2026-03-25 18:23:53 +00:00
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"""
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2026-03-25 18:28:42 +00:00
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Butterfly Catastrophe Surface — ASCII STL Generator
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Potential: V(x) = x^6 + a*x^4 + c*x^2 + d*x (a = -3 fixed, b = 0)
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Equilibrium: dV/dx = 6x^5 - 12x^3 + 2c*x + d = 0
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Control parameters (print base): c (horizontal), d (depth)
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State variable (print height): x
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With a = -3, the bifurcation set in the (c, d) plane forms the characteristic
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butterfly shape: a self-intersecting loop passing through (c=3, d=0), enclosing
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a region with 5 equilibria ("butterfly pocket"), surrounded by a 3-root region
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with outer fold wings, and a single-root region outside. This is structurally
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different from the cusp catastrophe and cannot be seen with c = d = 0 fixed.
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"""
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import numpy as np
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import os
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2026-03-25 18:28:42 +00:00
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A_FIXED = -3.0 # butterfly unfolding parameter (must be negative)
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# ── Tuning ──────────────────────────────────────────────────────────────────
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GRID = 50 # control-space resolution — increase to 80–100 for print
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C_RANGE = (-2.0, 7.0) # range of control parameter c
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D_RANGE = (-6.0, 6.0) # range of control parameter d
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X_RANGE = 2.5 # half-width of root search window
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MAX_EDGE_DZ = 0.6 # max z-jump per quad edge (filters branch mismatches)
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# ── 1. Root finding ──────────────────────────────────────────────────────────
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def dV(x, c, d):
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return 6*x**5 + 4*A_FIXED*x**3 + 2*c*x + d
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def d2V(x, c, d):
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return 30*x**4 + 12*A_FIXED*x**2 + 2*c
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def find_roots(c, d, n_starts=80):
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"""Return sorted real roots of dV/dx = 0 for the given (c, d)."""
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xs = np.linspace(-X_RANGE, X_RANGE, n_starts)
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roots = []
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for x0 in xs:
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x = float(x0)
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for _ in range(200):
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fx = dV(x, c, d)
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if abs(fx) < 1e-12:
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break
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dfx = d2V(x, c, d)
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if abs(dfx) < 1e-14:
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break
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step = fx / dfx
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x -= step
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if abs(x) > 2.0 * X_RANGE: # diverged — abandon
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break
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if abs(step) < 1e-10:
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break
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if abs(dV(x, c, d)) < 1e-7 and abs(x) <= X_RANGE + 0.15:
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if not any(abs(x - r) < 1e-4 for r in roots):
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roots.append(x)
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return sorted(roots)
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# ── 2. Build mesh ────────────────────────────────────────────────────────────
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def build_mesh():
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c_vals = np.linspace(*C_RANGE, GRID)
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d_vals = np.linspace(*D_RANGE, GRID)
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print(f' Computing roots on {GRID}×{GRID} grid…')
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roots_grid = [[find_roots(c, d) for d in d_vals] for c in c_vals]
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triangles = []
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for i in range(GRID - 1):
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for j in range(GRID - 1):
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c0, c1 = c_vals[i], c_vals[i+1]
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d0, d1 = d_vals[j], d_vals[j+1]
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r00 = roots_grid[i ][j ]
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r10 = roots_grid[i+1][j ]
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r11 = roots_grid[i+1][j+1]
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r01 = roots_grid[i ][j+1]
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# Only draw branch k when ALL four corners have it.
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# The rs[-1] fallback used previously created false triangles at
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# fold edges by connecting unrelated branches — this is the main
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# cause of the messy, self-intersecting geometry.
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n = min(len(r00), len(r10), len(r11), len(r01))
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for k in range(n):
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p0 = (c0, d0, r00[k])
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p1 = (c1, d0, r10[k])
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p2 = (c1, d1, r11[k])
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p3 = (c0, d1, r01[k])
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# Reject quads where any edge has a large z-jump. A large
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# jump indicates a branch-index mismatch near a fold line
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# (sorted order is preserved within a branch but can
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# "swap" across folds where adjacent branches coalesce).
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if any(abs(a[2] - b[2]) > MAX_EDGE_DZ
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for a, b in [(p0,p1),(p1,p2),(p2,p3),(p3,p0)]):
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continue
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triangles.append((p0, p1, p2))
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triangles.append((p0, p2, p3))
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return triangles
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# ── 3. Flat base ─────────────────────────────────────────────────────────────
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def add_base(triangles, z_base=-2.8):
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c0, c1 = C_RANGE
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d0, d1 = D_RANGE
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zb, zt = z_base, z_base + 0.15
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triangles += [
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((c0,d0,zt),(c1,d0,zt),(c1,d1,zt)),
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((c0,d0,zt),(c1,d1,zt),(c0,d1,zt)),
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((c0,d0,zb),(c1,d1,zb),(c1,d0,zb)),
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((c0,d0,zb),(c0,d1,zb),(c1,d1,zb)),
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]
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for (x0,y0),(x1,y1) in [
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((c0,d0),(c1,d0)), ((c1,d0),(c1,d1)),
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((c1,d1),(c0,d1)), ((c0,d1),(c0,d0)),
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]:
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triangles += [
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((x0,y0,zb),(x1,y1,zb),(x1,y1,zt)),
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((x0,y0,zb),(x1,y1,zt),(x0,y0,zt)),
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]
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return triangles
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# ── 4. ASCII STL output ───────────────────────────────────────────────────────
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def normal(v0, v1, v2):
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a = np.subtract(v1, v0)
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b = np.subtract(v2, v0)
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n = np.cross(a, b)
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length = np.linalg.norm(n)
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return n / length if length > 1e-14 else np.array([0.0, 0.0, 1.0])
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def write_ascii_stl(triangles, filename):
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with open(filename, 'w') as f:
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f.write('solid butterfly_catastrophe\n')
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for tri in triangles:
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v0, v1, v2 = [np.array(v, dtype=float) for v in tri]
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nx, ny, nz = normal(v0, v1, v2)
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f.write(f' facet normal {nx:.6e} {ny:.6e} {nz:.6e}\n')
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f.write(' outer loop\n')
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for v in (v0, v1, v2):
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f.write(f' vertex {v[0]:.6e} {v[1]:.6e} {v[2]:.6e}\n')
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f.write(' endloop\n')
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f.write(' endfacet\n')
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f.write('endsolid butterfly_catastrophe\n')
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size_kb = os.path.getsize(filename) / 1024
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print(f' Triangles : {len(triangles):,}')
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print(f' File size : {size_kb:.0f} KB → {filename}')
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# ── 5. Main ───────────────────────────────────────────────────────────────────
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if __name__ == '__main__':
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print(f'Building butterfly catastrophe mesh (grid={GRID})…')
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tris = build_mesh()
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tris = add_base(tris)
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print('Writing ASCII STL…')
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write_ascii_stl(tris, 'butterfly_catastrophe.stl')
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print('Done.')
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