[],init(){},shutdown(){},register(W,le){oh.ttys[W]={input:[],output:[],ops:le},st.registerDevice(W,oh.stream_ops)},stream_ops:{open(W){var le=oh.ttys[W.node.rdev];if(!le)throw new st.ErrnoError(43);W.tty=le,W.seekable=!1},close(W){W.tty.ops.fsync(W.tty)},fsync(W){W.tty.ops.fsync(W.tty)},read(W,le,be,Ve,nt){if(!W.tty||!W.tty.ops.get_char)throw new st.ErrnoError(60);for(var vt=0,Nt=0;Nt<Ve;Nt++){var xt;try{xt=W.tty.ops.get_char(W.tty)}catch{throw new st.ErrnoError(29)}if(xt===void 0&&vt===0)throw new st.ErrnoError(6);if(xt==null)break;vt++,le[be+Nt]=xt}return vt&&(W.node.atime=Date.now()),vt},write(W,le,be,Ve,nt){if(!W.tty||!W.tty.ops.put_char)throw new st.ErrnoError(60);try{for(var vt=0;vt<Ve;vt++)W.tty.ops.put_char(W.tty,le[be+vt])}catch{throw new st.ErrnoError(29)}return Ve&&(W.node.mtime=W.node.ctime=Date.now()),vt}},default_tty_ops:{get_char(W){return U4()},put_char(W,le){le===null||le===10?(O(Yo(W.output)),W.output=[]):le!=0&&W.output.push(le)},fsync(W){W.output?.length>0&&(O(Yo(W.output)),W.output=[])},ioctl_tcgets(W){return{c_iflag:25856,c_oflag:5,c_cflag:191,c_lflag:35387,c_cc:[3,28,127,21,4,0,1,0,17,19,26,0,18,15,23,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]}},ioctl_tcsets(W,le,be){return 0},ioctl_tiocgwinsz(W){return[24,80]}},default_tty1_ops:{put_char(W,le){le===null||le===10?(P(Yo(W.output)),W.output=[]):le!=0&&W.output.push(le)},fsync(W){W.output?.length>0&&(P(Yo(W.output)),W.output=[])}}},eg=W=>{Ue("internal error: mmapAlloc called but `emscripten_builtin_memalign` native symbol not exported")},fs={ops_table:null,mount(W){return fs.createNode(null,"/",16895,0)},createNode(W,le,be,Ve){if(st.isBlkdev(be)||st.isFIFO(be))throw new st.ErrnoError(63);fs.ops_table||={dir:{node:{getattr:fs.node_ops.getattr,setattr:fs.node_ops.setattr,lookup:fs.node_ops.lookup,mknod:fs.node_ops.mknod,rename:fs.node_ops.rename,unlink:fs.node_ops.unlink,rmdir:fs.node_ops.rmdir,readdir:fs.node_ops.readdir,symlink:fs.node_ops.symlink},stream:{llseek:fs.stream_ops.llseek}},file:{node:{getattr:fs.node_ops.getattr,setattr:fs.node_ops.setattr},stream:{llseek:fs.stream_ops.llseek,read:fs.stream_ops.read,write:fs.stream_ops.write,mmap:fs.stream_ops.mmap,msync:fs.stream_ops.msync}},link:{node:{getattr:fs.node_ops.getattr,setattr:fs.node_ops.setattr,readlink:fs.node_ops.readlink},stream:{}},chrdev:{node:{getattr:fs.node_ops.getattr,setattr:fs.node_ops.setattr},stream:st.chrdev_stream_ops}};var nt=st.createNode(W,le,be,Ve);return st.isDir(nt.mode)?(nt.node_ops=fs.ops_table.dir.node,nt.stream_ops=fs.ops_table.dir.stream,nt.contents={}):st.isFile(nt.mode)?(nt.node_ops=fs.ops_table.file.node,nt.stream_ops=fs.ops_table.file.stream,nt.usedBytes=0,nt.contents=null):st.isLink(nt.mode)?(nt.node_ops=fs.ops_table.link.node,nt.stream_ops=fs.ops_table.link.stream):st.isChrdev(nt.mode)&&(nt.node_ops=fs.ops_table.chrdev.node,nt.stream_ops=fs.ops_table.chrdev.stream),nt.atime=nt.mtime=nt.ctime=Date.now(),W&&(W.contents[le]=nt,W.atime=W.mtime=W.ctime=nt.atime),nt},getFileDataAsTypedArray(W){return W.contents?W.contents.subarray?W.contents.subarray(0,W.usedBytes):new Uint8Array(W.contents):new Uint8Array(0)},expandFileStorage(W,le){var be=W.contents?W.contents.length:0;if(!(be>=le)){var Ve=1024*1024;le=Math.max(le,be*(be<Ve?2:1.125)>>>0),be!=0&&(le=Math.max(le,256));var nt=W.contents;W.contents=new Uint8Array(le),W.usedBytes>0&&W.contents.set(nt.subarray(0,W.usedBytes),0)}},resizeFileStorage(W,le){if(W.usedBytes!=le)if(le==0)W.contents=null,W.usedBytes=0;else{var be=W.contents;W.contents=new Uint8Array(le),be&&W.contents.set(be.subarray(0,Math.min(le,W.usedBytes))),W.usedBytes=le}},node_ops:{getattr(W){var le={};return le.dev=st.isChrdev(W.mode)?W.id:1,le.ino=W.id,le.mode=W.mode,le.nlink=1,le.uid=0,le.gid=0,le.rdev=W.rdev,st.isDir(W.mode)?le.size=4096:st.isFile(W.mode)?le.size=W.usedBytes:st.isLink(W.mode)?le.size=W.link.length:le.size=0,le.atime=new Date(W.atime),le.mtime=new Date(W.mtime),le.ctime=new Date(W.ctime),le.blksize=4096,le.blocks=Math.ceil(le.size/le.blksize),le},setattr(W,le){for(let be of["mode",
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
uniform float linewidth;
uniform vec2 resolution;
attribute vec3 instanceStart;
attribute vec3 instanceEnd;
attribute vec3 instanceColorStart;
attribute vec3 instanceColorEnd;
#ifdef WORLD_UNITS
varying vec4 worldPos;
varying vec3 worldStart;
varying vec3 worldEnd;
#ifdef USE_DASH
varying vec2 vUv;
#endif
#else
varying vec2 vUv;
#endif
#ifdef USE_DASH
uniform float dashScale;
attribute float instanceDistanceStart;
attribute float instanceDistanceEnd;
varying float vLineDistance;
#endif
void trimSegment( const in vec4 start, inout vec4 end ) {
// trim end segment so it terminates between the camera plane and the near plane
// conservative estimate of the near plane
float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
float nearEstimate = - 0.5 * b / a;
float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
end.xyz = mix( start.xyz, end.xyz, alpha );
}
void main() {
#ifdef USE_COLOR
vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
#endif
#ifdef USE_DASH
vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
vUv = uv;
#endif
float aspect = resolution.x / resolution.y;
// camera space
vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
#ifdef WORLD_UNITS
worldStart = start.xyz;
worldEnd = end.xyz;
#else
vUv = uv;
#endif
// special case for perspective projection, and segments that terminate either in, or behind, the camera plane
// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
// but we need to perform ndc-space calculations in the shader, so we must address this issue directly
// perhaps there is a more elegant solution -- WestLangley
bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
if ( perspective ) {
if ( start.z < 0.0 && end.z >= 0.0 ) {
trimSegment( start, end );
} else if ( end.z < 0.0 && start.z >= 0.0 ) {
trimSegment( end, start );
}
}
// clip space
vec4 clipStart = projectionMatrix * start;
vec4 clipEnd = projectionMatrix * end;
// ndc space
vec3 ndcStart = clipStart.xyz / clipStart.w;
vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
// direction
vec2 dir = ndcEnd.xy - ndcStart.xy;
// account for clip-space aspect ratio
dir.x *= aspect;
dir = normalize( dir );
#ifdef WORLD_UNITS
vec3 worldDir = normalize( end.xyz - start.xyz );
vec3 tmpFwd = normalize( mix( start.xyz, end.xyz, 0.5 ) );
vec3 worldUp = normalize( cross( worldDir, tmpFwd ) );
vec3 worldFwd = cross( worldDir, worldUp );
worldPos = position.y < 0.5 ? start: end;
// height offset
float hw = linewidth * 0.5;
worldPos.xyz += position.x < 0.0 ? hw * worldUp : - hw * worldUp;
// don't extend the line if we're rendering dashes because we
// won't be rendering the endcaps
#ifndef USE_DASH
// cap extension
worldPos.xyz += position.y < 0.5 ? - hw * worldDir : hw * worldDir;
// add width to the box
worldPos.xyz += worldFwd * hw;
// endcaps
if ( position.y > 1.0 || position.y < 0.0 ) {
worldPos.xyz -= worldFwd * 2.0 * hw;
}
#endif
// project the worldpos
vec4 clip = projectionMatrix * worldPos;
// shift the depth of the projected points so the line
// segments overlap neatly
vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
clip.z = clipPose.z * clip.w;
#else
vec2 offset = vec2( dir.y, - dir.x );
// undo aspect ratio adjustment
dir.x /= aspect;
offset.x /= aspect;
// sign flip
if ( position.x < 0.0 ) offset *= - 1.0;
// endcaps
if ( position.y < 0.0 ) {
offset += - dir;
} else if ( position.y > 1.0 ) {
offset += dir;
}
// adjust for linewidth
offset *= linewidth;
// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
offset /= resolution.y;
// select end
vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
// back to clip space
offset *= clip.w;
clip.xy += offset;
#endif
gl_Position = clip;
vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}
`,fragmentShader:`
uniform vec3 diffuse;
uniform float opacity;
uniform float linewidth;
#ifdef USE_DASH
uniform float dashOffset;
uniform float dashSize;
uniform float gapSize;
#endif
varying float vLineDistance;
#ifdef WORLD_UNITS
varying vec4 worldPos;
varying vec3 worldStart;
varying vec3 worldEnd;
#ifdef USE_DASH
varying vec2 vUv;
#endif
#else
varying vec2 vUv;
#endif
#include <common>
#include <color_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
float mua;
float mub;
vec3 p13 = p1 - p3;
vec3 p43 = p4 - p3;
vec3 p21 = p2 - p1;
float d1343 = dot( p13, p43 );
float d4321 = dot( p43, p21 );
float d1321 = dot( p13, p21 );
float d4343 = dot( p43, p43 );
float d2121 = dot( p21, p21 );
float denom = d2121 * d4343 - d4321 * d4321;
float numer = d1343 * d4321 - d1321 * d4343;
mua = numer / denom;
mua = clamp( mua, 0.0, 1.0 );
mub = ( d1343 + d4321 * ( mua ) ) / d4343;
mub = clamp( mub, 0.0, 1.0 );
return vec2( mua, mub );
}
void main() {
float alpha = opacity;
vec4 diffuseColor = vec4( diffuse, alpha );
#include <clipping_planes_fragment>
#ifdef USE_DASH
if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
#endif
#ifdef WORLD_UNITS
// Find the closest points on the view ray and the line segment
vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
vec3 lineDir = worldEnd - worldStart;
vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
vec3 p1 = worldStart + lineDir * params.x;
vec3 p2 = rayEnd * params.y;
vec3 delta = p1 - p2;
float len = length( delta );
float norm = len / linewidth;
#ifndef USE_DASH
#ifdef USE_ALPHA_TO_COVERAGE
float dnorm = fwidth( norm );
alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
#else
if ( norm > 0.5 ) {
discard;
}
#endif
#endif
#else
#ifdef USE_ALPHA_TO_COVERAGE
// artifacts appear on some hardware if a derivative is taken within a conditional
float a = vUv.x;
float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
float len2 = a * a + b * b;
float dlen = fwidth( len2 );
if ( abs( vUv.y ) > 1.0 ) {
alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
}
#else
if ( abs( vUv.y ) > 1.0 ) {
float a = vUv.x;
float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
float len2 = a * a + b * b;
if ( len2 > 1.0 ) discard;
}
#endif
#endif
#include <logdepthbuf_fragment>
#include <color_fragment>
gl_FragColor = vec4( diffuseColor.rgb, alpha );
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}
`};var iE=class extends Kl{constructor(t){super({type:"LineMaterial",uniforms:eN.clone(gf.line.uniforms),vertexShader:gf.line.vertexShader,fragmentShader:gf.line.fragmentShader,clipping:!0}),this.isLineMaterial=!0,this.setValues(t)}get color(){return this.uniforms.diffuse.value}set color(t){this.uniforms.diffuse.value=t}get worldUnits(){return"WORLD_UNITS"in this.defines}set worldUnits(t){t===!0!==this.worldUnits&&(this.needsUpdate=!0),t===!0?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}get linewidth(){return this.uniforms.linewidth.value}set linewidth(t){this.uniforms.linewidth&&(this.uniforms.linewidth.value=t)}get dashed(){return"USE_DASH"in this.defines}set dashed(t){t===!0!==this.dashed&&(this.needsUpdate=!0),t===!0?this.defines.USE_DASH="":delete this.defines.USE_DASH}get dashScale(){return this.uniforms.dashScale.value}set dashScale(t){this.uniforms.dashScale.value=t}get dashSize(){return this.uniforms.dashSize.value}set dashSize(t){this.uniforms.dashSize.value=t}get dashOffset(){return this.uniforms.dashOffset.value}set dashOffset(t){this.uniforms.dashOffset.value=t}get gapSize(){return this.uniforms.gapSize.value}set gapSize(t){this.uniforms.gapSize.value=t}get opacity(){return this.uniforms.opacity.value}set opacity(t){this.uniforms&&(this.uniforms.opacity.value=t)}get resolution(){return this.uniforms.resolution.value}set resolution(t){this.uniforms.resolution.value.copy(t)}get alphaToCoverage(){return"USE_ALPHA_TO_COVERAGE"in this.defines}set alphaToCoverage(t){this.defines&&(t===!0!==this.alphaToCoverage&&(this.needsUpdate=!0),t===!0?this.defines.USE_ALPHA_TO_COVERAGE="":delete this.defines.USE_ALPHA_TO_COVERAGE)}};var kie=new xn,Ype=new ye,jpe=new ye,Hh=new xn,Gh=new xn,c2=new xn,zie=new ye,Wie=new Ai,Vh=new ds,qpe=new ye,bq=new kn,Nq=new no,d2=new xn,h2,$6;function $pe(e,t,i){return d2.set(0,0,-t,1).applyMatrix4(e.projectionMatrix),d2.multiplyScalar(1/d2.w),d2.x=$6/i.width,d2.y=$6/i.height,d2.applyMatrix4(e.projectionMatrixInverse),d2.multiplyScalar(1/d2.w),Math.abs(Math.max(d2.x,d2.y))}function Yxe(e,t){let i=e.matrixWorld,n=e.geometry,s=n.attributes.instanceStart,o=n.attributes.instanceEnd,r=Math.min(n.instanceCount,s.count);for(let l=0,d=r;l<d;l++){Vh.start.fromBufferAttribute(s,l),Vh.end.fromBufferAttribute(o,l),Vh.applyMatrix4(i);let h=new ye,p=new ye;h2.distanceSqToSegment(Vh.start,Vh.end,p,h),p.distanceTo(h)<$6*.5&&t.push({point:p,pointOnLine:h,distance:h2.origin.distanceTo(p),object:e,face:null,faceIndex:l,uv:null,uv1:null})}}function jxe(e,t,i){let n=t.projectionMatrix,o=e.material.resolution,r=e.matrixWorld,l=e.geometry,d=l.attributes.instanceStart,h=l.attributes.instanceEnd,p=Math.min(l.instanceCount,d.count),I=-t.near;h2.at(1,c2),c2.w=1,c2.applyMatrix4(t.matrixWorldInverse),c2.applyMatrix4(n),c2.multiplyScalar(1/c2.w),c2.x*=o.x/2,c2.y*=o.y/2,c2.z=0,zie.copy(c2),Wie.multiplyMatrices(t.matrixWorldInverse,r);for(let m=0,y=p;m<y;m++){if(Hh.fromBufferAttribute(d,m),Gh.fromBufferAttribute(h,m),Hh.w=1,Gh.w=1,Hh.applyMatrix4(Wie),Gh.applyMatrix4(Wie),Hh.z>I&&Gh.z>I)continue;if(Hh.z>I){let P=Hh.z-Gh.z,U=(Hh.z-I)/P;Hh.lerp(Gh,U)}else if(Gh.z>I){let P=Gh.z-Hh.z,U=(Gh.z-I)/P;Gh.lerp(Hh,U)}Hh.applyMatrix4(n),Gh.applyMatrix4(n),Hh.multiplyScalar(1/Hh.w),Gh.multiplyScalar(1/Gh.w),Hh.x*=o.x/2,Hh.y*=o.y/2,Gh.x*=o.x/2,Gh.y*=o.y/2,Vh.start.copy(Hh),Vh.start.z=0,Vh.end.copy(Gh),Vh.end.z=0;let R=Vh.closestPointToPointParameter(zie,!0);Vh.at(R,qpe);let b=cr.lerp(Hh.z,Gh.z,R),A=b>=-1&&b<=1,O=zie.distanceTo(qpe)<$6*.5;if(A&&O){Vh.start.fromBufferAttribute(d,m),Vh.end.fromBufferAttribute(h,m),Vh.start.applyMatrix4(r),Vh.end.applyMatrix4(r);let P=new ye,U=new ye;h2.distanceSqToSegment(Vh.start,Vh.end,U,P),i.push({point:U,pointOnLine:P,distance:h2.origin.distanceTo(U),object:e,face:null,faceIndex:m,uv:null,uv1:null})}}}var _q=class extends _i{constructor(t=new s8,i=new iE({color:Math.random()*16777215})){super(t,i),this.isLineSegments2=!0,this.type="LineSegments2"}computeLineDistances(){let t=this.geometry,i=t.attributes.instanceStart,n=t.attributes.instanceEnd,s=new Float32Array(2*i.count);for(let r=0,
#include <common>
#include <clipping_planes_pars_vertex>
attribute float itemFilter;
uniform vec2 lodSize;
attribute vec3 itemFirst;
attribute vec3 itemLast;
float lodWidth = 2.0;
void cutLodLine(const in vec4 first, inout vec4 second ) {
float projValue1 = projectionMatrix[2][2];
float projValue2 = projectionMatrix[3][2];
float approxResult = -(projValue2 / projValue1) / 2.0;
float diff1 = approxResult - first.z;
float diff2 = second.z - first.z;
float cutFilter = diff1 / diff2;
second.xyz = mix(first.xyz, second.xyz, cutFilter);
}
varying float vHighlight;
void main() {
if (itemFilter == 0.0) {
gl_Position = vec4(0,0,0,0);
return;
}
vHighlight = itemFilter > 1.5 ? 1.0 : 0.0;
vec4 rawFirst = vec4(itemFirst, 1.0);
vec4 rawLast = vec4(itemLast, 1.0);
vec4 first = modelViewMatrix * rawFirst;
vec4 last = modelViewMatrix * rawLast;
bool lodPerspective = projectionMatrix[2][3] == -1.0;
if (lodPerspective) {
bool firstCut = first.z < 0.0 && last.z >= 0.0;
bool lastCut = last.z < 0.0 && first.z >= 0.0;
if (firstCut) {
cutLodLine( first, last );
} else if (lastCut) {
cutLodLine( last, first );
}
}
vec4 firstCut = projectionMatrix * first;
vec4 lastCut = projectionMatrix * last;
vec3 firstNdc = firstCut.xyz / firstCut.w;
vec3 lastNdc = lastCut.xyz / lastCut.w;
vec2 lodOrientation = lastNdc.xy - firstNdc.xy;
float lodRatio = lodSize.x / lodSize.y;
lodOrientation.x *= lodRatio;
lodOrientation = normalize(lodOrientation);
vec2 lodDistance = vec2(lodOrientation.y, - lodOrientation.x);
lodOrientation.x /= lodRatio;
lodDistance.x /= lodRatio;
if (position.x < 0.0) {
lodDistance *= - 1.0;
}
if (position.y < 0.0) {
lodDistance += -lodOrientation;
} else if (position.y > 1.0) {
lodDistance += lodOrientation;
}
lodDistance *= lodWidth;
lodDistance /= lodSize.y;
bool isFirst = position.y < 0.5;
vec4 lodPosition = isFirst ? firstCut : lastCut;
lodDistance *= lodPosition.w;
lodPosition.xy += lodDistance;
gl_Position = lodPosition;
vec4 mvPosition = isFirst ? first : last;
#include <clipping_planes_vertex>
}
`);Ne(R8,"fragment",`
#include <common>
#include <clipping_planes_pars_fragment>
uniform vec3 lodColor;
uniform float lodOpacity;
uniform vec3 highlightColor;
uniform float highlightOpacity;
varying float vHighlight;
void main() {
#include <clipping_planes_fragment>
vec3 color = mix(lodColor, highlightColor, vHighlight);
float alpha = mix(lodOpacity, highlightOpacity, vHighlight);
gl_FragColor = vec4(color, alpha);
#include <colorspace_fragment>
}
`);var Ik=class ON{static setupLodMeshResize(t){t.onBeforeRender=i=>{i.getSize(t.material[0].lodSize)}}static setupLodAttributes(t){t.setIndex(ON.indices),t.setAttribute("position",ON.vertices)}static setLodBuffer(t,i,n){let s=t.getItemFirst(),o=t.getItemLast(),r=this.setItemFirst(t,s,i,o);({itemFirst:s,dataBuffer:r,itemLast:o}=this.resetAttributes(s,r,i,o)),this.setupFinish(n,r),t.setAttribute("itemFirst",s),t.setAttribute("itemLast",o)}static setLodVisibility(t,i){let n=this.setupItemFilter(t);this.applyVisibilityState(t,i,n),n.needsUpdate=!0}static getInterAttribute(t,i){return t.getAttribute(i)}static computeLodSphere(t){if(!t.boundingSphere)return;let i=t.getItemFirst();if(i){let n=ON.getLodMidPoint(t,i),s=ON.getLodRadius(n,i);t.boundingSphere.radius=s}}static newLodMaterialParams(t){let i={lodColor:{value:new Oi(t.color)},lodSize:{value:new hi(1,1)},lodOpacity:{value:t.opacity??1},highlightColor:{value:new Oi(1,1,1)},highlightOpacity:{value:1}},n=eN.merge([an.common,i]),s=t.transparent??!1;return{uniforms:n,transparent:s,vertexShader:R8.vertex,fragmentShader:R8.fragment}}static setLodFilter(t,i){let n=t.getItemFilter(),s=n.array;for(let o=0;o<i.position.length;++o){let r=i.position[o]/2,l=i.size[o]/2;l===4294967295?s.fill(1,r):s.fill(1,r,r+l)}n.needsUpdate=!0}static setLodHighlight(t,i){let n=t.getItemFilter(),s=n.array;for(let o=0;o<i.position.length;++o){let r=i.position[o]/2,l=i.size[o]/2;l===4294967295?s.fill(2,r):s.fill(2,r,r+l)}n.needsUpdate=!0}static getInstancedAttribute(t,i){return t.getAttribute(i)}static computeLodBox(t){if(!t.boundingBox)return;let i=t.getItemFirst();if(i){let n=i.data.array;t.boundingBox.setFromArray(n);return}t.boundingBox.makeEmpty()}static setDataBuffer(t,i,n){return t=i.data,t.array=n,t.needsUpdate=!0,t}static disposeAllData(t){delete t.attributes.itemFilter,delete t.attributes.position,t.index=null,t.dispose(),ON.setupLodAttributes(t)}static setItemFirst(t,i,n,s){let o=null;return i&&(n.length===i.data.array.length?o=this.setDataBuffer(o,i,n):(i=void 0,this.disposeAllData(t))),o}static setupFinish(t,i){t&&(i.onUploadCallback=t)}static resetAttributes(t,i,n,s){return t||(i=new Dm(n,6,1),t=new Du(i,3,0),s=new Du(i,3,3)),{itemFirst:t,dataBuffer:i,itemLast:s}}static setupItemFilter(t){let n=t.getItemFirst().count,s=t.getItemFilter();return s?s.array.fill(0):(s=new B0(new Uint8Array(n),1),t.setAttribute("itemFilter",s)),s}static applyVisibilityState(t,i,n){if(i===!0){n.array.fill(1);return}i&&this.setLodFilter(t,i)}static getLodMidPoint(t,i){let n=t.boundingSphere.center;return this.tempBox.setFromArray(i.data.array),this.tempBox.getCenter(n),n}static getLodRadius(t,i){let n=0,s=i.data.array.length;for(let o=0;o<s;o+=3){let r=i.data.array;ON.tempVec.fromArray(r,o);let l=t.distanceToSquared(ON.tempVec);n=Math.max(n,l)}return Math.sqrt(n)}};Ne(Ik,"tempVec",new ye);Ne(Ik,"tempBox",new kn);Ne(Ik,"vertices",new ln([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3));Ne(Ik,"indices",new aP([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5],1));var D3=Ik,d$=class extends _i{constructor(t,i){super(t,i),Ne(this,"geometry"),Ne(this,"material"),this.geometry=t,this.material=i,D3.setupLodMeshResize(this)}},qne=class extends Xv{constructor(){super(),Ne(this,"isLODGeometry",!0),D3.setupLodAttributes(this)}isFiltered(){return!!this.getItemFilter()}computeBoundingBox(){this.boundingBox||(this.boundingBox=new kn),D3.computeLodBox(this)}applyMatrix4(t){return this.applyTransformToBuffers(t),this.updateBounds(),this}computeBoundingSphere(){this.boundingSphere||(this.boundingSphere=new no),D3.computeLodSphere(this)}getItemFilter(){return D3.getInstancedAttribute(this,"itemFilter")}getItemLast(){return D3.getInterAttribute(this,"itemLast")}getItemFirst(){return D3.getInterAttribute(this,"itemFirst")}applyTransformToBuffers(t){this.getItemFirst().applyMatrix4(t),this.getItemLast().applyMatrix4(t)}updateBounds(){this.boundingBox&&this.computeBoundingBox(),this.boundingSphere&&this.computeBoundingSphere()}},$ne=class extends Kl{constructor(t){super(D3.newLodMaterialParams(t)),Ne(this,"isLodMaterial",!0),Ne(thi
`).map(i=>{let n=i.match(t);if(!n)return null;let s=n[1]||n[2]||"",o=n[3].split("?")[0],r=parseInt(n[4],10),l=parseInt(n[5],10),d=o.split("/").pop();return{fn:s,file:d,line:r,column:l}}).filter(i=>i&&!R8e.some(n=>n.test(i.file)))}var ha=class{constructor(t=null){this.isStackTrace=!0,this.stack=S8e(t||new Error().stack)}getLocation(){if(this.stack.length===0)return"[Unknown location]";let t=this.stack[0],i=t.fn;return`${i?`"${i}()" at `:""}"${t.file}:${t.line}"`}getError(t){if(this.stack.length===0)return t;let i=this.stack.map(n=>{let s=`${n.file}:${n.line}:${n.column}`;return n.fn?` at ${n.fn} (${s})`:` at ${s}`}).join(`
`);return`${t}
${i}`}};function Sue(e,t=0){let i=3735928559^t,n=1103547991^t;if(Array.isArray(e))for(let s=0,o;s<e.length;s++)o=e[s],i=Math.imul(i^o,2654435761),n=Math.imul(n^o,1597334677);else for(let s=0,o;s<e.length;s++)o=e.charCodeAt(s),i=Math.imul(i^o,2654435761),n=Math.imul(n^o,1597334677);return i=Math.imul(i^i>>>16,2246822507),i^=Math.imul(n^n>>>13,3266489909),n=Math.imul(n^n>>>16,2246822507),n^=Math.imul(i^i>>>13,3266489909),4294967296*(2097151&n)+(i>>>0)}var X8=e=>Sue(e),sz=e=>Sue(e),xk=(...e)=>Sue(e),A8e=new Map([[1,"float"],[2,"vec2"],[3,"vec3"],[4,"vec4"],[9,"mat3"],[16,"mat4"]]),e1e=new WeakMap;function yye(e){return A8e.get(e)}function oZ(e){if(/[iu]?vec\d/.test(e))return e.startsWith("ivec")?Int32Array:e.startsWith("uvec")?Uint32Array:Float32Array;if(/mat\d/.test(e)||/float/.test(e))return Float32Array;if(/uint/.test(e))return Uint32Array;if(/int/.test(e))return Int32Array;throw new Error(`THREE.NodeUtils: Unsupported type: ${e}`)}function Eye(e){if(/float|int|uint/.test(e))return 1;if(/vec2/.test(e))return 2;if(/vec3/.test(e))return 3;if(/vec4/.test(e)||/mat2/.test(e))return 4;if(/mat3/.test(e))return 9;if(/mat4/.test(e))return 16;yi(`TSL: Unsupported type: ${e}`,new ha)}function b8e(e){if(/float|int|uint/.test(e))return 1;if(/vec2/.test(e))return 2;if(/vec3/.test(e))return 3;if(/vec4/.test(e)||/mat2/.test(e))return 4;if(/mat3/.test(e))return 12;if(/mat4/.test(e))return 16;yi(`TSL: Unsupported type: ${e}`,new ha)}function N8e(e){if(/float|int|uint/.test(e))return 4;if(/vec2/.test(e))return 8;if(/vec3/.test(e)||/vec4/.test(e))return 16;if(/mat2/.test(e))return 8;if(/mat3/.test(e)||/mat4/.test(e))return 16;yi(`TSL: Unsupported type: ${e}`,new ha)}function o_(e){if(e==null)return null;let t=typeof e;return e.isNode===!0?"node":t==="number"?"float":t==="boolean"?"bool":t==="string"?"string":t==="function"?"shader":e.isVector2===!0?"vec2":e.isVector3===!0?"vec3":e.isVector4===!0?"vec4":e.isMatrix2===!0?"mat2":e.isMatrix3===!0?"mat3":e.isMatrix4===!0?"mat4":e.isColor===!0?"color":e instanceof ArrayBuffer?"ArrayBuffer":null}function Aue(e,...t){let i=e?e.slice(-4):void 0;return t.length===1&&(i==="vec2"?t=[t[0],t[0]]:i==="vec3"?t=[t[0],t[0],t[0]]:i==="vec4"&&(t=[t[0],t[0],t[0],t[0]])),e==="color"?new Oi(...t):i==="vec2"?new hi(...t):i==="vec3"?new ye(...t):i==="vec4"?new xn(...t):i==="mat2"?new NC(...t):i==="mat3"?new Qn(...t):i==="mat4"?new Ai(...t):e==="bool"?t[0]||!1:e==="float"||e==="int"||e==="uint"?t[0]||0:e==="string"?t[0]||"":e==="ArrayBuffer"?D8e(t[0]):null}function Tye(e){let t=e1e.get(e);return t===void 0&&(t={},e1e.set(e,t)),t}function _8e(e){let t="",i=new Uint8Array(e);for(let n=0;n<i.length;n++)t+=String.fromCharCode(i[n]);return btoa(t)}function D8e(e){return Uint8Array.from(atob(e),t=>t.charCodeAt(0)).buffer}var Dk={VERTEX:"vertex",FRAGMENT:"fragment"},Zn={NONE:"none",FRAME:"frame",RENDER:"render",OBJECT:"object"},C8e={BOOLEAN:"bool",INTEGER:"int",FLOAT:"float",VECTOR2:"vec2",VECTOR3:"vec3",VECTOR4:"vec4",MATRIX2:"mat2",MATRIX3:"mat3",MATRIX4:"mat4"},jh={READ_ONLY:"readOnly",WRITE_ONLY:"writeOnly",READ_WRITE:"readWrite"},gye=["fragment","vertex"],X$=["setup","analyze","generate"],eZ=[...gye,"compute"],Cx=["x","y","z","w"],x8e={analyze:"setup",generate:"analyze"},O8e=0,Sn=class e extends jc{static get type(){return"Node"}constructor(t=null){super(),this.nodeType=t,this.updateType=Zn.NONE,this.updateBeforeType=Zn.NONE,this.updateAfterType=Zn.NONE,this.version=0,this.name="",this.global=!1,this.parents=!1,this.isNode=!0,this._beforeNodes=null,this._cacheKey=null,this._uuid=null,this._cacheKeyVersion=0,this.id=O8e++,this.stackTrace=null,e.captureStackTrace===!0&&(this.stackTrace=new ha)}set needsUpdate(t){t===!0&&this.version++}get uuid(){return this._uuid===null&&(this._uuid=cr.generateUUID()),this._uuid}get type(){return this.constructor.type}onUpdate(t,i){return this.updateType=i,this.update=t.bind(this),this}onFrameUpdate(t){return this.onUpdate(t,Zn.FRAME)}onRenderUpdate(t){return this.onUpdate(t,Zn.RENDER)}onObjectUpdate(t){return this.onUpdate(t,Zn.OBJECT)}onReference(t){return this.updateReference=t.bind
${t.tab}if ( ${I} ) {
`).addFlowTab();let y=r.build(t,n);if(y&&(h?y=p+" = "+y+";":(y="return "+y+";",d===null&&(ci("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),y="// "+y))),t.removeFlowTab().addFlowCode(t.tab+" "+y+`
`+t.tab+"}"),l!==null){t.addFlowCode(` else {
`).addFlowTab();let T=l.build(t,n);T&&(h?T=p+" = "+T+";":(T="return "+T+";",d===null&&(ci("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),T="// "+T))),t.removeFlowTab().addFlowCode(t.tab+" "+T+`
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`)}else t.addFlowCode(`
`);return t.format(p,n,i)}},jf=ys(rre).setParameterLength(2,3);Ti("select",jf);var yZ=class extends Sn{static get type(){return"ContextNode"}constructor(t=null,i={}){super(),this.isContextNode=!0,this.node=t,this.value=i}getScope(){return this.node.getScope()}generateNodeType(t){return this.node.getNodeType(t)}getFlowContextData(){let t=[];return this.traverse(i=>{i.isContextNode===!0&&t.push(i.value)}),Object.assign({},...t)}getMemberType(t,i){return this.node.getMemberType(t,i)}analyze(t){let i=t.addContext(this.value);this.node.build(t),t.setContext(i)}setup(t){let i=t.addContext(this.value);this.node.build(t),t.setContext(i)}generate(t,i){let n=t.addContext(this.value),s=this.node.build(t,i);return t.setContext(n),s}},ZS=(e=null,t={})=>{let i=e;return(i===null||i.isNode!==!0)&&(t=i||t,i=null),new yZ(i,t)},_Ee=e=>ZS(e,{uniformFlow:!0}),tce=(e,t)=>ZS(e,{nodeName:t});function DEe(e,t,i=null){return ZS(i,{getShadow:({light:n,shadowColorNode:s})=>t===n?s.mul(e):s})}function CEe(e,t=null){return ZS(t,{getAO:(i,{material:n})=>n.transparent===!0?i:i!==null?i.mul(e):e})}function xEe(e,t){return ci('TSL: "label()" has been deprecated. Use "setName()" instead.'),tce(e,t)}Ti("context",ZS);Ti("label",xEe);Ti("uniformFlow",_Ee);Ti("setName",tce);Ti("builtinShadowContext",(e,t,i)=>DEe(t,i,e));Ti("builtinAOContext",(e,t)=>CEe(t,e));var H8=class extends Sn{static get type(){return"VarNode"}constructor(t,i=null,n=!1){super(),this.node=t,this.name=i,this.global=!0,this.isVarNode=!0,this.readOnly=n,this.parents=!0,this.intent=!1}setIntent(t){return this.intent=t,this}isIntent(t){return t.getDataFromNode(this).forceDeclaration===!0?!1:this.intent}getIntent(){return this.intent}getMemberType(t,i){return this.node.getMemberType(t,i)}getElementType(t){return this.node.getElementType(t)}generateNodeType(t){return this.node.getNodeType(t)}getArrayCount(t){return this.node.getArrayCount(t)}isAssign(t){return t.getDataFromNode(this).assign}build(...t){let i=t[0];if(this._hasStack(i)===!1&&i.buildStage==="setup"&&(i.context.nodeLoop||i.context.nodeBlock)){let n=!1;if(this.node.isShaderCallNodeInternal&&this.node.shaderNode.getLayout()===null&&i.fnCall&&i.fnCall.shaderNode&&i.getDataFromNode(this.node.shaderNode).hasLoop){let r=i.getDataFromNode(this);r.forceDeclaration=!0,n=!0}let s=i.getBaseStack();n?s.addToStackBefore(this):s.addToStack(this)}return this.isIntent(i)&&this.isAssign(i)!==!0?this.node.build(...t):super.build(...t)}generate(t){let{node:i,name:n,readOnly:s}=this,{renderer:o}=t,r=o.backend.isWebGPUBackend===!0,l=!1,d=!1;s&&(l=t.isDeterministic(i),d=r?s:l);let h=this.getNodeType(t);if(h=="void")return this.isIntent(t)!==!0&&yi('TSL: ".toVar()" can not be used with void type.',this.stackTrace),i.build(t);let p=t.getVectorType(h),I=i.build(t,p),m=t.getVarFromNode(this,n,p,void 0,d),y=t.getPropertyName(m),T=y;if(d)if(r)T=l?`const ${y}`:`let ${y}`;else{let R=i.getArrayCount(t);T=`const ${t.getVar(m.type,y,R)}`}return t.addLineFlowCode(`${T} = ${I}`,this),y}_hasStack(t){return t.getDataFromNode(this).stack!==void 0}},ice=ys(H8),OEe=(e,t=null)=>ice(e,t).toStack(),LEe=(e,t=null)=>ice(e,t,!0).toStack(),PEe=e=>ice(e).setIntent(!0).toStack();Ti("toVar",OEe);Ti("toConst",LEe);Ti("toVarIntent",PEe);var lre=class extends Sn{static get type(){return"SubBuild"}constructor(t,i,n=null){super(n),this.node=t,this.name=i,this.isSubBuildNode=!0}generateNodeType(t){if(this.nodeType!==null)return this.nodeType;t.addSubBuild(this.name);let i=this.node.getNodeType(t);return t.removeSubBuild(),i}build(t,...i){t.addSubBuild(this.name);let n=this.node.build(t,...i);return t.removeSubBuild(),n}},Sx=(e,t,i=null)=>new lre(gn(e),t,i),are=class extends Sn{static get type(){return"VaryingNode"}constructor(t,i=null){super(),this.node=Sx(t,"VERTEX"),this.name=i,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(t,i=null){return this.interpolationType=t,this.interpolationSampling=i,this}getHash(t){return this.name||super.getHash(t)}generateNodeType(t){return this.node.getNodeType(t)}setupVarying(t){let i=t.
${t.flow.code}`}}else{let o=t.getNodeProperties(this).outputComputeNode;if(o)return o.build(t,i)}}},oce=(e,t=[64])=>{(t.length===0||t.length>3)&&yi("TSL: compute() workgroupSize must have 1, 2, or 3 elements",new ha);for(let i=0;i<t.length;i++){let n=t[i];(typeof n!="number"||n<=0||!Number.isInteger(n))&&yi(`TSL: compute() workgroupSize element at index [ ${i} ] must be a positive integer`,new ha)}for(;t.length<3;)t.push(1);return new hre(gn(e),t)},WEe=(e,t,i)=>{let n=oce(e,i);return typeof t=="number"?n.count=t:n.dispatchSize=t,n};Ti("compute",WEe);Ti("computeKernel",oce);var fre=class extends Sn{static get type(){return"IsolateNode"}constructor(t,i=!0){super(),this.node=t,this.parent=i,this.isIsolateNode=!0}generateNodeType(t){let i=t.getCache(),n=t.getCacheFromNode(this,this.parent);t.setCache(n);let s=this.node.getNodeType(t);return t.setCache(i),s}build(t,...i){let n=t.getCache(),s=t.getCacheFromNode(this,this.parent);t.setCache(s);let o=this.node.build(t,...i);return t.setCache(n),o}setParent(t){return this.parent=t,this}getParent(){return this.parent}},G8=e=>new fre(gn(e));function YEe(e,t=!0){return ci('TSL: "cache()" has been deprecated. Use "isolate()" instead.'),G8(e).setParent(t)}Ti("cache",YEe);Ti("isolate",G8);var pre=class extends Sn{static get type(){return"BypassNode"}constructor(t,i){super(),this.isBypassNode=!0,this.outputNode=t,this.callNode=i}generateNodeType(t){return this.outputNode.getNodeType(t)}generate(t){let i=this.callNode.build(t,"void");return i!==""&&t.addLineFlowCode(i,this),this.outputNode.build(t)}},jEe=ys(pre).setParameterLength(2);Ti("bypass",jEe);var rce=Wt(([e,t,i,n=Et(0),s=Et(1),o=M1(!1)])=>{let r=e.sub(t).div(i.sub(t));return z8(o)&&(r=r.clamp()),r.mul(s.sub(n)).add(n)});function qEe(e,t,i,n=Et(0),s=Et(1)){return rce(e,t,i,n,s,!0)}Ti("remap",rce);Ti("remapClamp",qEe);var V8=class extends Sn{static get type(){return"ExpressionNode"}constructor(t="",i="void"){super(i),this.snippet=t}generate(t,i){let n=this.getNodeType(t),s=this.snippet;if(n==="void")t.addLineFlowCode(s,this);else return t.format(s,n,i)}},P1=ys(V8).setParameterLength(1,2),$Ee=e=>(e?jf(e,P1("discard")):P1("discard")).toStack(),fMe=()=>P1("return").toStack();Ti("discard",$Ee);var Ire=class extends Fl{static get type(){return"RenderOutputNode"}constructor(t,i,n){super("vec4"),this.colorNode=t,this._toneMapping=i,this.outputColorSpace=n,this.isRenderOutputNode=!0}setToneMapping(t){return this._toneMapping=t,this}getToneMapping(){return this._toneMapping}setup({context:t}){let i=this.colorNode||t.color,n=(this._toneMapping!==null?this._toneMapping:t.toneMapping)||_c,s=(this.outputColorSpace!==null?this.outputColorSpace:t.outputColorSpace)||Eh;return n!==_c&&(i=i.toneMapping(n)),s!==Eh&&s!==Hn.workingColorSpace&&(i=i.workingToColorSpace(s)),i}},lce=(e,t=null,i=null)=>new Ire(gn(e),t,i);Ti("renderOutput",lce);var mre=class extends Fl{static get type(){return"DebugNode"}constructor(t,i=null){super(),this.node=t,this.callback=i}generateNodeType(t){return this.node.getNodeType(t)}setup(t){return this.node.build(t)}analyze(t){return this.node.build(t)}generate(t){let i=this.callback,n=this.node.build(t);if(i!==null)i(t,n);else{let s="--- TSL debug - "+t.shaderStage+" shader ---",o="-".repeat(s.length),r="";r+="// #"+s+`#
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`;return n}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(t){this.shaderStage=t}getShaderStage(){return this.shaderStage}setBuildStage(t){this.buildStage=t}getBuildStage(){return this.buildStage}buildCode(){ci("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(t){this.subBuildLayers.push(t)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(t){let i;if(t&&t.isNode?t.isShaderCallNodeInternal?i=t.shaderNode.subBuilds:t.isStackNode?i=[t.subBuild]:i=this.getDataFromNode(t,"any").subBuilds:t instanceof Set?i=[...t]:i=t,!i)return null;let n=this.subBuildLayers;for(let s=i.length-1;s>=0;s--){let o=i[s];if(n.includes(o))return o}return null}getSubBuildOutput(t){return this.getSubBuildProperty("outputNode",t)}getSubBuildProperty(t="",i=null){let n;i!==null?n=this.getClosestSubBuild(i):n=this.subBuildFn;let s;return n?s=t?n+"_"+t:n:s=t,s}prebuild(){let{object:t,renderer:i,material:n}=this;if(i.contextNode.isContextNode===!0?this.context={...this.context,...i.contextNode.getFlowContextData()}:yi('NodeBuilder: "renderer.contextNode" must be an instance of `context()`.'),n&&n.contextNode&&(n.contextNode.isContextNode===!0?this.context={...this.context,...n.contextNode.getFlowContextData()}:yi('NodeBuilder: "material.contextNode" must be an instance of `context()`.')),n!==null){let s=i.library.fromMaterial(n);s===null&&(yi(`NodeBuilder: Material "${n.type}" is not compatible.`),s=new Ul),s.build(this)}else this.addFlow("compute",t)}build(){this.prebuild();for(let t of X$){this.setBuildStage(t),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(let i of eZ){this.setShaderStage(i);let n=this.flowNodes[i];for(let s of n)t==="generate"?this.flowNode(s):s.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}async buildAsync(){this.prebuild();for(let t of X$){this.setBuildStage(t),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(let i of eZ){this.setShaderStage(i);let n=this.flowNodes[i];for(let s of n)t==="generate"?this.flowNode(s):s.build(this);await Nte()}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getSharedDataFromNode(t){let i=nVe.get(t);return i===void 0&&(i={}),i}getNodeUniform(t,i){let n=this.getSharedDataFromNode(t),s=n.cache;if(s===void 0){if(i==="float"||i==="int"||i==="uint")s=new vae(t);else if(i==="vec2"||i==="ivec2"||i==="uvec2")s=new Rae(t);else if(i==="vec3"||i==="ivec3"||i==="uvec3")s=new Sae(t);else if(i==="vec4"||i==="ivec4"||i==="uvec4")s=new Aae(t);else if(i==="color")s=new bae(t);else if(i==="mat2")s=new Nae(t);else if(i==="mat3")s=new _ae(t);else if(i==="mat4")s=new Dae(t);else throw new Error(`Uniform "${i}" not implemented.`);n.cache=s}return s}format(t,i,n){if(i=this.getVectorType(i),n=this.getVectorType(n),i===n||n===null||this.isReference(n))return t;let s=this.getTypeLength(i),o=this.getTypeLength(n);return s===16&&o===9?`${this.getType(n)}( ${t}[ 0 ].xyz, ${t}[ 1 ].xyz, ${t}[ 2 ].xyz )`:s===9&&o===4?`${this.getType(n)}( ${t}[ 0 ].xy, ${t}[ 1 ].xy )`:s>4||o>4||o===0?t:s===o?`${this.getType(n)}( ${t} )`:s>o?(t=n==="bool"?`all( ${t} )`:`${t}.${"xyz".slice(0,o)}`,this.format(t,this.getTypeFromLength(o,this.getComponentType(i)),n)):o===4&&s>1?`${this.getType(n)}( ${this.format(t,i,"vec3")}, 1.0 )`:s===2?`${this.getType(n)}( ${this.format(t,i,"vec2")}, 0.0 )`:(s===1&&o>1&&i!==this.getComponentType(n)&&(t=`${this.getType(this.getComponentType(n))}( ${t} )`),`${this.getType(n)}( ${t} )`)}getSignature(){return`// Three.js r${"184"} - Node System
`}needsPreviousData(){let t=this.renderer.getMRT();return t&&t.has("velocity")||Tye(this.object).useVelocity===!0}},$Z=class{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(t,i){let n=t.get(i);return n===void 0&&(n={renderId:0,frameId:0},t.set(i,n)),n}updateBeforeNode(t){let i=t.getUpdateBeforeType(),n=t.updateReference(this);if(i===Zn.FRAME){let s=this._getMaps(this.updateBeforeMap,n);if(s.frameId!==this.frameId){let o=s.frameId;s.frameId=this.frameId,t.updateBefore(this)===!1&&(s.frameId=o)}}else if(i===Zn.RENDER){let s=this._getMaps(this.updateBeforeMap,n);if(s.renderId!==this.renderId){let o=s.renderId;s.renderId=this.renderId,t.updateBefore(this)===!1&&(s.renderId=o)}}else i===Zn.OBJECT&&t.updateBefore(this)}updateAfterNode(t){let i=t.getUpdateAfterType(),n=t.updateReference(this);if(i===Zn.FRAME){let s=this._getMaps(this.updateAfterMap,n);s.frameId!==this.frameId&&t.updateAfter(this)!==!1&&(s.frameId=this.frameId)}else if(i===Zn.RENDER){let s=this._getMaps(this.updateAfterMap,n);s.renderId!==this.renderId&&t.updateAfter(this)!==!1&&(s.renderId=this.renderId)}else i===Zn.OBJECT&&t.updateAfter(this)}updateNode(t){let i=t.getUpdateType(),n=t.updateReference(this);if(i===Zn.FRAME){let s=this._getMaps(this.updateMap,n);s.frameId!==this.frameId&&t.update(this)!==!1&&(s.frameId=this.frameId)}else if(i===Zn.RENDER){let s=this._getMaps(this.updateMap,n);s.renderId!==this.renderId&&t.update(this)!==!1&&(s.renderId=this.renderId)}else i===Zn.OBJECT&&t.update(this)}update(){this.frameId++,this.lastTime===void 0&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}},ez=class{constructor(t,i,n=null,s="",o=!1){this.type=t,this.name=i,this.count=n,this.qualifier=s,this.isConst=o}};ez.isNodeFunctionInput=!0;var Cae=class extends $S{static get type(){return"AmbientLightNode"}constructor(t=null){super(t)}setup({context:t}){t.irradiance.addAssign(this.colorNode)}},xae=class extends $S{static get type(){return"DirectionalLightNode"}constructor(t=null){super(t)}setupDirect(){let t=this.colorNode;return{lightDirection:Uce(this.light),lightColor:t}}},Oae=class extends $S{static get type(){return"HemisphereLightNode"}constructor(t=null){super(t),this.lightPositionNode=Bce(t),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=Nn(new Oi).setGroup(Mn)}update(t){let{light:i}=this;super.update(t),this.lightPositionNode.object3d=i,this.groundColorNode.value.copy(i.groundColor).multiplyScalar(i.intensity)}setup(t){let{colorNode:i,groundColorNode:n,lightDirectionNode:s}=this,r=m_.dot(s).mul(.5).add(.5),l=zs(n,i,r);t.context.irradiance.addAssign(l)}},tz=class extends $S{static get type(){return"SpotLightNode"}constructor(t=null){super(t),this.coneCosNode=Nn(0).setGroup(Mn),this.penumbraCosNode=Nn(0).setGroup(Mn),this.cutoffDistanceNode=Nn(0).setGroup(Mn),this.decayExponentNode=Nn(0).setGroup(Mn),this.colorNode=Nn(this.color).setGroup(Mn)}update(t){super.update(t);let{light:i}=this;this.coneCosNode.value=Math.cos(i.angle),this.penumbraCosNode.value=Math.cos(i.angle*(1-i.penumbra)),this.cutoffDistanceNode.value=i.distance,this.decayExponentNode.value=i.decay}getSpotAttenuation(t,i){let{coneCosNode:n,penumbraCosNode:s}=this;return H3(n,s,i)}getLightCoord(t){let i=t.getNodeProperties(this),n=i.projectionUV;return n===void 0&&(n=Q3e(this.light,t.context.positionWorld),i.projectionUV=n),n}setupDirect(t){let{colorNode:i,cutoffDistanceNode:n,decayExponentNode:s,light:o}=this,r=this.getLightVector(t),l=r.normalize(),d=l.dot(Uce(o)),h=this.getSpotAttenuation(t,d),p=r.length(),I=Gce({lightDistance:p,cutoffDistance:n,decayExponent:s}),m=i.mul(h).mul(I),y,T;return o.colorNode?(T=this.getLightCoord(t),y=o.colorNode(T)):o.map&&(T=this.getLightCoord(t),y=lo(o.map,T.xy).onRenderUpdate(()=>o.map)),y&&(m=T.mul(2).sub(1).abs().lessThan(
Message: ${t.message}`;t.reason&&(i+=`
Reason: ${t.reason}`),yi(i),this._isDeviceLost=!0}_renderBundle(t,i,n){let{bundleGroup:s,camera:o,renderList:r}=t,l=this._currentRenderContext,d=this._bundles.get(s,o,l),h=this.backend.get(d),p=s.version!==h.version;if(p||h.bundleGPU===void 0){this.backend.beginBundle(l),(h.renderObjects===void 0||p)&&(h.renderObjects=[]),this._currentRenderBundle=d;let{transparentDoublePass:m,transparent:y,opaque:T}=r;this.opaque===!0&&T.length>0&&this._renderObjects(T,o,i,n),this.transparent===!0&&y.length>0&&this._renderTransparents(y,m,o,i,n),this._currentRenderBundle=null,this.backend.finishBundle(l,d),h.version=s.version}else{let{renderObjects:m}=h;for(let y=0,T=m.length;y<T;y++){let R=m[y];this._nodes.needsRefresh(R)&&(this._nodes.updateBefore(R),this._nodes.updateForRender(R),this._bindings.updateForRender(R),this._nodes.updateAfter(R))}}this.backend.addBundle(l,d)}render(t,i){if(this._initialized===!1)throw new Error('Renderer: .render() called before the backend is initialized. Use "await renderer.init();" before rendering.');this._renderScene(t,i)}get initialized(){return this._initialized}_getFrameBufferTarget(){let{currentToneMapping:t,currentColorSpace:i}=this,n=t!==_c,s=i!==Hn.workingColorSpace;if(n===!1&&s===!1)return null;let{width:o,height:r}=this.getDrawingBufferSize(O8),{depth:l,stencil:d}=this,h=this._outputRenderTarget||this._canvasTarget,p=this._frameBufferTargets.get(h);if(p===void 0){p=new yf(o,r,{depthBuffer:l,stencilBuffer:d,type:this._outputBufferType,format:Ko,colorSpace:Hn.workingColorSpace,generateMipmaps:!1,minFilter:Us,magFilter:Us,samples:this.samples}),p.isPostProcessingRenderTarget=!0;let b=()=>{h.removeEventListener("dispose",b),p.dispose(),this._frameBufferTargets.delete(h)};h.addEventListener("dispose",b),this._frameBufferTargets.set(h,p)}let I=this.getOutputRenderTarget();p.depthBuffer=l,p.stencilBuffer=d,I!==null?p.setSize(I.width,I.height,I.depth):p.setSize(o,r,1);let m=this._outputRenderTarget?this._outputRenderTarget.viewport:h._viewport,y=this._outputRenderTarget?this._outputRenderTarget.scissor:h._scissor,T=this._outputRenderTarget?1:h._pixelRatio,R=this._outputRenderTarget?this._outputRenderTarget.scissorTest:h._scissorTest;return p.viewport.copy(m),p.scissor.copy(y),p.viewport.multiplyScalar(T),p.scissor.multiplyScalar(T),p.scissorTest=R,p.multiview=I!==null?I.multiview:!1,p.resolveDepthBuffer=I!==null?I.resolveDepthBuffer:!0,p._autoAllocateDepthBuffer=I!==null?I._autoAllocateDepthBuffer:!1,p}_renderScene(t,i,n=!0){if(this._isDeviceLost===!0)return;let s=n?this._getFrameBufferTarget():null,o=this._nodes.nodeFrame,r=o.renderId,l=this._currentRenderContext,d=this._currentRenderObjectFunction,h=this._handleObjectFunction;this._callDepth++;let p=t.isScene===!0?t:Q1e,I=this._renderTarget||this._outputRenderTarget,m=this._activeCubeFace,y=this._activeMipmapLevel,T;if(s!==null?(T=s,this.setRenderTarget(T)):T=I,T!==null&&T.depthBuffer===!0){let Ee=this._textures.get(T);Ee.depthInitialized!==!0&&((this.autoClear===!1||this.autoClear===!0&&this.autoClearDepth===!1)&&this.clearDepth(),Ee.depthInitialized=!0)}let R=this._renderContexts.get(T,this._mrt,this._callDepth);this._currentRenderContext=R,this._currentRenderObjectFunction=this._renderObjectFunction||this.renderObject,this._handleObjectFunction=this._renderObjectDirect,this.info.calls++,this.info.render.calls++,this.info.render.frameCalls++,o.renderId=this.info.calls,this.backend.updateTimeStampUID(R),this.inspector.beginRender(this.backend.getTimestampUID(R),t,i,T);let b=this.xr;if(b.isPresenting===!1){let Ee=!1;if(this.reversedDepthBuffer===!0&&i.reversedDepth!==!0){if(i._reversedDepth=!0,i.isArrayCamera)for(let Qe of i.cameras)Qe._reversedDepth=!0;Ee=!0}let Ce=this.coordinateSystem;if(i.coordinateSystem!==Ce){if(i.coordinateSystem=Ce,i.isArrayCamera)for(let Qe of i.cameras)Qe.coordinateSystem=Ce;Ee=!0}if(Ee===!0&&(i.updateProjectionMatrix(),i.isArrayCamera))for(let Qe of i.cameras)Qe.updateProjectionMatrix()}t.matrixWorldAutoUpdate===!0&&t.updateMatrixWorld(),i.parent===null&&i.matrixWorldAutoUpdate===!0&&i.updateMatrixWorld(),b.enabled===!0
precision highp float;
precision highp int;
precision highp sampler2D;
precision highp sampler3D;
precision highp samplerCube;
precision highp sampler2DArray;
precision highp usampler2D;
precision highp usampler3D;
precision highp usamplerCube;
precision highp usampler2DArray;
precision highp isampler2D;
precision highp isampler3D;
precision highp isamplerCube;
precision highp isampler2DArray;
precision highp sampler2DShadow;
precision highp sampler2DArrayShadow;
precision highp samplerCubeShadow;
`,$ae=class extends qZ{constructor(t,i){super(t,i,new Uae),this.uniformGroups={},this.transforms=[],this.extensions={},this.builtins={vertex:[],fragment:[],compute:[]}}needsToWorkingColorSpace(t){return t.isVideoTexture===!0&&t.colorSpace!==Eh}_include(t){let i=J1e[t];return i.build(this),this.addInclude(i),i}getMethod(t){return J1e[t]!==void 0&&this._include(t),SVe[t]||t}getBitcastMethod(t,i){return this.getMethod(`bitcast_${i}_${t}`)}getFloatPackingMethod(t){return this.getMethod(`floatpack_${t}_2x16`)}getFloatUnpackingMethod(t){return this.getMethod(`floatunpack_${t}_2x16`)}getTernary(t,i,n){return`${t} ? ${i} : ${n}`}getOutputStructName(){return""}buildFunctionCode(t){let i=t.layout,n=this.flowShaderNode(t),s=[];for(let r of i.inputs)s.push(this.getType(r.type)+" "+r.name);return`${this.getType(i.type)} ${i.name}( ${s.join(", ")} ) {
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${n.code}
return ${n.result};
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${p} ${r.name}[${m}];
};
`}else{let h=r.groupNode.name;if(s[h]===void 0){let p=this.uniformGroups[h];if(p!==void 0){let I=[];for(let m of p.uniforms){let y=m.getType(),T=this.getVectorType(y),R=m.nodeUniform.node.precision,b=`${T} ${m.name};`;R!==null&&(b=X1e[R]+" "+b),I.push(" "+b)}s[h]=I}}d=!0}if(!d){let h=r.node.precision;h!==null&&(l=X1e[h]+" "+l),l="uniform "+l,n.push(l)}}let o="";for(let r in s){let l=s[r];o+=this._getGLSLUniformStruct(r,l.join(`
`))+`
`}return o+=n.join(`
`),o}getTypeFromAttribute(t){let i=super.getTypeFromAttribute(t);if(/^[iu]/.test(i)&&t.gpuType!==Ya){let n=t;t.isInterleavedBufferAttribute&&(n=t.data);let s=n.array;s instanceof Uint32Array||s instanceof Int32Array||(i=i.slice(1))}return i}getAttributes(t){let i="";if(t==="vertex"||t==="compute"){let n=this.getAttributesArray(),s=0;for(let o of n)i+=`layout( location = ${s++} ) in ${o.type} ${o.name};
`}return i}getStructMembers(t){let i=[];for(let n of t.members)i.push(` ${n.type} ${n.name};`);return i.join(`
`)}getStructs(t){let i=[],n=this.structs[t],s=[];for(let o of n)if(o.output)for(let r of o.members)s.push(`layout( location = ${r.index} ) out ${r.type} ${r.name};`);else{let r="struct "+o.name+` {
`;r+=this.getStructMembers(o),r+=`
};
`,i.push(r)}return s.length===0&&s.push("layout( location = 0 ) out vec4 fragColor;"),`
`+s.join(`
`)+`
`+i.join(`
`)}getVaryings(t){let i="",n=this.varyings;if(t==="vertex"||t==="compute")for(let s of n){t==="compute"&&(s.needsInterpolation=!0);let o=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){let r=tye[s.interpolationType]||s.interpolationType,l=iye[s.interpolationSampling]||"";i+=`${r} ${l} out ${o} ${s.name};
`}else{let r=o.includes("int")||o.includes("uv")||o.includes("iv")?"flat ":"";i+=`${r}out ${o} ${s.name};
`}else i+=`${o} ${s.name};
`}else if(t==="fragment"){for(let s of n)if(s.needsInterpolation){let o=this.getType(s.type);if(s.interpolationType){let r=tye[s.interpolationType]||s.interpolationType,l=iye[s.interpolationSampling]||"";i+=`${r} ${l} in ${o} ${s.name};
`}else{let r=o.includes("int")||o.includes("uv")||o.includes("iv")?"flat ":"";i+=`${r}in ${o} ${s.name};
`}}}for(let s of this.builtins[t])i+=`${s};
`;return i}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((n,s)=>n*s,1)}u`}getSubgroupSize(){yi("GLSLNodeBuilder: WebGLBackend does not support the subgroupSize node")}getInvocationSubgroupIndex(){yi("GLSLNodeBuilder: WebGLBackend does not support the invocationSubgroupIndex node")}getSubgroupIndex(){yi("GLSLNodeBuilder: WebGLBackend does not support the subgroupIndex node")}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":"nodeUniformDrawId"}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(t,i,n=this.shaderStage){let s=this.extensions[n]||(this.extensions[n]=new Map);s.has(t)===!1&&s.set(t,{name:t,behavior:i})}getExtensions(t){let i=[];if(t==="vertex"){let s=this.renderer.backend.extensions;this.object.isBatchedMesh&&s.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",t)}let n=this.extensions[t];if(n!==void 0)for(let{name:s,behavior:o}of n.values())i.push(`#extension ${s} : ${o}`);return i.join(`
`)}getClipDistance(){return"gl_ClipDistance"}isAvailable(t){let i=eye[t];if(i===void 0){let n;switch(i=!1,t){case"float32Filterable":n="OES_texture_float_linear";break;case"clipDistance":n="WEBGL_clip_cull_distance";break}if(n!==void 0){let s=this.renderer.backend.extensions;s.has(n)&&(s.get(n),i=!0)}eye[t]=i}return i}isFlipY(){return!0}enableHardwareClipping(t){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${t} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(t,i){this.transforms.push({varyingName:t,attributeNode:i})}getTransforms(){let t=this.transforms,i="";for(let n=0;n<t.length;n++){let s=t[n],o=this.getPropertyName(s.attributeNode);o&&(i+=`${s.varyingName} = ${o};
`)}return i}_getGLSLUniformStruct(t,i){return`
layout( std140 ) uniform ${t} {
${i}
};`}_getGLSLVertexCode(t){return`#version 300 es
${this.getSignature()}
// extensions
${t.extensions}
// precision
${nye}
// uniforms
${t.uniforms}
// varyings
${t.varyings}
// attributes
${t.attributes}
// vars
${t.vars}
// codes
${t.codes}
void main() {
// transforms
${t.transforms}
// flow
${t.flow}
gl_PointSize = 1.0;
}
`}_getGLSLFragmentCode(t){return`#version 300 es
${this.getSignature()}
// extensions
${t.extensions}
// precision
${nye}
// structs
${t.structs}
// uniforms
${t.uniforms}
// varyings
${t.varyings}
// vars
${t.vars}
// codes
${t.codes}
void main() {
// flow
${t.flow}
}
`}buildCode(){let t=this.material!==null?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(let i in t){let n=`// code
`;n+=this.flowCode[i];let s=this.flowNodes[i],o=s[s.length-1];for(let l of s){let d=this.getFlowData(l),h=l.name;h&&(n.length>0&&(n+=`
`),n+=` // flow -> ${h}
`),n+=`${d.code}
`,l===o&&i!=="compute"&&(n+=`// result
`,i==="vertex"?(n+="gl_Position = ",n+=`${d.result};`):i==="fragment"&&(l.outputNode.isOutputStructNode||(n+="fragColor = ",n+=`${d.result};`)))}let r=t[i];if(r.extensions=this.getExtensions(i),r.uniforms=this.getUniforms(i),r.attributes=this.getAttributes(i),r.varyings=this.getVaryings(i),r.vars=this.getVars(i,!0),r.structs=this.getStructs(i),r.codes=this.getCodes(i),r.transforms=this.getTransforms(i),r.flow=n,i==="vertex"){let l=this.renderer.backend.extensions;this.object.isBatchedMesh&&l.has("WEBGL_multi_draw")===!1&&(r.uniforms+=`
uniform uint nodeUniformDrawId;
`)}}this.material!==null?(this.vertexShader=this._getGLSLVertexCode(t.vertex),this.fragmentShader=this._getGLSLFragmentCode(t.fragment)):this.computeShader=this._getGLSLVertexCode(t.compute)}getUniformFromNode(t,i,n,s=null){let o=super.getUniformFromNode(t,i,n,s),r=this.getDataFromNode(t,n,this.globalCache),l=r.uniformGPU;if(l===void 0){let d=t.groupNode,h=d.name,p=this.getBindGroupArray(h,n);if(i==="texture")l=new J8(o.name,o.node,d),p.push(l);else if(i==="cubeTexture"||i==="cubeDepthTexture")l=new sK(o.name,o.node,d),p.push(l);else if(i==="texture3D")l=new nz(o.name,o.node,d),p.push(l);else if(i==="buffer"){o.name=`buffer${t.id}`;let I=this.getSharedDataFromNode(t),m=I.buffer;m===void 0&&(t.name=`NodeBuffer_${t.id}`,m=new tK(t,d),m.name=t.name,I.buffer=m),p.push(m),l=m}else{let I=this.uniformGroups[h];I===void 0?(I=new iK(h,d),this.uniformGroups[h]=I,p.push(I)):p.indexOf(I)===-1&&p.push(I),l=this.getNodeUniform(o,i);let m=l.name;I.uniforms.some(T=>T.name===m)||I.addUniform(l)}r.uniformGPU=l}return o}},Goe=null,L8=null,oK=class{constructor(t={}){this.parameters=Object.assign({},t),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={[Lm.RENDER]:null,[Lm.COMPUTE]:null},this.trackTimestamp=t.trackTimestamp===!0}async init(t){this.renderer=t}get coordinateSystem(){}beginRender(){}finishRender(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}updateSampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}updateTimeStampUID(t){let i=this.get(t),n=this.renderer.info.frame,s;t.isComputeNode===!0?s="c:"+this.renderer.info.compute.frameCalls:s="r:"+this.renderer.info.render.frameCalls,i.timestampUID=s+":"+t.id+":f"+n}getTimestampUID(t){return this.get(t).timestampUID}getTimestampFrames(t){let i=this.timestampQueryPool[t];return i?i.getTimestampFrames():[]}_getQueryPool(t){let i=t.startsWith("c:")?Lm.COMPUTE:Lm.RENDER;return this.timestampQueryPool[i]}getTimestamp(t){return this._getQueryPool(t).getTimestamp(t)}hasTimestamp(t){return this._getQueryPool(t).hasTimestamp(t)}isOccluded(){}async resolveTimestampsAsync(t="render"){if(!this.trackTimestamp){Oo("WebGPURenderer: Timestamp tracking is disabled.");return}let i=this.timestampQueryPool[t];if(!i)return;let n=await i.resolveQueriesAsync();return this.renderer.info[t].timestamp=n,n}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getDrawingBufferSize(){return Goe=Goe||new hi,this.renderer.getDrawingBufferSize(Goe)}setScissorTest(){}getClearColor(){let t=this.renderer;return L8=L8||new $k,t.getClearColor(L8),L8.getRGB(L8),L8}getDomElement(){let t=this.domElement;return t===null&&(t=this.parameters.canvas!==void 0?this.parameters.canvas:dG(),"setAttribute"in t&&t.setAttribute("data-engine",`three.js r${"184"} webgpu`),this.domElement=t),t}hasCompatibility(){return!1}initRenderTarget(){}set(t,i){this.data.set(t,i)}get(t){let i=this.data.get(t);return i===void 0&&(i={},this.data.set(t,i)),i}has(t){return this.data.has(t)}delete(t){this.data.delete(t)}deleteBindGroupData(){}dispose(){}},AVe=0,Zae=class{constructor(t,i){this.buffers=[t.bufferGPU,i],this.type=t.type,this.bufferType=t.bufferType,this.pbo=t.pbo,this.byteLength=t.byteLength,this.bytesPerElement=t.BYTES_PER_ELEMENT,this.version=t.version,this.isInteger=t.isInteger,this.activeBufferIndex=0,this.baseId=t.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[this.activeBufferIndex^1]}switchBuffers(){this.activeBufferIndex^=1}},Kae=class{constructor(t){this.backend=t}createAttribute(t,i){
`),s=[],o=Math.max(i-6,0),r=Math.min(i+6,n.length);for(let l=o;l<r;l++){let d=l+1;s.push(`${d===i?">":" "} ${d}: ${n[l]}`)}return s.join(`
`)}_getShaderErrors(t,i,n){let s=t.getShaderParameter(i,t.COMPILE_STATUS),r=(t.getShaderInfoLog(i)||"").trim();if(s&&r==="")return"";let l=/ERROR: 0:(\d+)/.exec(r);if(l){let d=parseInt(l[1]);return n.toUpperCase()+`
`+r+`
`+this._handleSource(t.getShaderSource(i),d)}else return r}_logProgramError(t,i,n){if(this.renderer.debug.checkShaderErrors){let s=this.gl,r=(s.getProgramInfoLog(t)||"").trim();if(s.getProgramParameter(t,s.LINK_STATUS)===!1)if(typeof this.renderer.debug.onShaderError=="function")this.renderer.debug.onShaderError(s,t,n,i);else{let l=this._getShaderErrors(s,n,"vertex"),d=this._getShaderErrors(s,i,"fragment");yi("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(t,s.VALIDATE_STATUS)+`
Program Info Log: `+r+`
`+l+`
`+d)}else r!==""&&ci("WebGLProgram: Program Info Log:",r)}}_completeCompile(t,i){let{state:n,gl:s}=this,o=this.get(i),{programGPU:r,fragmentShader:l,vertexShader:d}=o;s.getProgramParameter(r,s.LINK_STATUS)===!1&&this._logProgramError(r,l,d),n.useProgram(r);let h=t.getBindings();this._setupBindings(h,r),this.set(i,{programGPU:r,pipeline:r})}createComputePipeline(t,i){let{state:n,gl:s}=this,o={stage:"fragment",code:`#version 300 es
precision highp float;
void main() {}`};this.createProgram(o);let{computeProgram:r}=t,l=s.createProgram(),d=this.get(o).shaderGPU,h=this.get(r).shaderGPU,p=r.transforms,I=[],m=[];for(let b=0;b<p.length;b++){let A=p[b];I.push(A.varyingName),m.push(A.attributeNode)}s.attachShader(l,d),s.attachShader(l,h),s.transformFeedbackVaryings(l,I,s.SEPARATE_ATTRIBS),s.linkProgram(l),s.getProgramParameter(l,s.LINK_STATUS)===!1&&this._logProgramError(l,d,h),n.useProgram(l),this._setupBindings(i,l);let y=r.attributes,T=[],R=[];for(let b=0;b<y.length;b++){let A=y[b].node.attribute;T.push(A),this.has(A)||this.attributeUtils.createAttribute(A,s.ARRAY_BUFFER)}for(let b=0;b<m.length;b++){let A=m[b].attribute;this.has(A)||this.attributeUtils.createAttribute(A,s.ARRAY_BUFFER);let O=this.get(A);R.push(O)}this.set(t,{programGPU:l,transformBuffers:R,attributes:T})}createBindings(t,i){if(this._knownBindings.has(i)===!1){this._knownBindings.add(i);let n=0,s=0;for(let o of i){this.set(o,{textures:s,uniformBuffers:n});for(let r of o.bindings)r.isUniformBuffer&&n++,r.isSampledTexture&&s++}}this.updateBindings(t,i)}updateBindings(t){let{gl:i}=this;for(let n of t.bindings){let s=this.get(n);if(n.isUniformsGroup||n.isUniformBuffer){let o=n.buffer,{bufferGPU:r}=this.get(o);r===void 0?(r=i.createBuffer(),i.bindBuffer(i.UNIFORM_BUFFER,r),i.bufferData(i.UNIFORM_BUFFER,o.byteLength,i.DYNAMIC_DRAW),this.set(o,{bufferGPU:r})):i.bindBuffer(i.UNIFORM_BUFFER,r);let l=n.updateRanges;if(i.bindBuffer(i.UNIFORM_BUFFER,r),l.length===0)i.bufferData(i.UNIFORM_BUFFER,o,i.DYNAMIC_DRAW);else{let d=LC(o),h=d?1:o.BYTES_PER_ELEMENT;for(let p=0,I=l.length;p<I;p++){let m=l[p],y=m.start*h,T=m.count*h,R=y*(d?o.BYTES_PER_ELEMENT:1);i.bufferSubData(i.UNIFORM_BUFFER,R,o,y,T)}}s.bufferGPU=r,this.set(n,s)}else if(n.isSampledTexture){let{textureGPU:o,glTextureType:r}=this.get(n.texture);s.textureGPU=o,s.glTextureType=r,this.set(n,s)}}}updateBinding(t){let i=this.gl;if(t.isUniformsGroup||t.isUniformBuffer){let s=this.get(t).bufferGPU,o=t.buffer,r=t.updateRanges;if(i.bindBuffer(i.UNIFORM_BUFFER,s),r.length===0)i.bufferData(i.UNIFORM_BUFFER,o,i.DYNAMIC_DRAW);else{let l=LC(o),d=l?1:o.BYTES_PER_ELEMENT;for(let h=0,p=r.length;h<p;h++){let I=r[h],m=I.start*d,y=I.count*d,T=m*(l?o.BYTES_PER_ELEMENT:1);i.bufferSubData(i.UNIFORM_BUFFER,T,o,m,y)}}}}createIndexAttribute(t){let i=this.gl;this.attributeUtils.createAttribute(t,i.ELEMENT_ARRAY_BUFFER)}createAttribute(t){if(this.has(t))return;let i=this.gl;this.attributeUtils.createAttribute(t,i.ARRAY_BUFFER)}createStorageAttribute(t){if(this.has(t))return;let i=this.gl;this.attributeUtils.createAttribute(t,i.ARRAY_BUFFER)}updateAttribute(t){this.attributeUtils.updateAttribute(t)}destroyAttribute(t){this.attributeUtils.destroyAttribute(t)}hasFeature(t){let i=Object.keys(rye).filter(s=>rye[s]===t),n=this.extensions;for(let s=0;s<i.length;s++)if(n.has(i[s]))return!0;return!1}copyTextureToTexture(t,i,n=null,s=null,o=0,r=0){this.textureUtils.copyTextureToTexture(t,i,n,s,o,r)}copyFramebufferToTexture(t,i,n){this.textureUtils.copyFramebufferToTexture(t,i,n)}hasCompatibility(t){return t===dw.TEXTURE_COMPARE?!0:super.hasCompatibility(t)}initRenderTarget(t){let{gl:i,state:n}=this;this._setFramebuffer(t),n.bindFramebuffer(i.FRAMEBUFFER,null)}_setFramebuffer(t){let{gl:i,state:n}=this,s=null;if(t.textures!==null){let o=t.renderTarget,r=this.get(o),{samples:l,depthBuffer:d,stencilBuffer:h}=o,p=o.isCubeRenderTarget===!0,I=o.isRenderTarget3D===!0,m=o.depth>1,y=o.isXRRenderTarget===!0,T=y===!0&&o._hasExternalTextures===!0,R=r.msaaFrameBuffer,b=r.depthRenderbuffer,A=this.extensions.get("WEBGL_multisampled_render_to_texture"),O=this.extensions.get("OVR_multiview2"),P=this._useMultisampledExtension(o),U=C3e(t),Z;if(p?(r.cubeFramebuffers||(r.cubeFramebuffers={}),Z=r.cubeFramebuffers[U]):y&&T===!1?Z=this._xrFramebuffer:(r.framebuffers||(r.framebuffers={}),Z=r.framebuffers[U]),Z===void 0){Z=i.createFramebuffer(),n.bindFramebuffer(i.FRAMEBUFFER,Z);let ne=t.textures,K=[];if(p){r.cubeFramebuffers[U]=Z;let{textureGPU:se}=this.get(ne[0]),he=this.renderer._activeCubeFace,Re=this.renderer._activeMipmapLe
struct VarysStruct {
@builtin( position ) Position: vec4f,
@location( 0 ) vTex : vec2f,
@location( 1 ) @interpolate(flat, either) vBaseArrayLayer: u32,
};
@group( 0 ) @binding ( 2 )
var<uniform> flipY: u32;
@vertex
fn mainVS(
@builtin( vertex_index ) vertexIndex : u32,
@builtin( instance_index ) instanceIndex : u32 ) -> VarysStruct {
var Varys : VarysStruct;
var pos = array(
vec2f( -1, -1 ),
vec2f( -1, 3 ),
vec2f( 3, -1 ),
);
let p = pos[ vertexIndex ];
let mult = select( vec2f( 0.5, -0.5 ), vec2f( 0.5, 0.5 ), flipY != 0 );
Varys.vTex = p * mult + vec2f( 0.5 );
Varys.Position = vec4f( p, 0, 1 );
Varys.vBaseArrayLayer = instanceIndex;
return Varys;
}
@group( 0 ) @binding( 0 )
var imgSampler : sampler;
@group( 0 ) @binding( 1 )
var img2d : texture_2d<f32>;
@fragment
fn main_2d( Varys: VarysStruct ) -> @location( 0 ) vec4<f32> {
return textureSample( img2d, imgSampler, Varys.vTex );
}
@group( 0 ) @binding( 1 )
var img2dArray : texture_2d_array<f32>;
@fragment
fn main_2d_array( Varys: VarysStruct ) -> @location( 0 ) vec4<f32> {
return textureSample( img2dArray, imgSampler, Varys.vTex, Varys.vBaseArrayLayer );
}
const faceMat = array(
mat3x3f( 0, 0, -2, 0, -2, 0, 1, 1, 1 ), // pos-x
mat3x3f( 0, 0, 2, 0, -2, 0, -1, 1, -1 ), // neg-x
mat3x3f( 2, 0, 0, 0, 0, 2, -1, 1, -1 ), // pos-y
mat3x3f( 2, 0, 0, 0, 0, -2, -1, -1, 1 ), // neg-y
mat3x3f( 2, 0, 0, 0, -2, 0, -1, 1, 1 ), // pos-z
mat3x3f( -2, 0, 0, 0, -2, 0, 1, 1, -1 ), // neg-z
);
@group( 0 ) @binding( 1 )
var imgCube : texture_cube<f32>;
@fragment
fn main_cube( Varys: VarysStruct ) -> @location( 0 ) vec4<f32> {
return textureSample( imgCube, imgSampler, faceMat[ Varys.vBaseArrayLayer ] * vec3f( fract( Varys.vTex ), 1 ) );
}
`;this.mipmapSampler=t.createSampler({minFilter:P2.Linear}),this.flipYSampler=t.createSampler({minFilter:P2.Nearest}),this.flipUniformBuffer=t.createBuffer({size:4,usage:GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST}),t.queue.writeBuffer(this.flipUniformBuffer,0,new Uint32Array([1])),this.noFlipUniformBuffer=t.createBuffer({size:4,usage:GPUBufferUsage.UNIFORM}),this.transferPipelines={},this.mipmapShaderModule=t.createShaderModule({label:"mipmap",code:i})}getTransferPipeline(t,i){i=i||"2d-array";let n=`${t}-${i}`,s=this.transferPipelines[n];return s===void 0&&(s=this.device.createRenderPipeline({label:`mipmap-${t}-${i}`,vertex:{module:this.mipmapShaderModule},fragment:{module:this.mipmapShaderModule,entryPoint:`main_${i.replace("-","_")}`,targets:[{format:t}]},layout:"auto"}),this.transferPipelines[n]=s),s}flipY(t,i,n=0){let s=i.format,{width:o,height:r}=i.size,l=this.device.createTexture({size:{width:o,height:r},format:s,usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING}),d=this.getTransferPipeline(s,t.textureBindingViewDimension),h=this.getTransferPipeline(s,l.textureBindingViewDimension),p=this.device.createCommandEncoder({}),I=(m,y,T,R,b,A)=>{let O=m.getBindGroupLayout(0),P=this.device.createBindGroup({layout:O,entries:[{binding:0,resource:this.flipYSampler},{binding:1,resource:y.createView({dimension:y.textureBindingViewDimension||"2d-array",baseMipLevel:0,mipLevelCount:1})},{binding:2,resource:{buffer:A?this.flipUniformBuffer:this.noFlipUniformBuffer}}]}),U=p.beginRenderPass({colorAttachments:[{view:R.createView({dimension:"2d",baseMipLevel:0,mipLevelCount:1,baseArrayLayer:b,arrayLayerCount:1}),loadOp:Vo.Clear,storeOp:oI.Store}]});U.setPipeline(m),U.setBindGroup(0,P),U.draw(3,1,0,T),U.end()};I(d,t,n,l,0,!1),I(h,l,0,t,n,!0),this.device.queue.submit([p.finish()]),l.destroy()}generateMipmaps(t,i=null){let n=this.get(t),s=n.layers||this._mipmapCreateBundles(t),o=i||this.device.createCommandEncoder({label:"mipmapEncoder"});this._mipmapRunBundles(o,s),i===null&&this.device.queue.submit([o.finish()]),n.layers=s}_mipmapCreateBundles(t){let i=t.textureBindingViewDimension||"2d-array",n=this.getTransferPipeline(t.format,i),s=n.getBindGroupLayout(0),o=[];for(let r=1;r<t.mipLevelCount;r++)for(let l=0;l<t.depthOrArrayLayers;l++){let d=this.device.createBindGroup({layout:s,entries:[{binding:0,resource:this.mipmapSampler},{binding:1,resource:t.createView({dimension:i,baseMipLevel:r-1,mipLevelCount:1})},{binding:2,resource:{buffer:this.noFlipUniformBuffer}}]}),h={colorAttachments:[{view:t.createView({dimension:"2d",baseMipLevel:r,mipLevelCount:1,baseArrayLayer:l,arrayLayerCount:1}),loadOp:Vo.Clear,storeOp:oI.Store}]},p=this.device.createRenderBundleEncoder({colorFormats:[t.format]});p.setPipeline(n),p.setBindGroup(0,d),p.draw(3,1,0,l),o.push({renderBundles:[p.finish()],passDescriptor:h})}return o}_mipmapRunBundles(t,i){let n=i.length;for(let s=0;s<n;s++){let o=i[s],r=t.beginRenderPass(o.passDescriptor);r.executeBundles(o.renderBundles),r.end()}}},_Ve={[KP]:"never",[OC]:"less",[QP]:"equal",[jT]:"less-equal",[Jb]:"greater",[Ty]:"greater-equal",[XP]:"always",[JP]:"not-equal"},DVe=[0,1,3,2,4,5],aue=class{constructor(t){this.backend=t,this._passUtils=null,this.defaultTexture={},this.defaultCubeTexture={},this.defaultVideoFrame=null,this._samplerCache=new Map}updateSampler(t){let i=this.backend,n=t.minFilter+"-"+t.magFilter+"-"+t.wrapS+"-"+t.wrapT+"-"+(t.wrapR||"0")+"-"+t.anisotropy+"-"+(t.compareFunction||0),s=this._samplerCache.get(n);if(s===void 0){let r={addressModeU:this._convertAddressMode(t.wrapS),addressModeV:this._convertAddressMode(t.wrapT),addressModeW:this._convertAddressMode(t.wrapR),magFilter:this._convertFilterMode(t.magFilter),minFilter:this._convertFilterMode(t.minFilter),mipmapFilter:this._convertFilterMode(t.minFilter),maxAnisotropy:1};t.isDepthTexture&&t.compareFunction===null&&(r.magFilter=P2.Nearest,r.minFilter=P2.Nearest,r.mipmapFilter=P2.Nearest),r.magFilter===P2.Linear&&r.minFilter===P2.Linear&&r.mipmapFilter===P2.Linear&&(r.maxAnisotropy=t.anisotropy),t.isDepthTexture&&t.compareFunction!
fn tsl_biquadraticTexture( map : texture_2d<f32>, coord : vec2f, iRes : vec2u, level : u32 ) -> vec4f {
let res = vec2f( iRes );
let uvScaled = coord * res;
let uvWrapping = ( ( uvScaled % res ) + res ) % res;
// https://www.shadertoy.com/view/WtyXRy
let uv = uvWrapping - 0.5;
let iuv = floor( uv );
let f = fract( uv );
let rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, level );
let rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, level );
let rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, level );
let rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, level );
return mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );
}
`),biquadraticTextureArray:new Ic(`
fn tsl_biquadraticTexture_array( map : texture_2d_array<f32>, coord : vec2f, iRes : vec2u, layer : u32, level : u32 ) -> vec4f {
let res = vec2f( iRes );
let uvScaled = coord * res;
let uvWrapping = ( ( uvScaled % res ) + res ) % res;
// https://www.shadertoy.com/view/WtyXRy
let uv = uvWrapping - 0.5;
let iuv = floor( uv );
let f = fract( uv );
let rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, layer, level );
let rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, layer, level );
let rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, layer, level );
let rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, layer, level );
return mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );
}
`)},BVe={dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",mod_vec3:"tsl_mod_vec3",mod_vec4:"tsl_mod_vec4",equals_bool:"tsl_equals_bool",equals_bvec2:"tsl_equals_bvec2",equals_bvec3:"tsl_equals_bvec3",equals_bvec4:"tsl_equals_bvec4",inversesqrt:"inverseSqrt",bitcast:"bitcast<f32>",floatpack_snorm_2x16:"pack2x16snorm",floatpack_unorm_2x16:"pack2x16unorm",floatpack_float16_2x16:"pack2x16float",floatunpack_snorm_2x16:"unpack2x16snorm",floatunpack_unorm_2x16:"unpack2x16unorm",floatunpack_float16_2x16:"unpack2x16float"},gge="";(typeof navigator<"u"&&/Firefox|Deno/g.test(navigator.userAgent))!==!0&&(gge+=`diagnostic( off, derivative_uniformity );
`);var hue=class extends qZ{constructor(t,i){super(t,i,new due),this.uniformGroups={},this.uniformGroupsBindings={},this.builtins={},this.directives={},this.scopedArrays=new Map,this.allowEarlyReturns=!0,this.allowGlobalVariables=!0}_generateTextureSample(t,i,n,s,o,r=this.shaderStage){return r==="fragment"?s?o?`textureSample( ${i}, ${i}_sampler, ${n}, ${s}, ${o} )`:`textureSample( ${i}, ${i}_sampler, ${n}, ${s} )`:o?`textureSample( ${i}, ${i}_sampler, ${n}, ${o} )`:`textureSample( ${i}, ${i}_sampler, ${n} )`:this.generateTextureSampleLevel(t,i,n,"0",s)}generateTextureSampleLevel(t,i,n,s,o,r){return this.isUnfilterable(t)===!1?o?r?`textureSampleLevel( ${i}, ${i}_sampler, ${n}, ${o}, ${s}, ${r} )`:`textureSampleLevel( ${i}, ${i}_sampler, ${n}, ${o}, ${s} )`:r?`textureSampleLevel( ${i}, ${i}_sampler, ${n}, ${s}, ${r} )`:`textureSampleLevel( ${i}, ${i}_sampler, ${n}, ${s} )`:this.isFilteredTexture(t)?this.generateFilteredTexture(t,i,n,r,s,o):this.generateTextureLod(t,i,n,o,r,s)}generateWrapFunction(t){let i=`tsl_coord_${pye[t.wrapS]}S_${pye[t.wrapT]}_${t.is3DTexture||t.isData3DTexture?"3d":"2d"}T`,n=mye[i];if(n===void 0){let s=[],o=t.is3DTexture||t.isData3DTexture?"vec3f":"vec2f",r=`fn ${i}( coord : ${o} ) -> ${o} {
return ${o}(
`,l=(d,h)=>{d===bT?(s.push(_k.repeatWrapping_float),r+=` tsl_repeatWrapping_float( coord.${h} )`):d===_u?(s.push(_k.clampWrapping_float),r+=` tsl_clampWrapping_float( coord.${h} )`):d===NT?(s.push(_k.mirrorWrapping_float),r+=` tsl_mirrorWrapping_float( coord.${h} )`):(r+=` coord.${h}`,ci(`WebGPURenderer: Unsupported texture wrap type "${d}" for vertex shader.`))};l(t.wrapS,"x"),r+=`,
`,l(t.wrapT,"y"),(t.is3DTexture||t.isData3DTexture)&&(r+=`,
`,l(t.wrapR,"z")),r+=`
);
}
`,mye[i]=n=new Ic(r,s)}return n.build(this),i}generateArrayDeclaration(t,i){return`array< ${this.getType(t)}, ${i} >`}generateTextureDimension(t,i,n){let s=this.getDataFromNode(t,this.shaderStage,this.cache);s.dimensionsSnippet===void 0&&(s.dimensionsSnippet={});let o=s.dimensionsSnippet[n];if(s.dimensionsSnippet[n]===void 0){let r,l,{primarySamples:d}=this.renderer.backend.utils.getTextureSampleData(t),h=d>1;t.is3DTexture||t.isData3DTexture?l="vec3<u32>":l="vec2<u32>",h||t.isStorageTexture?r=i:r=`${i}${n?`, u32( ${n} )`:""}`,o=new H8(new V8(`textureDimensions( ${r} )`,l)),s.dimensionsSnippet[n]=o,(t.isArrayTexture||t.isDataArrayTexture||t.is3DTexture||t.isData3DTexture)&&(s.arrayLayerCount=new H8(new V8(`textureNumLayers(${i})`,"u32"))),t.isTextureCube&&(s.cubeFaceCount=new H8(new V8("6u","u32")))}return o.build(this)}generateFilteredTexture(t,i,n,s,o="0u",r){let l=this.generateWrapFunction(t),d=this.generateTextureDimension(t,i,o);return s&&(n=`${n} + vec2<f32>(${s}) / ${d}`),r?(this._include("biquadraticTextureArray"),`tsl_biquadraticTexture_array( ${i}, ${l}( ${n} ), ${d}, u32( ${r} ), u32( ${o} ) )`):(this._include("biquadraticTexture"),`tsl_biquadraticTexture( ${i}, ${l}( ${n} ), ${d}, u32( ${o} ) )`)}generateTextureLod(t,i,n,s,o,r="0u"){if(t.isCubeTexture===!0){o&&(n=`${n} + vec3<f32>(${o})`);let y=t.isDepthTexture?"u32":"f32";return`textureSampleLevel( ${i}, ${i}_sampler, ${n}, ${y}( ${r} ) )`}let l=this.generateWrapFunction(t),d=this.generateTextureDimension(t,i,r),h=t.is3DTexture||t.isData3DTexture?"vec3":"vec2",p=h==="vec3"?"vec3<u32>( 1, 1, 1 )":"vec2<u32>( 1, 1 )";o&&(n=`${n} + ${h}<f32>(${o}) / ${h}<f32>( ${d} )`);let I=`${h}<f32>( 0 )`,m=`${h}<f32>( ${d} - ${p} )`;return n=`${h}<u32>( clamp( floor( ${l}( ${n} ) * ${h}<f32>( ${d} ) ), ${I}, ${m} ) )`,this.generateTextureLoad(t,i,n,r,s,null)}generateStorageTextureLoad(t,i,n,s,o,r){r&&(n=`${n} + ${r}`);let l;return o?l=`textureLoad( ${i}, ${n}, ${o} )`:l=`textureLoad( ${i}, ${n} )`,l}generateTextureLoad(t,i,n,s,o,r){s===null&&(s="0u"),r&&(n=`${n} + ${r}`);let l;return o?l=`textureLoad( ${i}, ${n}, ${o}, u32( ${s} ) )`:(l=`textureLoad( ${i}, ${n}, u32( ${s} ) )`,this.renderer.backend.compatibilityMode&&t.isDepthTexture&&(l+=".x")),l}generateTextureStore(t,i,n,s,o){let r;return s?r=`textureStore( ${i}, ${n}, ${s}, ${o} )`:r=`textureStore( ${i}, ${n}, ${o} )`,r}isSampleCompare(t){return t.isDepthTexture===!0&&t.compareFunction!==null&&this.renderer.hasCompatibility(dw.TEXTURE_COMPARE)}isUnfilterable(t){return this.getComponentTypeFromTexture(t)!=="float"||!this.isAvailable("float32Filterable")&&t.type===Ro||this.isSampleCompare(t)===!1&&t.minFilter===Vs&&t.magFilter===Vs||this.renderer.backend.utils.getTextureSampleData(t).primarySamples>1}generateTexture(t,i,n,s,o,r=this.shaderStage){let l=null;return this.isUnfilterable(t)?l=this.generateTextureLod(t,i,n,s,o,"0",r):l=this._generateTextureSample(t,i,n,s,o,r),l}generateTextureGrad(t,i,n,s,o,r,l=this.shaderStage){if(l==="fragment")return o?r?`textureSampleGrad( ${i}, ${i}_sampler, ${n}, ${o}, ${s[0]}, ${s[1]}, ${r} )`:`textureSampleGrad( ${i}, ${i}_sampler, ${n}, ${o}, ${s[0]}, ${s[1]} )`:r?`textureSampleGrad( ${i}, ${i}_sampler, ${n}, ${s[0]}, ${s[1]}, ${r} )`:`textureSampleGrad( ${i}, ${i}_sampler, ${n}, ${s[0]}, ${s[1]} )`;yi(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${l} shader.`)}generateTextureCompare(t,i,n,s,o,r,l=this.shaderStage){if(l==="fragment")return t.isDepthTexture===!0&&t.isArrayTexture===!0?r?`textureSampleCompare( ${i}, ${i}_sampler, ${n}, ${o}, ${s}, ${r} )`:`textureSampleCompare( ${i}, ${i}_sampler, ${n}, ${o}, ${s} )`:r?`textureSampleCompare( ${i}, ${i}_sampler, ${n}, ${s}, ${r} )`:`textureSampleCompare( ${i}, ${i}_sampler, ${n}, ${s} )`;yi(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${l} shader.`)}generateTextureLevel(t,i,n,s,o,r){return this.isUnfilterable(t)===!1?o?r?`textureSampleLevel( ${i}, ${i}_sampler, ${n}, ${o}, ${s}, ${r} )`:`textureSampleLevel( ${i}, ${i}_sampler, ${n}, ${o}, ${s} )`:r?`textureSampleLevel( ${i}, ${i}_sampler, ${n},
${n.vars}
${n.code}
`;return n.result&&(o+=` return ${n.result};
`),o+=`
}
`,o}getInstanceIndex(){return this.shaderStage==="vertex"?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4<f32>")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(t,i=this.shaderStage){(this.directives[i]||(this.directives[i]=new Set)).add(t)}getDirectives(t){let i=[],n=this.directives[t];if(n!==void 0)for(let s of n)i.push(`enable ${s};`);return i.join(`
`)}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(t){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array<f32, ${t} >`,"vertex")}getBuiltins(t){let i=[],n=this.builtins[t];if(n!==void 0)for(let{name:s,property:o,type:r}of n.values())i.push(`@builtin( ${s} ) ${o} : ${r}`);return i.join(`,
`)}getScopedArray(t,i,n,s){return this.scopedArrays.has(t)===!1&&this.scopedArrays.set(t,{name:t,scope:i,bufferType:n,bufferCount:s}),t}getScopedArrays(t){if(t!=="compute")return;let i=[];for(let{name:n,scope:s,bufferType:o,bufferCount:r}of this.scopedArrays.values()){let l=this.getType(o);i.push(`var<${s}> ${n}: array< ${l}, ${r} >;`)}return i.join(`
`)}getAttributes(t){let i=[];if(t==="compute"&&(this.getBuiltin("global_invocation_id","globalId","vec3<u32>","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3<u32>","attribute"),this.getBuiltin("local_invocation_id","localId","vec3<u32>","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3<u32>","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",t),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),t==="vertex"||t==="compute"){let n=this.getBuiltins("attribute");n&&i.push(n);let s=this.getAttributesArray();for(let o=0,r=s.length;o<r;o++){let l=s[o],d=l.name,h=this.getType(l.type);i.push(`@location( ${o} ) ${d} : ${h}`)}}return i.join(`,
`)}getStructMembers(t){let i=[];for(let n of t.members){let s=t.output?"@location( "+n.index+" ) ":"",o=this.getType(n.type);n.atomic&&(o="atomic< "+o+" >"),i.push(` ${s+n.name} : ${o}`)}return t.output&&i.push(` ${this.getBuiltins("output")}`),i.join(`,
`)}getStructs(t){let i="",n=this.structs[t];if(n.length>0){let s=[];for(let o of n){let r=`struct ${o.name} {
`;r+=this.getStructMembers(o),r+=`
};`,s.push(r)}i=`
`+s.join(`
`)+`
`}return i}getVar(t,i,n=null,s=""){let o=`var${s} ${i} : `;return n!==null?o+=this.generateArrayDeclaration(t,n):o+=this.getType(t),o}getVars(t,i=!1){let n="";i&&(n="<private>");let s=[],o=this.vars[t];if(o!==void 0)for(let r of o)s.push(`${this.getVar(r.type,r.name,r.count,n)};`);return i?s.join(`
`):`
${s.join(`
`)}
`}getVaryings(t){let i=[];if(t==="vertex"&&this.getBuiltin("position","builtinClipSpace","vec4<f32>","vertex"),t==="vertex"||t==="fragment"){let o=this.varyings,r=this.vars[t],l=0;for(let d=0;d<o.length;d++){let h=o[d];if(h.needsInterpolation){let p=`@location( ${l++} )`;if(h.interpolationType){let I=h.interpolationSampling!==null?`, ${h.interpolationSampling} )`:" )";p+=` @interpolate( ${h.interpolationType}${I}`}else/^(int|uint|ivec|uvec)/.test(h.type)&&(p+=" @interpolate(flat, either)");i.push(`${p} ${h.name} : ${this.getType(h.type)}`)}else t==="vertex"&&r.includes(h)===!1&&r.push(h)}}let n=this.getBuiltins(t);n&&i.push(n);let s=i.join(`,
`);return t==="vertex"?this._getWGSLStruct("VaryingsStruct"," "+s):s}isCustomStruct(t){let i=t.value,n=t.node,s=(i.isBufferAttribute||i.isInstancedBufferAttribute)&&n.structTypeNode!==null,o=n.value&&n.value.array&&typeof n.value.itemSize=="number"&&n.value.array.length>n.value.itemSize;return s&&!o}getUniforms(t){let i=this.renderer.backend,n=this.uniforms[t],s=[],o=[],r=[],l={};for(let h of n){let p=h.groupNode.name,I=this.bindingsIndexes[p];if(h.type==="texture"||h.type==="cubeTexture"||h.type==="cubeDepthTexture"||h.type==="storageTexture"||h.type==="texture3D"){let m=h.node.value;(m.isCubeTexture===!0||this.isUnfilterable(m)===!1&&h.node.isStorageTextureNode!==!0)&&(this.isSampleCompare(m)?s.push(`@binding( ${I.binding++} ) @group( ${I.group} ) var ${h.name}_sampler : sampler_comparison;`):s.push(`@binding( ${I.binding++} ) @group( ${I.group} ) var ${h.name}_sampler : sampler;`));let T,R="",{primarySamples:b}=i.utils.getTextureSampleData(m);if(b>1&&(R="_multisampled"),m.isCubeTexture===!0&&m.isDepthTexture===!0)T="texture_depth_cube";else if(m.isCubeTexture===!0)T="texture_cube<f32>";else if(m.isDepthTexture===!0)i.compatibilityMode&&m.compareFunction===null?T=`texture${R}_2d<f32>`:T=`texture_depth${R}_2d${m.isArrayTexture===!0?"_array":""}`;else if(h.node.isStorageTextureNode===!0){let A=uue(m,i.device),O=this.getStorageAccess(h.node,t),P=h.node.value.is3DTexture,U=h.node.value.isArrayTexture;T=`texture_storage_${P?"3d":`2d${U?"_array":""}`}<${A}, ${O}>`}else if(m.isArrayTexture===!0||m.isDataArrayTexture===!0||m.isCompressedArrayTexture===!0)T="texture_2d_array<f32>";else if(m.is3DTexture===!0||m.isData3DTexture===!0)T="texture_3d<f32>";else{let A=this.getComponentTypeFromTexture(m).charAt(0);T=`texture${R}_2d<${A}32>`}s.push(`@binding( ${I.binding++} ) @group( ${I.group} ) var ${h.name} : ${T};`)}else if(h.type==="buffer"||h.type==="storageBuffer"||h.type==="indirectStorageBuffer"){let m=h.node,y=this.getType(m.getNodeType(this)),T=m.bufferCount,R=T>0&&h.type==="buffer"?", "+T:"",b=m.isStorageBufferNode?`storage, ${this.getStorageAccess(m,t)}`:"uniform";if(this.isCustomStruct(h))o.push(`@binding( ${I.binding++} ) @group( ${I.group} ) var<${b}> ${h.name} : ${y};`);else{let O=` value : array< ${m.isAtomic?`atomic<${y}>`:`${y}`}${R} >`;o.push(this._getWGSLStructBinding(h.name,O,b,I.binding++,I.group))}}else{let m=h.groupNode.name;if(l[m]===void 0){let y=this.uniformGroups[m];if(y!==void 0){let T=[];for(let b of y.uniforms){let A=b.getType(),O=this.getType(this.getVectorType(A));T.push(` ${b.name} : ${O}`)}let R=this.uniformGroupsBindings[m];R===void 0&&(R={index:I.binding++,id:I.group},this.uniformGroupsBindings[m]=R),l[m]={index:R.index,id:R.id,snippets:T}}}}}for(let h in l){let p=l[h];r.push(this._getWGSLStructBinding(h,p.snippets.join(`,
`),"uniform",p.index,p.id))}return[...s,...o,...r].join(`
`)}buildCode(){let t=this.material!==null?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(let i in t){this.shaderStage=i;let n=this.allowGlobalVariables,s=t[i];s.uniforms=this.getUniforms(i),s.attributes=this.getAttributes(i),s.varyings=this.getVaryings(i),s.structs=this.getStructs(i),s.vars=this.getVars(i,n),s.codes=this.getCodes(i),s.directives=this.getDirectives(i),s.scopedArrays=this.getScopedArrays(i);let o=`// code
`;o+=this.flowCode[i];let r=this.flowNodes[i],l=r[r.length-1],d=l.outputNode,h=d!==void 0&&d.isOutputStructNode===!0;for(let p of r){let I=this.getFlowData(p),m=p.name;if(m&&(o.length>0&&(o+=`
`),o+=` // flow -> ${m}
`),o+=`${I.code}
`,p===l&&i!=="compute"){if(o+=`// result
`,i==="vertex")o+=`varyings.builtinClipSpace = ${I.result};`;else if(i==="fragment")if(h)s.returnType=d.getNodeType(this),s.structs+="var<private> output : "+s.returnType+";",o+=`return ${I.result};`;else{let y=" @location( 0 ) color: vec4<f32>",T=this.getBuiltins("output");T&&(y+=`,
`+T),s.returnType="OutputStruct",s.structs+=this._getWGSLStruct("OutputStruct",y),s.structs+=`
var<private> output : OutputStruct;`,o+=`output.color = ${I.result};
return output;`}}}s.flow=o}if(this.shaderStage=null,this.material!==null)this.vertexShader=this._getWGSLVertexCode(t.vertex),this.fragmentShader=this._getWGSLFragmentCode(t.fragment);else{let i=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(t.compute,i)}}getMethod(t,i=null){let n;return i!==null&&(n=this._getWGSLMethod(t+"_"+i)),n===void 0&&(n=this._getWGSLMethod(t)),n||t}getBitcastMethod(t){return`bitcast<${this.getType(t)}>`}getFloatPackingMethod(t){return this.getMethod(`floatpack_${t}_2x16`)}getFloatUnpackingMethod(t){return this.getMethod(`floatunpack_${t}_2x16`)}getTernary(t,i,n){return`select( ${n}, ${i}, ${t} )`}getType(t){return MVe[t]||t}isAvailable(t){let i=Iye[t];return i===void 0&&(t==="float32Filterable"?i=this.renderer.hasFeature("float32-filterable"):t==="clipDistance"&&(i=this.renderer.hasFeature("clip-distances")),Iye[t]=i),i}_getWGSLMethod(t){return _k[t]!==void 0&&this._include(t),BVe[t]}_include(t){let i=_k[t];return i.build(this),this.addInclude(i),i}_getWGSLVertexCode(t){return`${this.getSignature()}
// directives
${t.directives}
// structs
${t.structs}
// uniforms
${t.uniforms}
// varyings
${t.varyings}
var<private> varyings : VaryingsStruct;
// vars
${t.vars}
// codes
${t.codes}
@vertex
fn main( ${t.attributes} ) -> VaryingsStruct {
// flow
${t.flow}
return varyings;
}
`}_getWGSLFragmentCode(t){return`${this.getSignature()}
// global
${gge}
// structs
${t.structs}
// uniforms
${t.uniforms}
// vars
${t.vars}
// codes
${t.codes}
@fragment
fn main( ${t.varyings} ) -> ${t.returnType} {
// flow
${t.flow}
}
`}_getWGSLComputeCode(t,i){let[n,s,o]=i;return`${this.getSignature()}
// directives
${t.directives}
// system
var<private> instanceIndex : u32;
// locals
${t.scopedArrays}
// structs
${t.structs}
// uniforms
${t.uniforms}
// vars
${this.allowGlobalVariables?t.vars:""}
// codes
${t.codes}
@compute @workgroup_size( ${n}, ${s}, ${o} )
fn main( ${t.attributes} ) {
// local vars
${this.allowGlobalVariables?"":t.vars}
// system
instanceIndex = globalId.x
+ globalId.y * ( ${n} * numWorkgroups.x )
+ globalId.z * ( ${n} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );
// flow
${t.flow}
}
`}_getWGSLStruct(t,i){return`
struct ${t} {
${i}
};`}_getWGSLStructBinding(t,i,n,s=0,o=0){let r=t+"Struct";return`${this._getWGSLStruct(r,i)}
@binding( ${s} ) @group( ${o} )
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`;function Bke(e,t){let i="";return t.format&&t.indentBy.length>0&&(i=Mke),i2e(e,t,"",i)}function i2e(e,t,i,n){let s="",o=!1;for(let r=0;r<e.length;r++){let l=e[r],d=Fke(l);if(d===void 0)continue;let h="";if(i.length===0?h=d:h=`${i}.${d}`,d===t.textNodeName){let T=l[d];Uke(h,t)||(T=t.tagValueProcessor(d,T),T=n2e(T,t)),o&&(s+=n),s+=T,o=!1;continue}else if(d===t.cdataPropName){o&&(s+=n),s+=`<![CDATA[${l[d][0][t.textNodeName]}]]>`,o=!1;continue}else if(d===t.commentPropName){s+=n+`<!--${l[d][0][t.textNodeName]}-->`,o=!0;continue}else if(d[0]==="?"){let T=qge(l[":@"],t),R=d==="?xml"?"":n,b=l[d][0][t.textNodeName];b=b.length!==0?" "+b:"",s+=R+`<${d}${b}${T}?>`,o=!0;continue}let p=n;p!==""&&(p+=t.indentBy);let I=qge(l[":@"],t),m=n+`<${d}${I}`,y=i2e(l[d],t,h,p);t.unpairedTags.indexOf(d)!==-1?t.suppressUnpairedNode?s+=m+">":s+=m+"/>":(!y||y.length===0)&&t.suppressEmptyNode?s+=m+"/>":y&&y.endsWith(">")?s+=m+`>${y}${n}</${d}>`:(s+=m+">",y&&n!==""&&(y.includes("/>")||y.includes("</"))?s+=n+t.indentBy+y+n:s+=y,s+=`</${d}>`),o=!0}return s}function Fke(e){let t=Object.keys(e);for(let i=0;i<t.length;i++){let n=t[i];if(e.hasOwnProperty(n)&&n!==":@")return n}}function qge(e,t){let i="";if(e&&!t.ignoreAttributes)for(let n in e){if(!e.hasOwnProperty(n))continue;let s=t.attributeValueProcessor(n,e[n]);s=n2e(s,t),s===!0&&t.suppressBooleanAttributes?i+=` ${n.substr(t.attributeNamePrefix.length)}`:i+=` ${n.substr(t.attributeNamePrefix.length)}="${s}"`}return i}function Uke(e,t){e=e.substr(0,e.length-t.textNodeName.length-1);let i=e.substr(e.lastIndexOf(".")+1);for(let n in t.stopNodes)if(t.stopNodes[n]===e||t.stopNodes[n]==="*."+i)return!0;return!1}function n2e(e,t){if(e&&e.length>0&&t.processEntities)for(let i=0;i<t.entities.length;i++){let n=t.entities[i];e=e.replace(n.regex,n.val)}return e}var Hke={attributeNamePrefix:"@_",attributesGroupName:!1,textNodeName:"#text",ignoreAttributes:!0,cdataPropName:!1,format:!1,indentBy:" ",suppressEmptyNode:!1,suppressUnpairedNode:!0,suppressBooleanAttributes:!0,tagValueProcessor:function(e,t){return t},attributeValueProcessor:function(e,t){return t},preserveOrder:!1,commentPropName:!1,unpairedTags:[],entities:[{regex:new RegExp("&","g"),val:"&amp;"},{regex:new RegExp(">","g"),val:"&gt;"},{regex:new RegExp("<","g"),val:"&lt;"},{regex:new RegExp("'","g"),val:"&apos;"},{regex:new RegExp('"',"g"),val:"&quot;"}],processEntities:!0,stopNodes:[],oneListGroup:!1};function C_(e){this.options=Object.assign({},Hke,e),this.options.ignoreAttributes===!0||this.options.attributesGroupName?this.isAttribute=function(){return!1}:(this.ignoreAttributesFn=e2e(this.options.ignoreAttributes),this.attrPrefixLen=this.options.attributeNamePrefix.length,this.isAttribute=kke),this.processTextOrObjNode=Gke,this.options.format?(this.indentate=Vke,this.tagEndChar=`>
`,this.newLine=`
`):(this.indentate=function(){return""},this.tagEndChar=">",this.newLine="")}C_.prototype.build=function(e){return this.options.preserveOrder?Bke(e,this.options):(Array.isArray(e)&&this.options.arrayNodeName&&this.options.arrayNodeName.length>1&&(e={[this.options.arrayNodeName]:e}),this.j2x(e,0,[]).val)};C_.prototype.j2x=function(e,t,i){let n="",s="",o=i.join(".");for(let r in e)if(Object.prototype.hasOwnProperty.call(e,r))if(typeof e[r]>"u")this.isAttribute(r)&&(s+="");else if(e[r]===null)this.isAttribute(r)||r===this.options.cdataPropName?s+="":r[0]==="?"?s+=this.indentate(t)+"<"+r+"?"+this.tagEndChar:s+=this.indentate(t)+"<"+r+"/"+this.tagEndChar;else if(e[r]instanceof Date)s+=this.buildTextValNode(e[r],r,"",t);else if(typeof e[r]!="object"){let l=this.isAttribute(r);if(l&&!this.ignoreAttributesFn(l,o))n+=this.buildAttrPairStr(l,""+e[r]);else if(!l)if(r===this.options.textNodeName){let d=this.options.tagValueProcessor(r,""+e[r]);s+=this.replaceEntitiesValue(d)}else s+=this.buildTextValNode(e[r],r,"",t)}else if(Array.isArray(e[r])){let l=e[r].length,d="",h="";for(let p=0;p<l;p++){let I=e[r][p];if(!(typeof I>"u"))if(I===null)r[0]==="?"?s+=this.indentate(t)+"<"+r+"?"+this.tagEndChar:s+=this.indentate(t)+"<"+r+"/"+this.tagEndChar;else if(typeof I=="object")if(this.options.oneListGroup){let m=this.j2x(I,t+1,i.concat(r));d+=m.val,this.options.attributesGroupName&&I.hasOwnProperty(this.options.attributesGroupName)&&(h+=m.attrStr)}else d+=this.processTextOrObjNode(I,r,t,i);else if(this.options.oneListGroup){let m=this.options.tagValueProcessor(r,I);m=this.replaceEntitiesValue(m),d+=m}else d+=this.buildTextValNode(I,r,"",t)}this.options.oneListGroup&&(d=this.buildObjectNode(d,r,h,t)),s+=d}else if(this.options.attributesGroupName&&r===this.options.attributesGroupName){let l=Object.keys(e[r]),d=l.length;for(let h=0;h<d;h++)n+=this.buildAttrPairStr(l[h],""+e[r][l[h]])}else s+=this.processTextOrObjNode(e[r],r,t,i);return{attrStr:n,val:s}};C_.prototype.buildAttrPairStr=function(e,t){return t=this.options.attributeValueProcessor(e,""+t),t=this.replaceEntitiesValue(t),this.options.suppressBooleanAttributes&&t==="true"?" "+e:" "+e+'="'+t+'"'};function Gke(e,t,i,n){let s=this.j2x(e,i+1,n.concat(t));return e[this.options.textNodeName]!==void 0&&Object.keys(e).length===1?this.buildTextValNode(e[this.options.textNodeName],t,s.attrStr,i):this.buildObjectNode(s.val,t,s.attrStr,i)}C_.prototype.buildObjectNode=function(e,t,i,n){if(e==="")return t[0]==="?"?this.indentate(n)+"<"+t+i+"?"+this.tagEndChar:this.indentate(n)+"<"+t+i+this.closeTag(t)+this.tagEndChar;{let s="</"+t+this.tagEndChar,o="";return t[0]==="?"&&(o="?",s=""),(i||i==="")&&e.indexOf("<")===-1?this.indentate(n)+"<"+t+i+o+">"+e+s:this.options.commentPropName!==!1&&t===this.options.commentPropName&&o.length===0?this.indentate(n)+`<!--${e}-->`+this.newLine:this.indentate(n)+"<"+t+i+o+this.tagEndChar+e+this.indentate(n)+s}};C_.prototype.closeTag=function(e){let t="";return this.options.unpairedTags.indexOf(e)!==-1?this.options.suppressUnpairedNode||(t="/"):this.options.suppressEmptyNode?t="/":t=`></${e}`,t};C_.prototype.buildTextValNode=function(e,t,i,n){if(this.options.cdataPropName!==!1&&t===this.options.cdataPropName)return this.indentate(n)+`<![CDATA[${e}]]>`+this.newLine;if(this.options.commentPropName!==!1&&t===this.options.commentPropName)return this.indentate(n)+`<!--${e}-->`+this.newLine;if(t[0]==="?")return this.indentate(n)+"<"+t+i+"?"+this.tagEndChar;{let s=this.options.tagValueProcessor(t,e);return s=this.replaceEntitiesValue(s),s===""?this.indentate(n)+"<"+t+i+this.closeTag(t)+this.tagEndChar:this.indentate(n)+"<"+t+i+">"+s+"</"+t+this.tagEndChar}};C_.prototype.replaceEntitiesValue=function(e){if(e&&e.length>0&&this.options.processEntities)for(let t=0;t<this.options.entities.length;t++){let i=this.options.entities[t];e=e.replace(i.regex,i.val)}return e};function Vke(e){return this.options.indentBy.repeat(e)}function kke(e){return e.startsWith(this.options.attributeNamePrefix)&&e!==this.options.textNodeName?e.substr(this.attrPrefixLen):!1}var jx=class{};Le(jx,"parser",n
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,fragmentShader:`
layout(location = 0) out vec4 out_id;
uniform vec4 objectId;
void main() {
out_id = objectId;
}
`}),this._objectId=0,this.setValues(t)}},$de=1e-16,qze=new ye(0,1,0),Twe=new ye;function gwe(e){return e.delta(Twe).normalize(),Math.abs(Twe.dot(qze))>=1-$de}function Zde(e,t){let{start:i,end:n}=t,s=e.points,o=!1,r=!1;for(let l=0;l<3;l++){let d=s[l];if(!o&&i.distanceToSquared(d)<=$de&&(o=!0),!r&&n.distanceToSquared(d)<=$de&&(r=!0),o&&r)return!0}return o&&r}var R_=new ds;function wwe(e,t,i=!1,n=[]){let s=[[0,1]];for(let o=0,r=t.length;o<r;o++){let l=s[o],d=t[o];l[1]=d[0],s.push([d[1],1])}i&&([t,s]=[s,t]);for(let o=0,r=s.length;o<r;o++){let{start:l,end:d}=e;R_.start.lerpVectors(l,d,s[o][0]),R_.end.lerpVectors(l,d,s[o][1]),n.push(new Float32Array([R_.start.x,R_.start.y,R_.start.z,R_.end.x,R_.end.y,R_.end.z]))}return n}var vwe=1e-10,$ze=new ye(0,1,0),Rwe=new ye,Swe=new ye,cQ=new ye,dQ=new fr;function*Awe(e,t=[],i={}){let{projectionDirection:n=$ze,thresholdAngle:s=1,iterationTime:o=30}=i,l=Math.pow(10,4),d=Math.cos(cr.DEG2RAD*s),h=e.getIndex(),p=e.getAttribute("position"),I=h?h.count:p.count,m=[0,0,0],y=["a","b","c"],T=new Array(3),R={},b=performance.now();for(let A=0;A<I;A+=3){performance.now()-b>o&&(yield,b=performance.now()),h?(m[0]=h.getX(A),m[1]=h.getX(A+1),m[2]=h.getX(A+2)):(m[0]=A,m[1]=A+1,m[2]=A+2);let{a:O,b:P,c:U}=dQ;if(O.fromBufferAttribute(p,m[0]),P.fromBufferAttribute(p,m[1]),U.fromBufferAttribute(p,m[2]),dQ.getNormal(cQ),T[0]=`${Math.round(O.x*l)},${Math.round(O.y*l)},${Math.round(O.z*l)}`,T[1]=`${Math.round(P.x*l)},${Math.round(P.y*l)},${Math.round(P.z*l)}`,T[2]=`${Math.round(U.x*l)},${Math.round(U.y*l)},${Math.round(U.z*l)}`,!(T[0]===T[1]||T[1]===T[2]||T[2]===T[0]))for(let Z=0;Z<3;Z++){let ne=(Z+1)%3,K=T[Z],oe=T[ne],se=dQ[y[Z]],he=dQ[y[ne]],Re=`${K}_${oe}`,ee=`${oe}_${K}`;if(ee in R&&R[ee]){let Ae=R[ee].normal,Ee=cQ.dot(Ae)<=d,Ce=!1;if(n!==null){let Qe=n.dot(cQ);Qe=Math.abs(Qe)<vwe?0:Qe;let qe=n.dot(Ae);qe=Math.abs(qe)<vwe?0:qe,Ce=Math.sign(Qe)!==Math.sign(qe)}if(Ee||Ce){let Qe=new ds;Qe.start.copy(se),Qe.end.copy(he),t.push(Qe)}R[ee]=null}else Re in R||(R[Re]={index0:m[Z],index1:m[ne],normal:cQ.clone()})}}for(let A in R)if(R[A]){let{index0:O,index1:P}=R[A];Rwe.fromBufferAttribute(p,O),Swe.fromBufferAttribute(p,P);let U=new ds;U.start.copy(Rwe),U.end.copy(Swe),t.push(U)}return t}var hQ=new ds;function bwe(e,t,i,n=[]){return e.bvhcast(t,i,{intersectsTriangles:(s,o)=>{if(Kze(s,o)||(s.needsUpdate&&s.update(),o.needsUpdate&&o.update(),Math.abs(s.plane.normal.dot(o.plane.normal))>1-1e-6))return!1;s.intersectsTriangle(o,hQ,!0)&&!Zde(s,hQ)&&!Zde(o,hQ)&&n.push(hQ.clone())}}),n}function Zze(e,t){return e.distanceTo(t)<1e-10}function Kze(e,t){let i=["a","b","c"],n=0;for(let s=0;s<3;s++)for(let o=0;o<3;o++){let r=e[i[s]],l=t[i[o]];Zze(r,l)&&n++}return n>=2}function Kde(e){f2e(e);let t=[];return e.traverse(i=>{i.geometry&&i.visible&&t.push(i)}),t}var f2e=e=>{if(e===void 0)return;let t=[...e.children];for(let i of t)i===void 0?e.children.splice(e.children.indexOf(i),1):f2e(i)},fQ=new Ai,Nwe=new Ai,Qde=class{constructor(){this.projectionDirection=new ye(0,1,0),this.thresholdAngle=50,this.iterationTime=30}getEdges(...t){let i=this.iterationTime;this.iterationTime=1/0;let n=this.getEdgesGenerator(...t).next().value;return this.iterationTime=i,n}*getEdgesGenerator(t,i=[],n=null){let{projectionDirection:s,thresholdAngle:o,iterationTime:r}=this;if(t.isObject3D){let l=Kde(t),d=null;s&&(d=new ye);let h=performance.now();for(let p=0;p<l.length;p++){h-performance.now()>r&&(yield);let I=l[p];d&&(Nwe.copy(I.matrixWorld).invert(),d.copy(s).transformDirection(Nwe).normalize());let m=yield*Awe(I.geometry,[],{projectionDirection:d,thresholdAngle:o,iterationTime:r});_we(m,I.matrixWorld);for(let y=0;y<m.length;y++)i.push(m[y]);if(n!==null)for(let y=0;y<m.length;y++)n.push(I)}return i}else return yield*Awe(t,i,{projectionDirection:s,thresholdAngle:o,iterationTime:r})}getIntersectionEdges(...t){let i=this.iterationTime;this.iterationTime=1/0;let n=this.getIntersectionEdgesGenerator(...t).next().value;return this.iterationTime=i,n}*getIntersectionEdgesGenerator(t,i=[],n=null){let{iterationTime:s}=this;if(t.isObject3D){let o=Kde(t),r=new Map
=== Projection Summary ===`),console.log(`Total time: ${e.toFixed(1)}ms
`);for(let[t,i]of Object.entries(mQ)){let n=(i/e*100).toFixed(1);console.log(` ${t}: ${i.toFixed(1)}ms (${n}%)`)}if(Object.keys(Cz).length>0){console.log(`
--- Stats ---`);for(let[t,i]of Object.entries(Cz))console.log(` ${t}: ${i}`)}console.log("")}},z3=1e-5,yQ=1e-16,EQ=1e-16;function lWe(e){let t=new Float32Array(e.length*6);for(let i=0;i<e.length;i++){let n=e[i];t[i*6+0]=n.start.x,t[i*6+1]=n.start.y,t[i*6+2]=n.start.z,t[i*6+3]=n.end.x,t[i*6+4]=n.end.y,t[i*6+5]=n.end.z}return t}function aWe(e,t,i,n,s){e.bvhcast(t,i.matrixWorld,{intersectsRanges:(o,r,l,d)=>{n._edgeOffsets.push(o),n._edgeCounts.push(r),n._meshOffsets.push(l),n._meshCounts.push(d),n._meshIndex.push(s),n.groupCount++}})}var uWe=1e3,cWe=1e5,wde=5,vde=3,dWe=2e6,xz=null;async function hWe(){return xz===null&&(xz=new cK,await xz.init()),xz}async function fWe(e,t,i,n,s=null){let o=await hWe();e._edgeOffsets&&(e.edgeOffsets=new Uint32Array(e._edgeOffsets),e.edgeCounts=new Uint32Array(e._edgeCounts),e.meshOffsets=new Uint32Array(e._meshOffsets),e.meshCounts=new Uint32Array(e._meshCounts),e.meshIndex=new Uint32Array(e._meshIndex),e._edgeOffsets=null,e._edgeCounts=null,e._meshOffsets=null,e._meshCounts=null,e._meshIndex=null);let r=y_(lWe(i.lines),"float");wo.enabled&&console.log("Number of meshes:",t.length),wo.enabled&&console.log("Group count:",e.groupCount);let l=[];{let T=0;for(;T<t.length;){let R=T,b=0;for(;R<t.length;){let A=t[R].geometry,O=A.index?A.index.count/3:A.attributes.position.count/3;if(R>T&&(R-T>=uWe||b+O>cWe))break;b+=O,R++}l.push({start:T,end:R}),T=R}}wo.enabled&&console.log(`Split ${t.length} meshes into ${l.length} batches`);let d=0,h=0,p=0,I=0,m=0;for(let T=0;T<l.length;T++){let{start:R,end:b}=l[T],A=b-R;wo.enabled&&console.log(`Processing batch ${T+1}/${l.length} (meshes ${R}-${b-1})`);let O=0,P=0,U=[];for(let Kt=R;Kt<b;Kt++){let ui=t[Kt].geometry;U.push(P/3),O+=ui.attributes.position.array.length,P+=ui.index.array.length}let Z=new Float32Array(O),ne=new Uint32Array(P),K=0,oe=0,se=0;for(let Kt=R;Kt<b;Kt++){let ui=t[Kt].geometry,jt=ui.attributes.position.array,Oe=ui.index.array;Z.set(jt,K),K+=jt.length;for(let Ft=0;Ft<Oe.length;Ft++)ne[oe+Ft]=Oe[Ft]+se;oe+=Oe.length,se+=ui.attributes.position.count}let he=new Float32Array(A*16);for(let Kt=R;Kt<b;Kt++){let ui=Kt-R;he.set(t[Kt].matrixWorld.elements,ui*16)}let Re=[];for(let Kt=0;Kt<e.groupCount;Kt++){let ui=e.meshIndex[Kt];if(ui>=R&&ui<b){let jt=ui-R,Oe=U[jt]+e.meshOffsets[Kt];Re.push({edgeOffset:e.edgeOffsets[Kt],edgeCount:e.edgeCounts[Kt],triOffset:Oe,triCount:e.meshCounts[Kt],meshIdx:jt})}}if(Re.length===0){wo.enabled&&console.log(` Batch ${T+1}: no groups, skipping`);continue}let ee=new Uint32Array(Re.length*wde);for(let Kt=0;Kt<Re.length;Kt++){let ui=Re[Kt],jt=Kt*wde;ee[jt+0]=ui.edgeOffset,ee[jt+1]=ui.edgeCount,ee[jt+2]=ui.triOffset,ee[jt+3]=ui.triCount,ee[jt+4]=ui.meshIdx}let Ae=0;for(let Kt=0;Kt<Re.length;Kt++)Ae+=Re[Kt].edgeCount*Re[Kt].triCount;s&&(s.candidates+=Ae);let Ee=Math.min(Math.ceil(Ae*.1),dWe),Ce=Math.max(Ee,1e4);wo.enabled&&console.log(` Batch ${T+1}: ${Re.length} groups, ${O/3} vertices, ${P/3} triangles, ${Ae} pairs, buffer for ${Ce} overlaps`);let Qe=performance.now(),qe=y_(Z,"float"),St=y_(ne,"uint"),$e=y_(he,"float"),ke=y_(ee,"uint"),It=y_(new Uint32Array([0]),"uint").toAtomic(),ft=y_(new Float32Array(Ce*vde),"float");I+=performance.now()-Qe;let Dt=performance.now(),Zt=vge(()=>{let ui=Sge.mul(wde),jt=ke.element(ui),Oe=ke.element(ui.add(1)),Ft=ke.element(ui.add(2)),ge=ke.element(ui.add(3)),Pe=ke.element(ui.add(4)).mul(16),Me=Age($e.element(Pe),$e.element(Pe.add(1)),$e.element(Pe.add(2)),$e.element(Pe.add(3)),$e.element(Pe.add(4)),$e.element(Pe.add(5)),$e.element(Pe.add(6)),$e.element(Pe.add(7)),$e.element(Pe.add(8)),$e.element(Pe.add(9)),$e.element(Pe.add(10)),$e.element(Pe.add(11)),$e.element(Pe.add(12)),$e.element(Pe.add(13)),$e.element(Pe.add(14)),$e.element(Pe.add(15)));zce({start:Wce(0),end:ge.toInt(),type:"int",condition:"<",name:"triIdx"},({triIdx:ze})=>{let He=Ft.add(ze.toUint()).mul(3),At=St.element(He),Tt=St.element(He.add(1)),Lt=St.element(He.add(2)),Ht=w0(qe.element(At.mul(3)),qe.element(At.mul(3).add(1)),qe.element(At.mul(3).add(2))),ri=w0(qe.element(Tt.mul(3)),qe.element(Tt.mul(3).add(1)),qe.element(Tt.mul(3
varying vec3 worldPosition;
uniform float uDistance;
void main() {
vec3 pos = position.xzy * uDistance;
pos.xz += cameraPosition.xz;
worldPosition = pos;
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
}
`,fragmentShader:`
varying vec3 worldPosition;
uniform float uZoom;
uniform float uFade;
uniform float uSize1;
uniform float uSize2;
uniform vec3 uColor;
uniform float uDistance;
float getGrid(float size) {
vec2 r = worldPosition.xz / size;
vec2 grid = abs(fract(r - 0.5) - 0.5) / fwidth(r);
float line = min(grid.x, grid.y);
return 1.0 - min(line, 1.0);
}
void main() {
float d = 1.0 - min(distance(cameraPosition.xz, worldPosition.xz) / uDistance, 1.0);
float g1 = getGrid(uSize1);
float g2 = getGrid(uSize2);
// Ortho camera fades the grid away when zooming out
float minZoom = step(0.2, uZoom);
float zoomFactor = pow(min(uZoom, 1.), 2.) * minZoom;
gl_FragColor = vec4(uColor.rgb, mix(g2, g1, g1) * pow(d, uFade));
gl_FragColor.a = mix(0.5 * gl_FragColor.a, gl_FragColor.a, g2) * zoomFactor;
if ( gl_FragColor.a <= 0.0 ) discard;
}
`,extensions:{derivatives:!0}});this.three=new _i(l,d),this.three.frustumCulled=!1,i.scene.three.add(this.three),this.setupEvents(!0)}get visible(){return this.three.visible}set visible(t){this.three.visible=t,t?this.world.scene.three.add(this.three):this.three.removeFromParent()}get material(){return this.three.material}get fade(){return this._fade===3}set fade(t){this._fade=t?3:0,this.material.uniforms.uFade.value=this._fade}setup(t){let i={...this._defaultConfig,...t};this.config.visible=!0,this.config.color=i.color,this.config.primarySize=i.primarySize,this.config.secondarySize=i.secondarySize,this.config.distance=i.distance,this.isSetup=!0,this.onSetup.trigger()}dispose(){this.setupEvents(!1),this.components.get(Vz).list.delete(this.config.uuid),this.components.get(CM).destroy(this.three),this.onDisposed.trigger(),this.onDisposed.reset(),this.world=null,this.components=null}setupEvents(t){if(this.world.isDisposing||!(this.world.camera instanceof bM))return;let i=this.world.camera.controls;t?i.addEventListener("update",this.updateZoom):i.removeEventListener("update",this.updateZoom)}},P2e=class M2e extends Gl{constructor(t){super(t),Le(this,"list",new Map),Le(this,"onDisposed",new $i),Le(this,"enabled",!0),t.add(M2e.uuid,this)}create(t){if(this.list.has(t.uuid))throw new Error("This world already has a grid!");let i=new VQ(this.components,t);return this.list.set(t.uuid,i),t.onDisposed.add(()=>{this.delete(t)}),i}delete(t){let i=this.list.get(t.uuid);i&&i.dispose(),this.list.delete(t.uuid)}dispose(){for(let[t,i]of this.list)i.dispose();this.list.clear(),this.onDisposed.trigger(),this.onDisposed.reset()}};Le(P2e,"uuid","d1e814d5-b81c-4452-87a2-f039375e0489");var yWe=P2e,B2e=class F2e{constructor(){Le(this,"onDisposed",new $i),Le(this,"list",new fo),Le(this,"enabled",!1),Le(this,"_clock"),Le(this,"onInit",new $i),Le(this,"update",()=>{if(!this.enabled)return;let t=this._clock.getDelta();for(let[i,n]of this.list)n.enabled&&n.isUpdateable()&&n.update(t);requestAnimationFrame(this.update)}),this._clock=new NP,F2e.setupBVH()}add(t,i){if(this.list.has(t))throw new Error("You're trying to add a component that already exists in the components instance. Use Components.get() instead.");dI.validate(t),this.list.set(t,i)}get(t){var i;let n=t.uuid;if(!this.list.has(n)){let s=new t(this);return(i=s.isDisposeable)!=null&&i.call(s)&&s.onDisposed.add(()=>this.list.delete(n)),this.list.has(n)||this.add(n,s),s}return this.list.get(n)}init(){this.enabled=!0;for(let[t,i]of this.list.entries())i.enabled=!0;this._clock.start(),this.update(),this.onInit.trigger()}dispose(){this.enabled=!1;let t;for(let[i,n]of this.list){if(n.enabled=!1,i===_s.uuid){t=n;continue}n.isDisposeable()&&n.dispose()}t?.dispose(),this._clock.stop(),this.onDisposed.trigger()}static setupBVH(){nn.prototype.computeBoundsTree=kze,nn.prototype.disposeBoundsTree=zze,_i.prototype.raycast=Ewe,xs.prototype.raycast=Ewe}};Le(B2e,"release","2.4.3");var b0e=B2e,kQ=class{constructor(t){Le(this,"enabled",!1),Le(this,"id","FirstPerson"),this.camera=t}set(t){if(this.enabled=t,t){if(this.camera.projection.current!=="Perspective"){this.camera.set("Orbit");return}this.setupFirstPersonCamera()}}setupFirstPersonCamera(){let t=this.camera.controls,i=new ye;t.distance--,t.getPosition(i),t.minDistance=1,t.maxDistance=1,t.distance=1,t.moveTo(i.x,i.y,i.z),t.truckSpeed=50,t.mouseButtons.wheel=$f.ACTION.DOLLY,t.touches.two=$f.ACTION.TOUCH_ZOOM_TRUCK}},zQ=class{constructor(t){Le(this,"enabled",!0),Le(this,"id","Orbit"),this.camera=t,this.activateOrbitControls()}set(t){this.enabled=t,t&&this.activateOrbitControls()}activateOrbitControls(){let t=this.camera.controls;t.minDistance=1,t.maxDistance=300;let i=new ye;t.getPosition(i);let n=i.length();t.distance=n,t.truckSpeed=2;let{rotation:s}=this.camera.three,o=new ye(0,0,-1).applyEuler(s),r=i.addScaledVector(o,n);t.moveTo(r.x,r.y,r.z)}},WQ=class{constructor(t){Le(this,"enabled",!1),Le(this,"id","Plan"),Le(this,"mouseAction1"),Le(this,"mouseAction2"),Le(this,"mouseInitialized",!1),Le(this,"defaultAzimuthSpeed"),Le(this,"defaultPolarSpeed")
\0`,Zt+=o(It,2),Zt+=ne.magic,Zt+=o(P,2),Zt+=o(U,2),Zt+=o(ke.crc32,4),Zt+=o(ke.compressedSize,4),Zt+=o(ke.uncompressedSize,4),Zt+=o(oe.length,2),Zt+=o(Ce.length,2),{fileRecord:I.LOCAL_FILE_HEADER+Zt+oe+Ce,dirRecord:I.CENTRAL_FILE_HEADER+o(Dt,2)+Zt+o(Re.length,2)+"\0\0\0\0"+o(ft,4)+o(b,4)+oe+Ce+Re}}var l=i("../utils"),d=i("../stream/GenericWorker"),h=i("../utf8"),p=i("../crc32"),I=i("../signature");function m(y,T,R,b){d.call(this,"ZipFileWorker"),this.bytesWritten=0,this.zipComment=T,this.zipPlatform=R,this.encodeFileName=b,this.streamFiles=y,this.accumulate=!1,this.contentBuffer=[],this.dirRecords=[],this.currentSourceOffset=0,this.entriesCount=0,this.currentFile=null,this._sources=[]}l.inherits(m,d),m.prototype.push=function(y){var T=y.meta.percent||0,R=this.entriesCount,b=this._sources.length;this.accumulate?this.contentBuffer.push(y):(this.bytesWritten+=y.data.length,d.prototype.push.call(this,{data:y.data,meta:{currentFile:this.currentFile,percent:R?(T+100*(R-b-1))/R:100}}))},m.prototype.openedSource=function(y){this.currentSourceOffset=this.bytesWritten,this.currentFile=y.file.name;var T=this.streamFiles&&!y.file.dir;if(T){var R=r(y,T,!1,this.currentSourceOffset,this.zipPlatform,this.encodeFileName);this.push({data:R.fileRecord,meta:{percent:0}})}else this.accumulate=!0},m.prototype.closedSource=function(y){this.accumulate=!1;var T=this.streamFiles&&!y.file.dir,R=r(y,T,!0,this.currentSourceOffset,this.zipPlatform,this.encodeFileName);if(this.dirRecords.push(R.dirRecord),T)this.push({data:(function(b){return I.DATA_DESCRIPTOR+o(b.crc32,4)+o(b.compressedSize,4)+o(b.uncompressedSize,4)})(y),meta:{percent:100}});else for(this.push({data:R.fileRecord,meta:{percent:0}});this.contentBuffer.length;)this.push(this.contentBuffer.shift());this.currentFile=null},m.prototype.flush=function(){for(var y=this.bytesWritten,T=0;T<this.dirRecords.length;T++)this.push({data:this.dirRecords[T],meta:{percent:100}});var R=this.bytesWritten-y,b=(function(A,O,P,U,Z){var ne=l.transformTo("string",Z(U));return I.CENTRAL_DIRECTORY_END+"\0\0\0\0"+o(A,2)+o(A,2)+o(O,4)+o(P,4)+o(ne.length,2)+ne})(this.dirRecords.length,R,y,this.zipComment,this.encodeFileName);this.push({data:b,meta:{percent:100}})},m.prototype.prepareNextSource=function(){this.previous=this._sources.shift(),this.openedSource(this.previous.streamInfo),this.isPaused?this.previous.pause():this.previous.resume()},m.prototype.registerPrevious=function(y){this._sources.push(y);var T=this;return y.on("data",function(R){T.processChunk(R)}),y.on("end",function(){T.closedSource(T.previous.streamInfo),T._sources.length?T.prepareNextSource():T.end()}),y.on("error",function(R){T.error(R)}),this},m.prototype.resume=function(){return!!d.prototype.resume.call(this)&&(!this.previous&&this._sources.length?(this.prepareNextSource(),!0):this.previous||this._sources.length||this.generatedError?void 0:(this.end(),!0))},m.prototype.error=function(y){var T=this._sources;if(!d.prototype.error.call(this,y))return!1;for(var R=0;R<T.length;R++)try{T[R].error(y)}catch{}return!0},m.prototype.lock=function(){d.prototype.lock.call(this);for(var y=this._sources,T=0;T<y.length;T++)y[T].lock()},n.exports=m},{"../crc32":4,"../signature":23,"../stream/GenericWorker":28,"../utf8":31,"../utils":32}],9:[function(i,n,s){var o=i("../compressions"),r=i("./ZipFileWorker");s.generateWorker=function(l,d,h){var p=new r(d.streamFiles,h,d.platform,d.encodeFileName),I=0;try{l.forEach(function(m,y){I++;var T=(function(O,P){var U=O||P,Z=o[U];if(!Z)throw new Error(U+" is not a valid compression method !");return Z})(y.options.compression,d.compression),R=y.options.compressionOptions||d.compressionOptions||{},b=y.dir,A=y.date;y._compressWorker(T,R).withStreamInfo("file",{name:m,dir:b,date:A,comment:y.comment||"",unixPermissions:y.unixPermissions,dosPermissions:y.dosPermissions}).pipe(p)}),p.entriesCount=I}catch(m){p.error(m)}return p}},{"../compressions":3,"./ZipFileWorker":8}],10:[function(i,n,s){function o(){if(!(this instanceof o))return new o;if(arguments.length)throw new Error("The constructor with parameters has been removed in
${jx.builder.build(o)}`}};Le(H2e,"default",{title:"BCF Topic",type:"Issue",status:"Active"});var l0e=H2e,G2e=(e,t)=>{if(t.trim()==="")return;let i=v0.xmlParser.parse(t).Extensions;if(!i)return;let{Priorities:n,TopicStatuses:s,TopicTypes:o,Users:r}=i;if(n&&n.Priority){let l=Array.isArray(n.Priority)?n.Priority:[n.Priority];for(let d of l)e.config.priorities.add(d)}if(s&&s.TopicStatus){let l=Array.isArray(s.TopicStatus)?s.TopicStatus:[s.TopicStatus];for(let d of l)e.config.statuses.add(d)}if(o&&o.TopicType){let l=Array.isArray(o.TopicType)?o.TopicType:[o.TopicType];for(let d of l)e.config.types.add(d)}if(r&&r.User){let l=Array.isArray(r.User)?r.User:[r.User];for(let d of l)e.config.users.add(d)}},jQ=class extends __{constructor(){super(...arguments),Le(this,"_config",{version:{type:"Select",options:new Set(["2.1","3"]),multiple:!1,value:""},author:{type:"Text",value:""},types:{type:"TextSet",value:new Set},statuses:{type:"TextSet",value:new Set},priorities:{type:"TextSet",value:new Set},labels:{type:"TextSet",value:new Set},stages:{type:"TextSet",value:new Set},users:{type:"TextSet",value:new Set},includeSelectionTag:{type:"Boolean",value:!1},updateExtensionsOnImport:{type:"Boolean",value:!1},strict:{type:"Boolean",value:!1},includeAllExtensionsOnExport:{type:"Boolean",value:!1},fallbackVersionOnImport:{type:"Select",multiple:!1,options:new Set(["2.1","3"]),value:""},ignoreIncompleteTopicsOnImport:{type:"Boolean",value:!1},exportCustomDataAsLabels:{type:"Boolean",value:!1}})}get version(){return this._config.version.value}set version(t){this._config.version.value=t}get author(){return this._config.author.value}set author(t){this._config.author.value=t}get types(){return this._config.types.value}set types(t){this._config.types.value=t}get statuses(){return this._config.statuses.value}set statuses(t){this._config.statuses.value=t}get priorities(){return this._config.priorities.value}set priorities(t){this._config.priorities.value=t}get labels(){return this._config.labels.value}set labels(t){this._config.labels.value=t}get stages(){return this._config.stages.value}set stages(t){this._config.stages.value=t}get users(){return this._config.users.value}set users(t){this._config.users.value=t}get includeSelectionTag(){return this._config.includeSelectionTag.value}set includeSelectionTag(t){this._config.includeSelectionTag.value=t}get updateExtensionsOnImport(){return this._config.updateExtensionsOnImport.value}set updateExtensionsOnImport(t){this._config.updateExtensionsOnImport.value=t}get strict(){return this._config.strict.value}set strict(t){this._config.strict.value=t}get includeAllExtensionsOnExport(){return this._config.includeAllExtensionsOnExport.value}set includeAllExtensionsOnExport(t){this._config.includeAllExtensionsOnExport.value=t}get fallbackVersionOnImport(){return this._config.fallbackVersionOnImport.value}set fallbackVersionOnImport(t){this._config.fallbackVersionOnImport.value=t}get ignoreIncompleteTopicsOnImport(){return this._config.ignoreIncompleteTopicsOnImport.value}set ignoreIncompleteTopicsOnImport(t){this._config.ignoreIncompleteTopicsOnImport.value=t}get exportCustomDataAsLabels(){return this._config.exportCustomDataAsLabels.value}set exportCustomDataAsLabels(t){this._config.exportCustomDataAsLabels.value=t}},N0e=class Oz extends Gl{constructor(){super(...arguments),Le(this,"enabled",!1),Le(this,"_defaultConfig",{author:"jhon.doe@example.com",version:"2.1",types:new Set(["Clash","Failure","Fault","Inquiry","Issue","Remark","Request"]),statuses:new Set(["Active","In Progress","Done","In Review","Closed"]),priorities:new Set(["On hold","Minor","Normal","Major","Critical"]),labels:new Set,stages:new Set,users:new Set,includeSelectionTag:!1,updateExtensionsOnImport:!0,strict:!1,includeAllExtensionsOnExport:!0,fallbackVersionOnImport:"2.1",ignoreIncompleteTopicsOnImport:!1,exportCustomDataAsLabels:!1}),Le(this,"config",new jQ(this,this.components,"BCF Topics",Oz.uuid)),Le(this,"list",new fo),Le(this,"documents",new fo),Le(this,"onSetup",new $i),Le(this,"isSetup",!1),Le(this,"onBCFImported",new $i),Le(t
<Version VersionId="${this.config.version}" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/buildingSMART/BCF-XML/release_3_0/Schemas/version.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
</Version>`);for(let[o,r]of this.documents.entries())r.type!=="external"&&i.file(this.config.version==="2.1"?r.fileName:`documents/${o}`,r.data);if(this.config.version==="3"){let o=[];for(let[r,l]of this.documents.entries()){let{type:d,description:h}=l;d!=="external"&&o.push(`<Document Guid="${r}">
<Filename>${l.fileName}</Filename>
${h?`<Description>${h}</Description>`:""}
</Document>`)}o.length>0&&i.file("documents.xml",`<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<DocumentInfo xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="documents.xsd">
<Documents>
${o.join(`
`)}
</Documents>
</DocumentInfo>`)}i.file("bcf.extensions",this.serializeExtensions());let n=this.components.get(e4);for(let o of t){let r=i.folder(o.guid);r.file("markup.bcf",o.serialize());for(let l of o.viewpoints){let d=n.list.get(l);if(!d)continue;let h=d.title??d.guid;r.file(`${h}.bcfv`,await d.serialize());let p=n.snapshots.get(d.snapshot);if(!p)continue;let I=p?d.snapshot:d.guid,m=n.getSnapshotExtension(d.snapshot);r.file(`${I}.${m}`,p,{binary:!0})}}return await i.generateAsync({type:"blob"})}serializeExtensions(){let t=[...this.config.types].map(l=>`<TopicType>${l}</TopicType>`).join(`
`),i=[...this.config.statuses].map(l=>`<TopicStatus>${l}</TopicStatus>`).join(`
`),n=[...this.config.priorities].map(l=>`<Priority>${l}</Priority>`).join(`
`),s=[...this.config.labels].map(l=>`<TopicLabel>${l}</TopicLabel>`).join(`
`),o=[...this.config.stages].map(l=>`<Stage>${l}</Stage>`).join(`
`),r=[...this.config.users].map(l=>`<User>${l}</User>`).join(`
`);return`
<?xml version="1.0" encoding="UTF-8"?>
<Extensions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="your-schema-location.xsd">
${t.length!==0?`<TopicTypes>
${t}
</TopicTypes>`:""}
${i.length!==0?`<TopicStatuses>
${i}
</TopicStatuses>`:""}
${n.length!==0?`<Priorities>
${n}
</Priorities>`:""}
${s.length!==0?`<TopicLabels>
${s}
</TopicLabels>`:""}
${o.length!==0?`<Stages>
${o}
</Stages>`:""}
${r.length!==0?`<Users>
${r}
</Users>`:""}
</Extensions>
`}processMarkupComment(t){let{Guid:i,Date:n,Author:s,Comment:o,Viewpoint:r}=t;if(!(i&&n&&s&&(_M||r)))return null;let l=new _M(this.components,o??"");return l.guid=i,l.date=new Date(n),l.author=s,l.viewpoint=r?.Guid,l.modifiedAuthor=t.ModifiedAuthor,l.modifiedDate=t.ModifiedDate?new Date(t.ModifiedDate):void 0,l}getMarkupComments(t,i){var n;let s;if(i==="2.1"&&(s=t.Comment),i==="3"&&(s=(n=t.Topic.Comments)==null?void 0:n.Comment),!s)return[];s=Array.isArray(s)?s:[s];let o=s.map(l=>this.processMarkupComment(l)).filter(l=>l);return Array.isArray(o)?o:[o]}getMarkupLabels(t,i){var n;let s;return i==="2.1"&&(s=t.Topic.Labels),i==="3"&&(s=(n=t.Topic.Labels)==null?void 0:n.Label),s?Array.isArray(s)?s:[s]:[]}getMarkupViewpoints(t,i){var n;let s;return i==="2.1"&&(s=t.Viewpoints),i==="3"&&(s=(n=t.Topic.Viewpoints)==null?void 0:n.ViewPoint),s?(s=Array.isArray(s)?s:[s],s):[]}getMarkupRelatedTopics(t,i){var n;let s;return i==="2.1"&&(s=t.Topic.RelatedTopic),i==="3"&&(s=(n=t.Topic.RelatedTopics)==null?void 0:n.RelatedTopic),s?(Array.isArray(s)?s:[s]).map(r=>r.Guid):[]}getMarkupDocumentReferences(t,i){var n;let s;return i==="2.1"&&(s=t.Topic.DocumentReference),i==="3"&&(s=(n=t.Topic.DocumentReferences)==null?void 0:n.DocumentReference),s?Array.isArray(s)?s:[s]:[]}async load(t){var i,n,s;let{fallbackVersionOnImport:o,ignoreIncompleteTopicsOnImport:r,updateExtensionsOnImport:l}=this.config,d=new Hwe;await d.loadAsync(t);let h=Object.values(d.files),p=o,I=h.find(P=>P.name.endsWith(".version"));if(I){let P=await I.async("string"),U=Oz.xmlParser.parse(P).Version.VersionId;p=String(U)}if(!(p&&(p==="2.1"||p==="3")))throw new Error(`BCFTopics: ${p} is not supported.`);let m=h.find(P=>P.name.endsWith(".extensions"));if(l&&m){let P=await m.async("string");G2e(this,P)}let y=[],T=this.components.get(e4),R=h.filter(P=>P.name.endsWith(".bcfv"));for(let P of R){let U=await P.async("string"),Z=Oz.xmlParser.parse(U).VisualizationInfo;if(!Z){console.warn("Missing VisualizationInfo in Viewpoint");continue}let ne={},{Guid:K,ClippingPlanes:oe,Components:se,OrthogonalCamera:he,PerspectiveCamera:Re}=Z;if(K&&(ne.guid=K),se){let Ae={selection:[],coloring:[],visibility:{default_visibility:!1,exceptions:[],view_setup_hints:{spaces_visible:!1,space_boundaries_visible:!1,openings_visible:!1}}};ne.components=Ae;let{Selection:Ee,Visibility:Ce}=se;if(Ee&&Ee.Component){let St=Array.isArray(Ee.Component)?Ee.Component:[Ee.Component];Ae.selection=St.map($e=>$e.IfcGuid?{ifc_guid:$e.IfcGuid}:null).filter($e=>$e!==null)}if(Ce&&"DefaultVisibility"in Ce&&(Ae.visibility.default_visibility=Ce.DefaultVisibility),Ce&&Ce.Exceptions&&"Component"in Ce.Exceptions){let{Component:St}=Ce.Exceptions,$e=Array.isArray(St)?St:[St];Ae.visibility.exceptions=$e.map(ke=>ke.IfcGuid?{ifc_guid:ke.IfcGuid}:null).filter(ke=>ke!==null)}let Qe;p==="2.1"&&(Qe=se.ViewSetupHints),p==="3"&&(Qe=(i=se.Visibility)==null?void 0:i.ViewSetupHints),Qe&&("OpeningsVisible"in Qe&&(Ae.visibility.view_setup_hints.openings_visible=Qe.OpeningsVisible),"SpacesVisible"in Qe&&(Ae.visibility.view_setup_hints.spaces_visible=Qe.SpacesVisible),"SpaceBoundariesVisible"in Qe&&(Ae.visibility.view_setup_hints.space_boundaries_visible=Qe.SpaceBoundariesVisible));let{Coloring:qe}=se;if(qe&&qe.Color){let St=Array.isArray(qe.Color)?qe.Color:[qe.Color];for(let $e of St){let{Color:ke,Component:It}=$e;if(!(ke.length===6||ke.length===8))continue;let ft=ke.length===6?ke:ke.slice(2),Zt=(Array.isArray(It)?It:[It]).map(Ct=>Ct.IfcGuid?{ifc_guid:Ct.IfcGuid}:null).filter(Ct=>Ct!==null);Ae.coloring.push({color:ft,components:Zt})}}}if(he||Re){let Ae=Z.PerspectiveCamera??Z.OrthogonalCamera,{CameraViewPoint:Ee,CameraDirection:Ce}=Ae,Qe=new ye(Number(Ee.X),Number(Ee.Z),Number(-Ee.Y)),qe=new ye(Number(Ce.X),Number(Ce.Z),Number(-Ce.Y)),St={camera_view_point:{x:Qe.x,y:Qe.y,z:Qe.z},camera_direction:{x:qe.x,y:qe.y,z:qe.z},aspect_ratio:"AspectRatio"in Ae?Ae.AspectRatio:1,camera_up_vector:{x:0,y:0,z:0}};"ViewToWorldScale"in Ae&&(ne.orthogonal_camera={...St,view_to_world_scale:Ae.ViewToWorldScale}),"FieldOfView"in Ae&&(ne.perspective_camera={...St,fiel
<Component IfcGuid="${m}" ${T??""} />`}}}else o=[...this.selectionComponents].map(r=>`<Component IfcGuid="${r}" />`).join(`
`);return o}createColorTags(){let t="";for(let[i,n]of this.componentColors.entries()){let s=n.map(o=>`
<Component IfcGuid="${o}" />`).join(`
`);t+=`<Color Color="${i}">
${s}
</Color>`}return t.length!==0?`<Coloring>
${t}
</Coloring>`:"<Coloring />"}toJSON(){let t=this._components.get(Wx),i={guid:this.guid,components:{selection:[...this.selectionComponents].map(o=>({ifc_guid:o,authoring_tool_id:null})),coloring:[...this.componentColors].map(([o,r])=>({color:o,components:r.map(l=>({ifc_guid:l,authoring_tool_id:null}))})),visibility:{default_visibility:this.defaultVisibility,exceptions:[...this.exceptionComponents].map(o=>({ifc_guid:o,authoring_tool_id:null})),view_setup_hints:{spaces_visible:this.spacesVisible,space_boundaries_visible:this.spaceBoundariesVisible,openings_visible:this.openingsVisible}}},clipping_planes:[...this.clippingPlanes].map(o=>{let r=t.list.get(o);if(!r)return null;let l=r._controls.worldPosition??r.origin,{normal:d}=r;return{location:{x:l.x,y:-l.z,z:l.y},direction:{x:d.x,y:-d.z,z:d.y}}}).filter(o=>o!==null)};"field_of_view"in this.camera?i.perspective_camera=this.camera:i.orthogonal_camera=this.camera;let n=this._components.get(e4),s=n.snapshots.get(this.snapshot);if(s){let o=s.toString(),r=btoa(o),l=n.getSnapshotExtension(this.snapshot);i.snapshot={snapshot_type:l,snapshot_data:r}}return i}async serialize(t=this._managerVersion){let i=this._components.get(_s),n=this.position;n.applyMatrix4(i.baseCoordinationMatrix.clone().invert());let s=this.direction;s.normalize();let o=new Ai().makeRotationX(Math.PI/2),r=s.clone().applyMatrix4(o);r.normalize();let l=`<CameraViewPoint>
<X>${n.x}</X>
<Y>${-n.z}</Y>
<Z>${n.y}</Z>
</CameraViewPoint>`,d=`<CameraDirection>
<X>${s.x}</X>
<Y>${-s.z}</Y>
<Z>${s.y}</Z>
</CameraDirection>`,h=`<CameraUpVector>
<X>${r.x}</X>
<Y>${-r.z}</Y>
<Z>${r.y}</Z>
</CameraUpVector>`,p=`<AspectRatio>${this.camera.aspect_ratio}</AspectRatio>`,I="";"view_to_world_scale"in this.camera?I=`<OrthogonalCamera>
${l}
${d}
${h}
${p}
<ViewToWorldScale>${this.camera.view_to_world_scale}</ViewToWorldScale>
</OrthogonalCamera>`:"field_of_view"in this.camera&&(I=`<PerspectiveCamera>
${l}
${d}
${h}
${p}
<FieldOfView>${this.camera.field_of_view}</FieldOfView>
</PerspectiveCamera>`);let m=`<ViewSetupHints SpacesVisible="${this.spacesVisible??!1}" SpaceBoundariesVisible="${this.spaceBoundariesVisible??!1}" OpeningsVisible="${this.openingsVisible??!1}" />`,y=(await this.createComponentTags("selection")).trim(),T=(await this.createComponentTags("exception")).trim(),R=this.createColorTags();return`<?xml version="1.0" encoding="UTF-8"?>
<VisualizationInfo Guid="${this.guid}">
<Components>
${t==="2.1"?m:""}
${y.length!==0?`<Selection>${y}</Selection>`:""}
<Visibility DefaultVisibility="${this.defaultVisibility}">
${t==="3"?m:""}
${T.length!==0?`<Exceptions>${T}</Exceptions>`:""}
</Visibility>
${R}
</Components>
${I}
</VisualizationInfo>`}},u0e=class extends __{constructor(){super(...arguments),Le(this,"_config",{overwriteColors:{value:!1,type:"Boolean"}})}get overwriteColors(){return this._config.overwriteColors.value}set overwriteColors(t){this._config.overwriteColors.value=t}},k2e=class c0e extends Gl{constructor(t){super(t),Le(this,"enabled",!0),Le(this,"world",null),Le(this,"list",new fo),Le(this,"snapshots",new fo),Le(this,"isSetup",!1),Le(this,"onSetup",new $i),Le(this,"config",new u0e(this,this.components,"Viewpoints",c0e.uuid)),Le(this,"onDisposed",new $i),t.add(c0e.uuid,this)}create(t){let i=new Uz(this.components,t);return i.world=this.world,t||this.list.set(i.guid,i),i}getSnapshotExtension(t){let i="jpeg",n=this.snapshots.get(t);if(!n)return i;let s=n.subarray(0,4),o="";for(let r=0;r<s.length;r++)o+=s[r].toString(16);return o.startsWith("89504e47")&&(i="png"),o.startsWith("ffd8ffe")&&(i="jpeg"),i}setup(){}dispose(){this.list.dispose(),this.onDisposed.trigger(),this.onDisposed.reset()}};Le(k2e,"uuid","ee867824-a796-408d-8aa0-4e5962a83c66");var e4=k2e,Hz=class{constructor(t,i){Le(this,"_components"),Le(this,"_cameraOffset",10),Le(this,"_planeHelper"),Le(this,"_farPlaneHelper"),Le(this,"_cameraHelper"),Le(this,"onStateChanged",new $i),Le(this,"onUpdated",new $i),Le(this,"onDisposed",new $i),Le(this,"camera"),Le(this,"plane",new es),Le(this,"farPlane",new es),Le(this,"id",dI.create()),Le(this,"_open",!1),Le(this,"_range",W2e.defaultRange),Le(this,"_world",null),Le(this,"_helpersVisible",!1),Le(this,"_planesEnabled",!1),this._components=t,this.camera=new NM(this._components);let{threeOrtho:n}=this.camera;if(i?.id&&(this.id=i.id),i?.normal&&i?.point){let{normal:s,point:o}=i;this.plane.setFromNormalAndCoplanarPoint(s,o)}this._cameraHelper=new DP(n),this._planeHelper=new _C(this.plane,50),this._farPlaneHelper=new _C(this.farPlane,50),this.farPlaneHelperColor=new Oi("blue"),this.update()}get _planeNormalOpposite(){return this.plane.normal.clone().negate()}get _planePosition(){return this.plane.normal.clone().multiplyScalar(-this.plane.constant)}get _cameraPosition(){return this._planePosition.addScaledVector(this._planeNormalOpposite,this._cameraOffset)}set open(t){this._open=t,this.onStateChanged.trigger(["open"])}get open(){return this._open}set planeHelperColor(t){!Array.isArray(this._planeHelper.material)&&"color"in this._planeHelper.material&&this._planeHelper.material.color instanceof Oi&&(this._planeHelper.material.color=t)}set farPlaneHelperColor(t){!Array.isArray(this._farPlaneHelper.material)&&"color"in this._farPlaneHelper.material&&this._farPlaneHelper.material.color instanceof Oi&&(this._farPlaneHelper.material.color=t)}set range(t){this._range=t,this.update()}get range(){return this._range}set distance(t){this.plane.constant=t,this.update()}get distance(){return this.plane.constant}set world(t){this._world=t,this.camera.currentWorld=t,t&&(this.camera.projection.set("Orthographic"),this.camera.set("Plan"),this.camera.controls.dollySpeed=6,this.camera.controls.restThreshold=.005,this.update())}get world(){return this._world}set helpersVisible(t){if(!t){this._helpersVisible=t,this._planeHelper.removeFromParent(),this._farPlaneHelper.removeFromParent(),this._cameraHelper.removeFromParent();return}this.world&&(this._helpersVisible=t,this.world.scene.three.add(this._planeHelper,this._farPlaneHelper))}get helpersVisible(){return this._helpersVisible}set planesEnabled(t){let{world:i}=this;if(!i)return;let{renderer:n}=i;n&&(n.setPlane(t,this.plane),n.setPlane(t,this.farPlane),this._planesEnabled=t)}get planesEnabled(){return this._planesEnabled}dispose(){this.helpersVisible=!1;let t=this._components.get(CM);t.destroy(this._planeHelper),t.destroy(this._farPlaneHelper),t.destroy(this._cameraHelper),this.camera.dispose(),this.onDisposed.trigger()}update(){if(this.world){let t=this._cameraPosition,i=this._planePosition;this.camera.controls.setLookAt(t.x,t.y,t.z,i.x,i.y,i.z,!1)}this.farPlane.normal.copy(this._planeNormalOpposite),this.farPlane.constant=this.range-this.plane.constant,this.onUpdated.trigger()}flip(){this.plane.
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,fragmentShader:`
#include <packing>
varying vec2 vUv;
uniform sampler2D tDiffuse;
uniform sampler2D tDepth;
uniform float cameraNear;
uniform float cameraFar;
float readDepth( sampler2D depthSampler, vec2 coord ) {
float fragCoordZ = texture2D( depthSampler, coord ).x;
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
}
void main() {
//vec3 diffuse = texture2D( tDiffuse, vUv ).rgb;
float depth = readDepth( tDepth, vUv );
gl_FragColor.rgb = 1.0 - vec3( depth );
gl_FragColor.a = 1.0;
}
`,uniforms:{cameraNear:{value:n.near},cameraFar:{value:n.far},tDiffuse:{value:null},tDepth:{value:null}}});let s=new dp(2,2);this._postQuad=new _i(s,this.depthMaterial),this.scene.add(this._postQuad);let o=`
addEventListener("message", (event) => {
const { buffer } = event.data;
const colors = new Set();
for (let i = 0; i < buffer.length; i += 4) {
const r = buffer[i];
colors.add(r);
}
postMessage({ colors });
});
`,r=new Blob([o],{type:"application/javascript"});this.worker=new Worker(URL.createObjectURL(r)),this.worker.addEventListener("message",this.handleWorkerMessage)}dispose(){this.enabled=!1,this.onDistanceComputed.reset(),this.worker.terminate(),this.tempRT.dispose(),this.resultRT.dispose();let t=[...this.scene.children];this.excludedObjects.clear();for(let i of t)i.removeFromParent();this._postQuad.geometry.dispose(),this._postQuad.removeFromParent(),this._buffer=null,this.onDisposed.reset()}},h0e=class extends HQ{constructor(){super(...arguments),Le(this,"_distanceRenderer"),Le(this,"autoBias",!0),Le(this,"_defaultShadowConfig",{cascade:1,resolution:512}),Le(this,"_lightsWithShadow",new Map),Le(this,"_isComputingShadows",!1),Le(this,"_shadowsEnabled",!0),Le(this,"_bias",0),Le(this,"recomputeShadows",t=>{if(!this._shadowsEnabled)return;if(this.autoBias&&(this.bias=-.005),t*=1.5,!this.currentWorld)throw new Error("A world needs to be assigned to the scene before computing shadows!");if(!this._lightsWithShadow.size)throw new Error("No shadows found!");let n=this.currentWorld.camera.three;if(!(n instanceof xo)&&!(n instanceof ba))throw new Error("Invalid camera type!");let s=new ye;n.getWorldDirection(s);let o=t,r=new ye;r.copy(this.config.directionalLight.position),r.normalize();for(let[l,d]of this._lightsWithShadow){let h=this.directionalLights.get(d);if(!h)throw new Error("Light not found.");let p=new ye;p.copy(s);let I=l===this._lightsWithShadow.size-1,m=I?o/2:o*2/3;p.multiplyScalar(m),p.add(n.position);let y=o-m,T=new ye;T.copy(r),T.multiplyScalar(y),h.target.position.copy(p),h.position.copy(p),h.position.add(T),h.shadow.camera.right=y,h.shadow.camera.left=-y,h.shadow.camera.top=y,h.shadow.camera.bottom=-y,h.shadow.camera.far=y*2,h.shadow.camera.updateProjectionMatrix(),h.shadow.camera.updateMatrix(),I||(o/=3)}this._isComputingShadows=!1})}get bias(){return this._bias}set bias(t){this._bias=t;for(let[,i]of this._lightsWithShadow){let n=this.directionalLights.get(i);n&&(n.shadow.bias=t)}}get shadowsEnabled(){return this._shadowsEnabled}set shadowsEnabled(t){this._shadowsEnabled=t;for(let[,i]of this.directionalLights)i.castShadow=t}get distanceRenderer(){if(!this._distanceRenderer)throw new Error("You must set up this component before accessing the distance renderer!");return this._distanceRenderer}setup(t){super.setup(t);let i={...this._defaultConfig,...this._defaultShadowConfig,...t};if(i.cascade<=0)throw new Error("Config.shadows.cascade must be a natural number greater than 0!");if(i.cascade>1)throw new Error("Multiple shadows not supported yet!");if(!this.currentWorld)throw new Error("A world needs to be assigned to the scene before setting it up!");for(let[,n]of this.directionalLights)n.target.removeFromParent(),n.removeFromParent(),n.dispose();this.directionalLights.clear(),this._distanceRenderer||(this._distanceRenderer=new d0e(this.components,this.currentWorld),this._distanceRenderer.onDistanceComputed.add(this.recomputeShadows)),this._lightsWithShadow.clear();for(let n=0;n<i.cascade;n++){let s=new sw;s.intensity=this.config.directionalLight.intensity,s.color=this.config.directionalLight.color,s.position.copy(this.config.directionalLight.position),s.shadow.mapSize.width=i.resolution,s.shadow.mapSize.height=i.resolution,this.three.add(s,s.target),this.directionalLights.set(s.uuid,s),this._lightsWithShadow.set(n,s.uuid),s.castShadow=!0,s.shadow.bias=this._bias}}dispose(){super.dispose(),this._distanceRenderer&&this._distanceRenderer.dispose(),this._lightsWithShadow.clear()}async updateShadows(){this._isComputingShadows||!this._shadowsEnabled||(this._isComputingShadows=!0,await this.distanceRenderer.compute())}},sA=class{constructor(t){Le(this,"cardinality","required"),Le(this,"instructions"),Le(this,"evalRequirement",(i,n,s,o)=>{let r={parameter:s,currentValue:i,requiredValue:n,pass:!1};o&&this.addCheckResult(r,o);let l=!1;if(n.type==="simple"&&(l=i===n.parameter),n.type==="enumeration"&&(l=n.parameter.includes(i)),n.type==="pattern"&&(l=new RegExp(n.parameter).test(String(i))),n.type==="length"){let{min:d,len
${t.parameter.map(o=>`<xs:enumeration value="${o}" />`).join(`
`)}
</xs:restriction>`),t.type==="pattern"&&(i=`<xs:restriction base="xs:string">
<xs:pattern value="${t.parameter}" />
</xs:restriction>`),t.type==="bounds"){let{min:s,minInclusive:o,max:r,maxInclusive:l}=t.parameter,d="";s!==void 0&&(d=`<xs:min${o?"Inclusive":"Exclusive"} value="${s}">`);let h="";r!==void 0&&(h=`<xs:max${l?"Inclusive":"Exclusive"} value="${r}">`),i=`<xs:restriction base="xs:double">
${d}
${h}
</xs:restriction>`}if(t.type==="length"){let{length:s,min:o,max:r}=t.parameter,l="";s!==void 0&&o===void 0&&r===void 0&&(l=`<xs:length value="${s}" />`);let d="";o!==void 0&&s===void 0&&(d=`<xs:minLength value="${o}" />`);let h="";r!==void 0&&s===void 0&&(h=`<xs:maxLength value="${r}" />`),i=`<xs:restriction base="xs:string">
${l}
${d}
${h}
</xs:restriction>`}return`<${e[0].toLowerCase()+e.slice(1)}>
${i}
</${e[0].toLowerCase()+e.slice(1)}>`},$Q=class extends sA{constructor(t,i){super(t),Le(this,"facetType","Attribute"),Le(this,"name"),Le(this,"value"),this.name=i}serialize(t){let i=t4("Name",this.name),n=t4("Value",this.value),s="";return t==="requirement"&&(s+=`cardinality="${this.cardinality}"`,s+=this.instructions?`instructions="${this.instructions}"`:""),`<attribute ${s}>
${i}
${n}
</attribute>`}async getEntities(){}async test(t,i,n={skipIfFails:!0}){let s=this._components.get(_s);for(let[o,r]of Object.entries(t)){let l=s.list.get(o);if(!l)continue;let d=await l.getItemsData([...r]);for(let h of d){let p=this.getItemChecks(i,o,h,n.skipIfFails);if(!p)continue;let m=Object.keys(h).filter(T=>{let R=this.evalRequirement(T,this.name,"Name");if(!R)return!1;let b=h[T];return Array.isArray(b)?!0:b===null||b.value===null?this.cardinality==="optional"||this.cardinality==="prohibited":Array.isArray(b.value)&&b.value.length===0||typeof b.value=="string"&&b.value.trim()===""?!1:R}),y=m.length>0;if(p.push({parameter:"Name",currentValue:y?m[0]:null,requiredValue:this.name,pass:this.cardinality==="prohibited"?!y:y}),this.value)if(m[0]){let T=h[m[0]];Array.isArray(T)?p.push({parameter:"Value",currentValue:null,requiredValue:this.value,pass:this.cardinality==="prohibited"}):Array.isArray(T.value)?p.push({parameter:"Value",currentValue:null,requiredValue:this.value,pass:this.cardinality==="prohibited"}):this.evalRequirement(T.value,this.value,"Value",p)}else p.push({parameter:"Value",currentValue:null,requiredValue:this.value,pass:this.cardinality==="prohibited"})}}}},ZQ=class extends sA{constructor(t,i){super(t),Le(this,"facetType","Classification"),Le(this,"system"),Le(this,"value"),Le(this,"uri"),this.system=i}serialize(t){let i=t4("System",this.system),n=t4("Value",this.value),s="";return t==="requirement"&&(s+=`cardinality="${this.cardinality}"`,s+=this.uri?`uri=${this.uri}`:"",s+=this.instructions?`instructions="${this.instructions}"`:""),`<classification ${s}>
${i}
${n}
</classification>`}async getEntities(t,i){}async test(t,i){}},DM=class extends sA{constructor(t,i){super(t),Le(this,"facetType","Entity"),Le(this,"name"),Le(this,"predefinedType"),this.name=i}serialize(t){let i=t4("Name",this.name),n=t4("Name",this.predefinedType),s="";return t==="requirement"&&(s+=`cardinality="${this.cardinality}"`,s+=this.instructions?`instructions="${this.instructions}"`:""),`<entity ${s}>
${i}
${n}
</entity>`}async getEntities(t,i){let n=this._components.get(_s),s=new Map;for(let[r,l]of n.list){if(!t.find(p=>p.test(r)))continue;let h=await l.getCategories();for(let p of h){if(!await this.evalName(p))continue;let m=s.get(r);m||(m=[],s.set(r,m)),m.push(p)}}let o={};if(await Promise.all(Array.from(s.entries()).map(async([r,l])=>{let d=n.list.get(r);if(!d)return;let h=l.map(m=>new RegExp(`^${m}$`)),p=await d.getItemsOfCategories(h),I=Object.values(p).flat();o[r]=new Set(I)})),!this.predefinedType){Kh.add(i,o);return}for(let[r,l]of Object.entries(o)){let d=n.list.get(r);if(!d)continue;let h=await d.getItemsData([...l]);for(let p of h){if(!("value"in p._localId))continue;await this.evalPredefinedType(r,p)&&Kh.append(i,r,p._localId.value)}}}async test(t,i,n){let s=this._components.get(_s);for(let[o,r]of Object.entries(t)){let l=s.list.get(o);if(!l)continue;let d=await l.getItemsData([...r]);for(let h of d){if(!("value"in h._category))continue;let p=this.getItemChecks(i,o,h,n.skipIfFails);p&&(await this.evalName(h._category.value,p),await this.evalPredefinedType(o,h,p))}}}async evalName(t,i){return this.evalRequirement(t,this.name,"Name",i)}async evalPredefinedType(t,i,n){if(!this.predefinedType||!("value"in i.PredefinedType))return null;let s=typeof this.predefinedType.parameter=="string"&&this.predefinedType.parameter==="USERDEFINED",o=i.PredefinedType.value;if(o==="USERDEFINED"&&!s){let d=Object.keys(i).find(h=>/^((?!Predefined).)*Type$/.test(h));if(d){let h=i[d];"value"in h&&(o=h.value)}else o="USERDEFINED"}if(!o){let d=this._components.get(_s).list.get(t);if(d&&"value"in i._localId){let[h]=await d.getItemsData([i._localId.value],{relations:{IsTypedBy:{attributes:!0,relations:!1}}});if(Array.isArray(h.IsTypedBy)){let p=h.IsTypedBy[0];if(p&&"value"in p.PredefinedType&&(o=p.PredefinedType.value,o==="USERDEFINED"&&!s)){let m=Object.keys(p).find(y=>/^((?!Predefined).)*Type$/.test(y));if(m){let y=p[m];"value"in y&&(o=y.value)}else o="USERDEFINED"}}}}return this.evalRequirement(o,this.predefinedType,"PredefinedType",n)}},KQ=class extends sA{constructor(t,i,n){super(t),Le(this,"facetType","Property"),Le(this,"propertySet"),Le(this,"baseName"),Le(this,"value"),Le(this,"dataType"),Le(this,"uri"),Le(this,"_unsupportedTypes",["IFCCOMPLEXPROPERTY","IFCPHYSICALCOMPLEXQUANTITY"]),this.propertySet=i,this.baseName=n}serialize(t){let i=t4("PropertySet",this.propertySet),n=t4("BaseName",this.baseName),s=t4("Value",this.value),o=this.dataType?`dataType=${this.dataType}`:"",r="";return t==="requirement"&&(r+=`cardinality="${this.cardinality}"`,r+=this.uri?`uri=${this.uri}`:"",r+=this.instructions?`instructions="${this.instructions}"`:""),`<property ${o} ${r}>
${i}
${n}
${s}
</property>`}async getEntities(t,i){let n=this._components.get(_s);for(let[s,o]of n.list){if(!t.find(p=>p.test(s)))continue;let l=await o.getItemsOfCategories([/PROPERTYSET/,/ELEMENTQUANTITY/]),d=Object.values(l).flat();if(d.length===0)continue;let h=await o.getItemsData(d,{relations:{HasProperties:{attributes:!0,relations:!1},DefinesOcurrence:{attributes:!0,relations:!1}}});for(let p of h){if(!("value"in p._localId&&"value"in p._category&&"value"in p.Name&&Array.isArray(p.DefinesOcurrence))||!this.evalRequirement(p.Name.value,this.propertySet,"PropertySet"))continue;let m;if(p._category.value==="IFCPROPERTYSET"&&(m="HasProperties"),p._category.value==="IFCELEMENTQUANTITY"&&(m="Quantities"),!m)continue;let y=p[m];if(Array.isArray(y))for(let T of y){let R=Object.keys(T),b=R.find(U=>/Name/.test(U));if(!(b&&"value"in T[b]))continue;let A=T[b];if(!("value"in A)||!this.evalRequirement(A.value,this.baseName,"BaseName"))continue;if(this.value){let U=R.find(K=>/Value/.test(K));if(!U)continue;let Z=T[U];if(!("value"in Z)||!this.evalRequirement(Z.value,this.value,"Value"))continue}let P=p.DefinesOcurrence.map(U=>"value"in U._localId&&typeof U._localId.value=="number"?U._localId.value:null).filter(U=>U!==null);Kh.append(i,s,...P)}}}}async test(t,i,n={skipIfFails:!0}){let s=this._components.get(_s);for(let[o,r]of Object.entries(t)){let l=s.list.get(o);if(!l)continue;let d=await l.getItemsData([...r],{relations:{IsDefinedBy:{attributes:!0,relations:!0},IsTypedBy:{attributes:!0,relations:!1},HasPropertySets:{attributes:!0,relations:!0},DefinesOcurrence:{attributes:!1,relations:!1}}});for(let h of d){let p=this.getItemChecks(i,o,h,n.skipIfFails);if(!p)continue;let m=(await this.getPsets(h)).filter(y=>!("value"in y.Name)||!this.evalRequirement(y.Name.value,this.propertySet,"PropertySet")?!1:(p.push({currentValue:y.Name.value,parameter:"PropertySet",pass:!0,requiredValue:this.propertySet}),!0));if(m.length===0){p.push({currentValue:null,parameter:"PropertySet",pass:!1,requiredValue:this.propertySet});continue}for(let y of m){let T=this.getPropertyListName(y);if(!T)continue;let R=y[T];if(!Array.isArray(R)){p.push({currentValue:null,parameter:"BaseName",pass:!1,requiredValue:this.baseName});continue}let b=R.filter(A=>!("value"in A._category&&"value"in A.Name)||this._unsupportedTypes.includes(A._category.value)||!this.evalRequirement(A.Name.value,this.baseName,"BaseName")?!1:(p.push({currentValue:A.Name.value,parameter:"BaseName",pass:!0,requiredValue:this.baseName}),!0));if(b.length===0){p.push({currentValue:null,parameter:"BaseName",pass:!1,requiredValue:this.baseName});continue}for(let A of b)this.evalValue(A,p),this.evalDataType(A,p),this.evalURI()}}}}getPropertyListName(t){let i;return"value"in t._category&&(t._category.value==="IFCPROPERTYSET"&&(i="HasProperties"),t._category.value==="IFCELEMENTQUANTITY"&&(i="Quantities")),i}getValueKey(t){return Object.keys(t).find(i=>/Value/.test(i)||/Values/.test(i))}getTypePsets(t){if(!Array.isArray(t.IsTypedBy))return[];let[i]=t.IsTypedBy;return i&&Array.isArray(i.HasPropertySets)?i.HasPropertySets:[]}async getPsets(t){let i=this.getTypePsets(t);if(!Array.isArray(t.IsDefinedBy))return i;let n=[];for(let s of t.IsDefinedBy){if(!("value"in s.Name))continue;let o=s.Name.value,r=this.getPropertyListName(s);if(!(o&&r))continue;let l=i.find(d=>"value"in d.Name?d.Name.value===o:!1);if(l&&Array.isArray(l.HasProperties)&&Array.isArray(s.HasProperties))for(let d of l.HasProperties){if(!("value"in d.Name))continue;let h=d.Name.value;s.HasProperties.find(I=>"value"in I.Name?I.Name.value===h:!1)||s.HasProperties.push(d)}n.push(s)}return n}evalValue(t,i){let n=this.getValueKey(t),s=t[n];if(!("value"in s))return!1;if(this.value){if(!n)return i?.push({parameter:"Value",currentValue:null,pass:!1,requiredValue:this.value}),!1;let o=structuredClone(this.value);return s.type==="IFCLABEL"&&o.type==="simple"&&(o.parameter=String(o.parameter)),this.evalRequirement(s.value,o,"Value",i)}return n&&typeof s.value=="string"&&s.value.trim()===""?(i?.push({parameter:"Value",currentValue:"",pass:!1,requiredValue:this.value}),
${i}
</material>`}async getEntities(t,i){let n=this._components.get(_s);for(let[s,o]of n.list){if(!t.find(p=>p.test(s)))continue;let l=await o.getItemsOfCategories(this._ifcMaterialEntities),d=Object.values(l).flat();if(d.length===0)continue;let h=await o.getItemsData(d,{relations:{AssociatedTo:{attributes:!0,relations:!1},MaterialConstituents:{attributes:!0,relations:!0},ForLayerSet:{attributes:!0,relations:!0},MaterialLayers:{attributes:!0,relations:!0},Materials:{attributes:!0,relations:!1}}});for(let p of h){if(!("value"in p._localId&&"value"in p._category&&Array.isArray(p.AssociatedTo))||!this.hasValidMaterial(p))continue;let m=p.AssociatedTo.map(y=>"value"in y._localId&&y._localId.value?y._localId.value:null).filter(y=>y!==null);Kh.append(i,s,...m)}}}async test(t,i,n={skipIfFails:!0}){let s=this._components.get(_s);for(let[o,r]of Object.entries(t)){let l=s.list.get(o);if(!l)continue;let d=await l.getItemsData([[...r][0]],{relations:{AssociatedTo:{attributes:!1,relations:!1},HasAssociations:{attributes:!0,relations:!0},MaterialConstituents:{attributes:!0,relations:!0},ForLayerSet:{attributes:!0,relations:!0},MaterialLayers:{attributes:!0,relations:!0},Materials:{attributes:!0,relations:!1}}});for(let h of d){let p=this.getItemChecks(i,o,h,n.skipIfFails);if(p){if(!Array.isArray(h.HasAssociations)){p.push({parameter:null,currentValue:null,requiredValue:this.value,pass:!1});continue}for(let I of h.HasAssociations){if(!this._ifcMaterialEntities.some(y=>"value"in I._category?y.test(I._category.value):!1))continue;if(this.hasValidMaterial(I,p))break}}}}}hasValidMaterial(t,i){let n=!1;if("value"in t._category&&t._category.value==="IFCMATERIAL")this.evalValue(t,i)&&(n=!0);else for(let[s,o]of Object.entries(t))if(["ForLayerSet","MaterialLayers","Material","MaterialConstituents","Materials"].includes(s)&&Array.isArray(o)){for(let r of o)if("value"in r._category&&r._category.value==="IFCMATERIAL"){if(this.evalValue(r,i)){n=!0;break}}else if(this.hasValidMaterial(r)){n=!0;break}}return n}evalValue(t,i){if(!this.value)return i?.push({parameter:null,currentValue:t.Name&&"value"in t.Name?t.Name.value:null,pass:!0}),!0;if(!("value"in t._category&&t._category.value==="IFCMATERIAL"))return null;let n=!1;return t.Name&&"value"in t.Name&&(n=this.evalRequirement(t.Name.value,this.value,"Value",i)),n||(t.Category&&"value"in t.Category&&(n=this.evalRequirement(t.Category.value,this.value,"Value",i)),n)}},JQ=class extends sA{constructor(t,i){super(t),Le(this,"facetType","PartOf"),Le(this,"_entityFacet"),Le(this,"_entity"),Le(this,"relation"),Le(this,"cardinality","required"),this._entity=i,this._entityFacet=new DM(t,i.name),this._entityFacet.predefinedType=i.predefinedType}set entity(t){this._entity=t;let{name:i,predefinedType:n}=t;this._entityFacet=new DM(this._components,i),this._entityFacet.predefinedType=n}get entity(){return this._entity}serialize(){return""}async getEntities(t,i){}async test(t){}},XQ=class{constructor(t,i,n){Le(this,"name"),Le(this,"ifcVersion",new Set),Le(this,"identifier",dI.create()),Le(this,"description"),Le(this,"instructions"),Le(this,"requirementsDescription"),Le(this,"applicability",new sI),Le(this,"requirements",new sI),Le(this,"components"),this.components=t,this.name=i;for(let s of n)this.ifcVersion.add(s)}set(t){let i=t,n=this;for(let o in t){if(o==="identifier")continue;let r=i[o];o in this&&(n[o]=r)}return this.components.get(Y2e).list.set(this.identifier,this),this}async test(t,i={skipIfFails:!0}){let n=new fo;if(this.requirements.size===0)return n;let s={},o=[];for(let l of this.applicability)o.push(l.getEntities(t,s));await Promise.all(o);let r=[];for(let l of this.requirements)r.push(l.test(s,n,i));return await Promise.all(r),n}serialize(){let t=`name="${this.name}"`,i=this.identifier?`identifier="${this.identifier}"`:"",n=this.description?`description="${this.description}"`:"",s=this.instructions?`instructions="${this.instructions}"`:"";return`<specification ifcVersion="${[...this.ifcVersion].join(" ")}" ${t} ${i} ${n} ${s}>
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<info>
<title>${t.title}</title>
${t.copyright?`<copyright>${t.copyright}</copyright>`:""}
${t.version?`<version>${t.version}</version>`:""}
${t.description?`<description>${t.description}</description>`:""}
${t.author?`<author>${t.author}</author>`:""}
${t.date?`<date>${t.date.toISOString().split("T")[0]}</date>`:""}
${t.purpose?`<purpose>${t.purpose}</purpose>`:""}
${t.milestone?`<milestone>${t.milestone}</milestone>`:""}
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<specifications>
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</ids>`}};Le(D0e,"uuid","9f0b9f78-9b2e-481a-b766-2fbfd01f342c");Le(D0e,"xmlParser",new Mz({allowBooleanAttributes:!0,attributeNamePrefix:"",ignoreAttributes:!1,ignoreDeclaration:!0,ignorePiTags:!0,numberParseOptions:{leadingZeros:!0,hex:!0},parseAttributeValue:!0,preserveOrder:!1,processEntities:!1,removeNSPrefix:!0,trimValues:!0}));var Y2e=D0e,j2e=class q2e extends Gl{constructor(t){super(t),Le(this,"enabled",!0),t.add(q2e.uuid,this)}static distanceFromPointToLine(t,i,n,s=!1){let o=new ds,r=new ye;return o.set(i,n),o.closestPointToPoint(t,s,r),r.distanceTo(t)}round(t){t.x=Math.trunc(t.x*1e3)/1e3,t.y=Math.trunc(t.y*1e3)/1e3,t.z=Math.trunc(t.z*1e3)/1e3}async getVolumeFromFragments(t){return console.warn("getVolumeFromFragments is deprecated. Use getItemsVolume instead."),this.getItemsVolume(t)}async getItemsVolume(t){let i=0,n=this.components.get(_s);for(let[s,o]of Object.entries(t)){let r=n.list.get(s);r&&(i+=await r.getItemsVolume([...o]))}return i}static convertUnits(t,i,n,s=2){let o={m:1,cm:.01,mm:.001,km:1e3,m2:1,cm2:1e-4,mm2:1e-6,km2:1e6,m3:1,cm3:1e-6,mm3:1e-9,km3:1e9};if(!o[i]||!o[n])throw new Error("Invalid units provided for conversion.");if(!Number.isInteger(s)||s<0||s>5)throw new Error("Precision must be an integer between 0 and 5.");let r=o[i]/o[n],l=t*r,d=10**s;return Math.round(l*d)/d}};Le(j2e,"uuid","267ca032-672f-4cb0-afa9-d24e904f39d6");var RWe=j2e,C0e=(e,t,i)=>{let n=new ye(-t.z,0,t.x),s=new ye(t.x+n.x,0,t.z+n.z).normalize().multiplyScalar(i/2);return[e.x+s.x,e.y,e.z+s.z,e.x-s.x,e.y,e.z-s.z]},SWe=(e,t,i)=>{let n=new ye(-t.z,0,t.x),s=e.x-t.x*i+n.x*i*.4,o=e.z-t.z*i+n.z*i*.4,r=e.x-t.x*i-n.x*i*.4,l=e.z-t.z*i-n.z*i*.4;return[e.x,e.y,e.z,s,e.y,o,e.x,e.y,e.z,r,e.y,l,s,e.y,o,r,e.y,l]},x0e=(e,t,i)=>{let n=new ye(-t.z,0,t.x),s=e.x-t.x*i+n.x*i*.4,o=e.z-t.z*i+n.z*i*.4,r=e.x-t.x*i-n.x*i*.4,l=e.z-t.z*i-n.z*i*.4;return[e.x,e.y,e.z,s,e.y,o,e.x,e.y,e.z,r,e.y,l]},$2e=()=>[],AWe=(e,t,i)=>{let n=i*.4,s=12,o=[];for(let r=0;r<s;r++){let l=r/s*Math.PI*2,d=(r+1)/s*Math.PI*2;o.push(e.x+Math.cos(l)*n,e.y,e.z+Math.sin(l)*n,e.x+Math.cos(d)*n,e.y,e.z+Math.sin(d)*n)}return o},bWe=(e,t,i)=>{let n=i*.4,s=16,o=[];for(let r=0;r<s;r++){let l=r/s*Math.PI*2,d=(r+1)/s*Math.PI*2;o.push(e.x,e.y,e.z,e.x+Math.cos(l)*n,e.y,e.z+Math.sin(l)*n,e.x+Math.cos(d)*n,e.y,e.z+Math.sin(d)*n)}return o},NWe=(e,t,i)=>{let n=new ye(-t.z,0,t.x),s=i*.4,o=e.clone().addScaledVector(t,s).addScaledVector(n,s),r=e.clone().addScaledVector(t,s).addScaledVector(n,-s),l=e.clone().addScaledVector(t,-s).addScaledVector(n,-s),d=e.clone().addScaledVector(t,-s).addScaledVector(n,s);return[o.x,o.y,o.z,r.x,r.y,r.z,l.x,l.y,l.z,o.x,o.y,o.z,l.x,l.y,l.z,d.x,d.y,d.z]},Z2e=(e,t,i)=>{let n=new ye(-t.z,0,t.x),s=e.clone().addScaledVector(t,-i),o=s.clone().addScaledVector(n,i*.4),r=s.clone().addScaledVector(n,-i*.4);return[e.x,e.y,e.z,o.x,o.y,o.z,r.x,r.y,r.z]},eJ=class extends fo{constructor(){super()}getBySystem(t){let i=new Map;for(let[n,s]of this)s.system===t&&i.set(n,s.data);return i}},tJ=class extends fo{constructor(t){super(),Le(this,"_container"),this._container=t,this.deleteGuard=i=>i!=="0",this.set("0",{name:"0",visible:!0,material:new Qo({color:0})})}create(t,i){if(!this.has(t)){let n={name:t,visible:i?.visible??!0,material:i?.material??new Qo({color:0})};this.set(t,n)}return this.get(t)}setColor(t,i){let n=this.get(t);n&&(n.material.color.setHex(i),this.set(t,n))}setMaterial(t,i){let n=this.get(t);if(!n)return;let s=n.material;n.material=i,this._container.traverse(o=>{o.userData.layer===t&&(o.userData.isDimension||o.isLineSegments&&(o.material=i))}),s.dispose(),this.set(t,n)}setVisibility(t,i){let n=this.get(t);n&&(n.visible=i,this._container.traverse(s=>{s.userData.layer===t&&(s.visible=i)}),this.set(t,n))}assign(t,i){let n=this.get(i);n&&(t.userData.layer=i,n.visible||(t.visible=!1),t.isLineSegments&&(t.material=n.material))}resolveColor(t){let i=this.get(t);if(i)return i.material.color.getHex()}},kz=class tA extends Zo{constructor(t){super(),Le(this,"_viewport"),Le(this,"_border"),Le(this,"_handles",[]),Le(this,"_raycaster",new fp),Le(this,"_resizable",!1),Le(this,"_movable
`)+`
`}},cJ=class{constructor(t){Le(this,"precision",2),Le(this,"config",{trueColor:!1}),Le(this,"_viewport",null),Le(this,"_paperSlot",null),Le(this,"_annotationLayers",new Map),Le(this,"_systemExporters",new Map),this._components=t}registerSystemExporter(t,i){this._systemExporters.set(t,i)}export(t,i){let n=!!i,s=new y0e,o=new Map;for(let p of t)for(let I of p.drawing.layers.values())o.has(I.name)||o.set(I.name,I);let r=[...o.values()],d=this._components.get(X2).systems.get(Gz),h=d?[...d.definitions.keys()]:[];this._writeHeader(s,n),this._writeTables(s,r,h),this._writeBlocks(s,d??null),s.p(0,"SECTION").p(2,"ENTITIES"),n&&i&&this._writePaperBorders(s,i);for(let p of t){p.drawing.three.traverse(I=>{I.userData.isDimension&&I.userData.annotationUuid&&this._annotationLayers.set(I.userData.annotationUuid,I.userData.layer??"0")});for(let I of p.viewports){if(this._viewport=I.viewport??null,n&&I.viewport){let m=I.viewport,y=i.heightMm-2*i.margin;this._paperSlot={x:I.x??0,y:y-(I.y??0),mmPerUnit:1e3/m.drawingScale,vpLeft:m.left,vpTop:m.top}}else this._paperSlot=null;this._writeViewportBorder(s),this._writeRawLines(s,p.drawing),this._writeLinearAnnotations(s,p.drawing),this._writeAngleAnnotations(s,p.drawing),this._writeLeaderAnnotations(s,p.drawing),this._writeSlopeAnnotations(s,p.drawing),this._writeCalloutAnnotations(s,p.drawing),this._writeBlockInsertions(s,p.drawing),this._writeCustomSystems(s,p.drawing)}this._annotationLayers.clear()}return s.p(0,"ENDSEC"),this._writeObjects(s),s.p(0,"EOF"),this._viewport=null,this._paperSlot=null,s.build()}_writeHeader(t,i){t.p(0,"SECTION").p(2,"HEADER"),t.p(9,"$ACADVER").p(1,this.config.trueColor?"AC1018":"AC1015"),t.p(9,"$INSUNITS").p(70,i?4:6),t.p(0,"ENDSEC")}_writeTables(t,i,n){t.p(0,"SECTION").p(2,"TABLES"),t.p(0,"TABLE").p(2,"VPORT").p(70,0).p(0,"ENDTAB"),t.p(0,"TABLE").p(2,"LTYPE").p(70,1),t.p(0,"LTYPE").p(2,"CONTINUOUS").p(70,0).p(3,"Solid line").p(72,65).p(73,0).n(40,0),t.p(0,"ENDTAB"),t.p(0,"TABLE").p(2,"LAYER").p(70,i.length);for(let o of i){let r=XS(o.material.color.getHex());t.p(0,"LAYER").p(2,o.name).p(70,0).p(62,r).p(6,"CONTINUOUS")}t.p(0,"ENDTAB"),t.p(0,"TABLE").p(2,"STYLE").p(70,1),t.p(0,"STYLE").p(2,"STANDARD").p(70,0).n(40,0).n(41,1).n(50,0).p(71,0).n(42,.2).p(3,"txt").p(4,""),t.p(0,"ENDTAB"),t.p(0,"TABLE").p(2,"VIEW").p(70,0).p(0,"ENDTAB"),t.p(0,"TABLE").p(2,"UCS").p(70,0).p(0,"ENDTAB"),t.p(0,"TABLE").p(2,"APPID").p(70,1),t.p(0,"APPID").p(2,"ACAD").p(70,0),t.p(0,"ENDTAB"),t.p(0,"TABLE").p(2,"DIMSTYLE").p(70,0).p(0,"ENDTAB");let s=["*Model_Space","*Paper_Space",...n];t.p(0,"TABLE").p(2,"BLOCK_RECORD").p(70,s.length);for(let o of s)t.p(0,"BLOCK_RECORD").p(5,t.handle()).p(2,o);t.p(0,"ENDTAB"),t.p(0,"ENDSEC")}_writeBlocks(t,i){if(t.p(0,"SECTION").p(2,"BLOCKS"),this._writeBlock(t,"*Model_Space",null),this._writeBlock(t,"*Paper_Space",null),i)for(let[n,s]of i.definitions)this._writeBlock(t,n,s.lines??null);t.p(0,"ENDSEC")}_writeBlock(t,i,n){if(t.p(0,"BLOCK").p(5,t.handle()).p(8,"0").p(2,i).p(70,0).n(10,0).n(20,0).n(30,0).p(3,i).p(1,""),n){let s=this._viewport,o=this._paperSlot;this._viewport=null,this._paperSlot=null,this._writeGeoAsLines(t,n,"0"),this._viewport=s,this._paperSlot=o}t.p(0,"ENDBLK").p(5,t.handle()).p(8,"0")}_writeViewportBorder(t){if(!this._viewport)return;let i=this._viewport,n=this._tx(i.left),s=this._tx(i.right),o=this._ty(-i.bottom),r=this._ty(-i.top);this._writeRawLine(t,n,o,s,o,"0",7),this._writeRawLine(t,s,o,s,r,"0",7),this._writeRawLine(t,s,r,n,r,"0",7),this._writeRawLine(t,n,r,n,o,"0",7)}_writePaperBorders(t,i){let{margin:n,widthMm:s,heightMm:o}=i,r=s-2*n,l=o-2*n;this._writeRawLine(t,0,0,r,0,"0",7),this._writeRawLine(t,r,0,r,l,"0",7),this._writeRawLine(t,r,l,0,l,"0",7),this._writeRawLine(t,0,l,0,0,"0",7),this._writeRawLine(t,-n,-n,r+n,-n,"0",7),this._writeRawLine(t,r+n,-n,r+n,l+n,"0",7),this._writeRawLine(t,r+n,l+n,-n,l+n,"0",7),this._writeRawLine(t,-n,l+n,-n,-n,"0",7)}_writeObjects(t){t.p(0,"SECTION").p(2,"OBJECTS"),t.p(0,"DICTIONARY").p(5,t.handle()).p(330,0).p(100,"AcDbRootDictionary"),t.p(0,"ENDSEC")}_writeRawLines(t,i){i.three.traverse(n=>{var s;if(!(
/*! Bundled license information:
jszip/dist/jszip.min.js:
@thatopen/components/dist/index.mjs:
(*!
JSZip v3.10.1 - A JavaScript class for generating and reading zip files
<http://stuartk.com/jszip>
(c) 2009-2016 Stuart Knightley <stuart [at] stuartk.com>
Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip/main/LICENSE.markdown.
JSZip uses the library pako released under the MIT license :
https://github.com/nodeca/pako/blob/main/LICENSE
*)
three/build/three.core.js:
three/build/three.module.js:
three/build/three.webgpu.js:
three/build/three.tsl.js:
(**
* @license
* Copyright 2010-2026 Three.js Authors
* SPDX-License-Identifier: MIT
*)
@thatopen/fragments/dist/index.mjs:
(*! pako 2.1.0 https://github.com/nodeca/pako @license (MIT AND Zlib) *)
camera-controls/dist/camera-controls.module.js:
(*!
* camera-controls
* https://github.com/yomotsu/camera-controls
* (c) 2017 @yomotsu
* Released under the MIT License.
*)
*/